ShinVector, on 04 November 2013 - 10:29 PM, said:
Uhhh.. Not sure if someone already said it. The draft plan tonnage limits is going to put an end to ALL lights and ALL Assault teams because of the min and max tonnage limit.
I am guessing probably only an ALL medium team will be possible but everything thing else will have to be a mix.
There will not be all assault mech teams like you mentioned.
Which is why it will be 4 hour wait times...think about it, at top Elo almost everybody plays assaults. Wait times can already be over an hour during most of the day if you are trying to drop solo. If it is looking to not only find games relatively close in Elo (and relatively is not really that close in this game and it still struggles) whilst finding enough mediums and lights to make a game happen? lol...always wanted a game that would only let me play twice a week...oh wait...
And saying that it will be fine because people will play mediums....peoples mediums are not high enough to get in those kinds of games. Not to mention that when highly competitive players lose, they will want to win, best way to win ton up, oh look, suddenly everybody at the top is queueing as an assault again and nobody can get a match because it wants at least 4+ mediums/lights per game. The person who drops down, then gets **** on, because they are in a medium and mediums always get **** on in high Elo games, and tons back up again wanting to win...
game should be balanced without the need to force people into bad roles. I am not against tonnage limits, it is fine to stop the full light(well I do not really see this happen but I guess it must) or full assault teams at the very ends of the spectrum from happening (because too much of one thing should be bad) but I do not like the idea of forcing people who want to play into mechs that will get **** on just to find a game, like a game of patience, whoever holds out the longest wins.
Also consider this, what happens if you go "oh well tonnage limits make everything balanced and I cannot get a game in my highlander so I will just drop down into a light and it will all be ok" then you get matched with Elo balancing assaults (as in, they are there so the game happens, pilots who are not as experienced and need to be carried). On the other team, a 4man competitive team waited just that little bit longer then you, and they get Elo balancing mediums whilst their 4man highlander/3d team DESTROYS THE HELL out of your bad Atlas water flanking maneuver. BALANCED RIGHT. 4 lights/mediums can do nothing at all to 4heavies/assaults unless they are outskilled by a stupid amount or just wander off into a corner doing nothing and wait for their base to get totally capped.
Edit: Also consider this from a new players perspective. If your group is limited in how much it can weigh, and you just made a friend and you are both in your new assault mechs which you used all your cadet bonus to buy....oh look...one of you has to jump in a trial mech for another 75 matches if you actually want to play together....totally fair :/
Edited by Wispsy, 05 November 2013 - 07:38 AM.