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Too Many Assaults


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#21 oldradagast

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Posted 01 November 2013 - 08:17 AM

View PostFupDup, on 01 November 2013 - 08:09 AM, said:


That's because most of the playerbase doesn't want mediums to have a role beyond reducing their team's tonnage, and people love their heavies too much (some statistics I've seen suggest that heavies are even more common than assaults).


Heavies must be the most common mech. Good enough speed, excellent firepower, decent armor - they are hard to beat.

Mediums aren't terrible, but it is hard for them to compete with Heavies, so they are not used very often.

#22 DaZur

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Posted 01 November 2013 - 08:47 AM

View PostFupDup, on 01 November 2013 - 08:09 AM, said:

That's because most of the playerbase doesn't want mediums to have a role beyond reducing their team's tonnage, and people love their heavies too much (some statistics I've seen suggest that heavies are even more common than assaults).

View PostJoseph Mallan, on 01 November 2013 - 08:13 AM, said:

I think Alistair Winter's numbers showed the breakdown being Heavies, Assaults, Lights then Medium in order of appearance. I could be wrong though.

In short... our copious configuration bay is a primary contributor to the dearth of Mediums...

When you can up-engine and top-tier equip a Heavy to perform the same role as a Medium and it has 20 to 40 percent more armor... it's a no-brainer.

Right now my go-to mech is a -3D running an 340XL... I scoot at 85kph+, have full armor and still carry a 30-point loadout.

It's a premier Striker / Skirmisher...

#23 Narcissistic Martyr

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Posted 01 November 2013 - 10:12 AM

Let's face it, the game mode objectives are so simple that the best way to win is to take a bunch of slow assault mechs.

Now imagine a game mode with fluctuating objectives that require fast responses with decent firepower. That would be the day that fast heavies and mediums will become important. More likely though the assault players will just complain endlessly about not being able to waddle there fast enough and they'll increase the time required to do whatever so that assaults won't have to worry about mobility.

#24 Joseph Mallan

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Posted 01 November 2013 - 10:14 AM

View PostNarcissistic Martyr, on 01 November 2013 - 10:12 AM, said:

Let's face it, the game mode objectives are so simple that the best way to win is to take a bunch of slow assault mechs.

Now imagine a game mode with fluctuating objectives that require fast responses with decent firepower. That would be the day that fast heavies and mediums will become important. More likely though the assault players will just complain endlessly about not being able to waddle there fast enough and they'll increase the time required to do whatever so that assaults won't have to worry about mobility.

Just the bad ones sir. Just the bad ones.

#25 Davers

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Posted 01 November 2013 - 10:16 AM

Heavy mechs and fast assaults outperform medium mechs in pretty much every category. The only possible advantage mediums might have is using their quick acceleration and deceleration in 'city fighting' such as lower city in River City. When tonnage limits come in we will finally see the end of medium mechs as their 'roles' are much better filled by lights and heavies.

#26 Sandpit

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Posted 01 November 2013 - 10:16 AM

there's too many posts about having too many (insert latest bandwagon here) in the game. There's also too many posts on broken (insert latest bandwagon here), and premades being op, spiders, lights, poptarting, I could go on.

I ALMOST like the sentiment behind this post but posts like these never take a few things into consideration
  • new game modes are coming to change things like this
  • you can easily join a group and put together a team with lower weight so you face the same
  • the "facts" stated are generally blown way out of proportion (my latest personal favorite it that every match on river city ends in cap, EVERY match)
  • CW will have a few things that will encourage greater mech diversity
  • they almost never offer ANY kind of idea or suggestion that would "fix" the issue without wrecking or drastically alter future plans and techs that will be introduced later


#27 Purlana

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Posted 01 November 2013 - 10:22 AM

View PostJoseph Mallan, on 01 November 2013 - 07:41 AM, said:

Actually you see a lot of to many Assault AND to many Light threads but never to many heavy or mediums... Wonder why that is?


Too many damn cataphracts on the field!!! :huh:

Edited by Purlana, 01 November 2013 - 10:22 AM.


#28 Vodrin Thales

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Posted 01 November 2013 - 10:24 AM

View PostProtoKyle, on 31 October 2013 - 08:40 PM, said:

I don't know why the weight matching has been so sub-par lately, but nearly every game I have played tonight has 7+ assaults in it. Ruins the fun, ruins the strategy. Someone really should bring that number down to about 4 max, so it's not a shitstorm of derp every game.


Tonnage limits are coming sometime soon after UI 2.0 is in. That should solve your problem.

#29 Odins Fist

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Posted 01 November 2013 - 10:26 AM

View PostProtoKyle, on 31 October 2013 - 08:40 PM, said:

"Too Many Assaults"


When people have ground up enough C-Bills to buy a New, Big, Fancy assault they are going to run it for a while to get the 1st tier of efficiencies done...
Then they are going to run whatever they need to run to buy ANOTHER assault vairiant to unlock tier 2 efficiencies..
Then they are going to buy the third assault to unlock Elite, and Master efficiencies.

After that, if their experience was good with that assault mech they may go on to elite or master all three of those mechs.
If they find that they do better in MWO with assault class, or that particular mech, then they might just keep running it.

