Bishop Steiner, on 05 November 2013 - 06:27 PM, said:
so lightly armored Medium (approximately 8 tons armor?) in a heavy alpha meta, with about 2 tons too little ammo to last a match? With enough JJs to combat turn, and nothing more? Color me unimpressed.
I'd argue that "75% of maximum possible armor load" constitutes a good bit more than "lightly armored" (as even a full armor load for a
Hunchback would be considered "lightly armored" relative to, say, a stock AS7-D (which starts with a fill armor load)).
Four tons between two guns, each with a 2.5-second recycle time - even dual-firing, four tons of LB 10-X ammo (60 shells) is enough for a full 75 seconds of continuous fire (and represents a theoretical maximum of 600 units of damage from the LB-Xs alone). What metric are you using to support the statement that six tons of ammo is enough, but four is too little?
Even two Jump Jets provide a substantial degree of additional maneuverability - it won't be scaling the walls of the ditch in Frozen City & probably won't be climbing the highest spires on Tourmaline (it's not a
Jenner or
Spider, after all), but it should be able to get out of the river on Canyon Network & clear its (high-mounted) guns from most terrain.
Bishop Steiner, on 05 November 2013 - 06:27 PM, said:
and the third medium laser will over tax it's heat sink. 2 Medium Lasers with 2 AC10 will overheat you, with 10 DHS, relatively fast, especially in a Light Hunter, aka constant fire role.
Such a 'Mech as I had described would have a dissipation rate somewhere between 1.88 and 2.0 units of heat per second, a heat threshold somewhere between 48.8 and 50, and a heat generation of 16 units of heat (12 from the lasers and 4 from the ACs) - with none of it being "Ghost Heat" - per alpha strike.
It's not "heat neutral" of one leans on the triggers (it'll overheat with 3 alpha strikes, or 5 firings of all of the lasers (if one is firing at the maximum rate), or 13 firings of both ACs (if one is firing at the maximum rate)), but it's not too bad if one doesn't have a lead finger and makes their shots count (which, against small & fast targets, should usually mean
not constantly firing unless one knows that those salvos will at least partially hit the target).