Assault Mechs are the most expensive mechs in the game (C-Bills), do you really think after all that time and effort they put into getting those mechs up to elite or master, that they will just dump them and forget them.??

If someone buys a new car, but doesn't trade their old car in, do you think they will just let the new car sit in the garage and drive the old car.?? NOPE.

Edited by Odins Fist, 02 November 2013 - 05:13 PM.


#30 GroovYChickeN

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Posted 01 November 2013 - 10:28 AM

There are a lot of ways to fix this that will never happen because of the massive QQ that would happen.

#31 DaZur

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Posted 01 November 2013 - 10:29 AM

View PostNarcissistic Martyr, on 01 November 2013 - 10:12 AM, said:

Let's face it, the game mode objectives are so simple that the best way to win is to take a bunch of slow assault mechs.

Now imagine a game mode with fluctuating objectives that require fast responses with decent firepower. That would be the day that fast heavies and mediums will become important. More likely though the assault players will just complain endlessly about not being able to waddle there fast enough and they'll increase the time required to do whatever so that assaults won't have to worry about mobility.

I'm personally REALLY hoping for extended engagements with multiple objectives...

It's really simple... you link three missions (Skirmish / harass + Assault + Defend) repair + re-arm between missions (availability and quality of repairs and re-arm contingent on the results of the previous mission)... this would require balanced lance mix, mech configuration (can I survive an extended engagements sans ammo?) and variety of role responsibilities...

It's exactly what MW:O needs to shed the dumb-arse deathmatch feel and make mission / team contribution meaningful.

Edited by DaZur, 01 November 2013 - 10:30 AM.


#32 Joseph Mallan

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Posted 01 November 2013 - 10:29 AM

View PostPurlana, on 01 November 2013 - 10:22 AM, said:


Too many damn cataphracts on the field!!! :huh:

Not from my guns PoV! I love me some Phract. They die quick and clean.

#33 DaZur

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Posted 01 November 2013 - 10:33 AM

View PostJoseph Mallan, on 01 November 2013 - 10:29 AM, said:

Not from my guns PoV! I love me some Phract. They die quick and clean.

You can have my Phract when you pry it from my cold dead fingers...

Which strangely enough happens 50% of the time. :huh:

#34 Lootee

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Posted 01 November 2013 - 10:34 AM

Because Role Warfarce is a total joke.

There's only 2 roles: do lots of damage or be real fast and maybe cap a few points.

If you win by cap, you get a bountiful reward of: NOTHING.

So there's really only 1 role: do a lot of dmg for kills and c-bills. Guess which classes of mechs are best at this sorry 1 dimensional deathmatch?

#35 mike29tw

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Posted 01 November 2013 - 10:34 AM

View PostDaZur, on 01 November 2013 - 10:29 AM, said:

I'm personally REALLY hoping for extended engagements with multiple objectives...

It's really simple... you link three missions (Skirmish / harass + Assault + Defend) repair + re-arm between missions (availability and quality of repairs and re-arm contingent on the results of the previous mission)... this would require balanced lance mix, mech configuration (can I survive an extended engagements sans ammo?) and variety of role responsibilities...

It's exactly what MW:O needs to shed the dumb-arse deathmatch feel and make mission / team contribution meaningful.


Sounds like it could work. It can be some sort of simplified campaign with a series of skirmishes, with watered down R&R, logistic, and salvage between each skirmish. Between those matches, that's where the real downsides of assault mechs are gonna shown.

Sigh. We probably will never get that.

#36 Corvus Antaka

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Posted 01 November 2013 - 10:36 AM

yup. 3 assaults per 12 man would be plenty and make things a lot more interesting.

#37 Kurshuk

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Posted 01 November 2013 - 10:36 AM

I'm in the group that thinks this is a direct result of the scaling that the mechs have in game. Many of the medium mechs are larger than heavies and as large as the assault mechs. I drive medium quite a bit because I like the hunchies, but they have issues. The lack of armor and large target make it feel extra papery.

And like the others said that drives to heavy and assault. Which is accurate for me as well, once I get a good match in my hunch I switch to atlas for the night because I feel the majority of the medium mechs are pretty worthless, tweaks included.

#38 Joseph Mallan

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Posted 01 November 2013 - 10:37 AM

View PostDaZur, on 01 November 2013 - 10:33 AM, said:

You can have my Phract when you pry it from my cold dead fingers...

Which strangely enough happens 50% of the time. :huh:

I had a streak a few months back. 29 Phracts in something like 16 matches! I put in a ticket cause I don't have that kind of streak on any other build!

#39 wintersborn

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Posted 01 November 2013 - 11:48 AM

PGI wants you to play Assault mechs, hence the design of the game and sales of said mechs.

#40 Nik Van Rhijn

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Posted 01 November 2013 - 12:56 PM

Certainly the introduction of weight limits will not encourage the use of mediums. It will be how many of our favourite heavies/assaults is that if we include a Spider?
If they incorporate multiple objectives it will be mostly Victors, appropriate (fast) heavies and a few lights (if weight limits are included).
The Shawk may be included if it is decided that it is a "viable" mech in the meta.





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