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So, Next Month's Hero Hunchback, Any Thoughts On What It Will Be?


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#81 Butane9000

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Posted 05 November 2013 - 08:50 AM

Here's my Hunchback hero idea:

4SP

Instead of Missile racks in the side torsos I want an AC5 in each torso.

XL250 Engine.

3 Medium Lasers (1 head, 1 in each arm)

Possible AMS.

Possible JJ's.

Give us a back door Hunchback IIC.

Edit:
This build here for the hero's stock build but with an AC5 in each side torso. The BAP represents the 3 Jump Jets and the spare 2 tons represents the dual AMS w/ 1 ton of ammo.

And before anyone screams "Dual AC20's on a Medium is OP" look at the current system. You'll be required to use something like this. of the 17.5 free tons left you'll have to use 1.5 for 3 jump jets, 14 for the second AC20 and then the remaining 2 for 2 tons of AC20 ammo. It will leave only 2-3 open critical slots. But it will be slow. It will also be weakly armored like the IIC. Basically a challenge mech.

Edited by Butane9000, 05 November 2013 - 09:16 AM.


#82 zagibu

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Posted 05 November 2013 - 09:32 AM

You could easily make a well-armored, reasonably fast dual AC/10 or UAC/5 + backup MLs with JJ, though.

#83 Scrawny Cowboy

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Posted 05 November 2013 - 09:35 AM

Why not some serious daka? Like 8 ballistic hunch with a loadout of something like UAC5 and 7 MG's, one energy in head and each arm. Let's at least be more original than a glorified Shadow Hawk :)

#84 Ngamok

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Posted 05 November 2013 - 01:30 PM

I want a Hunchback to shoot projectiles like Gene Simmons does in the movie Runaway w/ Tom Selleck.

#85 Fallenbourne

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Posted 05 November 2013 - 02:15 PM

What I would like to see is a HBK-2. Unfortunately there isn't much information on it except that it is the design the clans used to make the HBK-IIC. So I could see something with the double hunch like the IIC with 2 AC/10s and 2 med lasers. Maybe to give it some build variance give it 2 energy in each arm and 2 ballistic in each torso. It will give rise to some crazy builds but nothing insane without sacrificing armor, speed, or firepower depending on how you want to build.

#86 Bishop Steiner

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Posted 05 November 2013 - 04:51 PM

View Postzagibu, on 05 November 2013 - 09:32 AM, said:

You could easily make a well-armored, reasonably fast dual AC/10 or UAC/5 + backup MLs with JJ, though.

ac10s are 12 tons each. you need at least 6 tons ammo for serious use. that's 30 tons BEFORE the medium lasers. 10 more goes to armor. You don't really get much else with the remaining 10. (of which with endo, 2.5 goes to IS, 2-3 for gyro and 3 tons for cockpit, for 1.5 tons left for engine, jjs and heat sinks.)

Sorry to burst your bubble. 2 UAC5 is only marginally more doable.

#87 Strum Wealh

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Posted 05 November 2013 - 05:20 PM

View Postzagibu, on 05 November 2013 - 09:32 AM, said:

You could easily make a well-armored, reasonably fast dual AC/10 or UAC/5 + backup MLs with JJ, though.

View PostBishop Steiner, on 05 November 2013 - 04:51 PM, said:

ac10s are 12 tons each. you need at least 6 tons ammo for serious use. that's 30 tons BEFORE the medium lasers. 10 more goes to armor. You don't really get much else with the remaining 10. (of which with endo, 2.5 goes to IS, 2-3 for gyro and 3 tons for cockpit, for 1.5 tons left for engine, jjs and heat sinks.)

Sorry to burst your bubble. 2 UAC5 is only marginally more doable.

It can be done with LB 10-Xs and a trio of MLas, though. <_<
  • Endo-Steel Internal Structure
  • 200 XL Engine (64.8 kph base, 71.3 kph with Speed Tweak)
  • x10 DHS (x8 in Engine, x1 in LT, x1 in RT)
  • x2 Jump Jets (x1 in LL, x1 in RL)
  • Standard Armor, 75% of maximum (127 pts for TT, 254 pts for MWO)
  • x2 LB 10-X (x1 in LT, x1 in RT) w/ 4 tons of ammo (x2 in CT, x1 in LL, x1 in RL)
  • x3 Medium Lasers (x1 in Head, x1 in LA, x1 in RA)
According to RemLab, all tonnage is consumed and all criticals are filled.

It could be called "Double-Barrel" or "Sport Shot", or some such.

Thoughts?

Edited by Strum Wealh, 05 November 2013 - 05:33 PM.


#88 CDLord HHGD

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Posted 05 November 2013 - 05:42 PM

View PostStrum Wealh, on 05 November 2013 - 05:20 PM, said:


That would make one nasty light hunter... I like it! Bit slow though... Maybe an XL for extra speed? Role being light hunter and fast might offset the general weakness of the side torsi.....

#89 Strum Wealh

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Posted 05 November 2013 - 06:13 PM

View Postcdlord, on 05 November 2013 - 05:42 PM, said:

That would make one nasty light hunter... I like it! Bit slow though... Maybe an XL for extra speed? Role being light hunter and fast might offset the general weakness of the side torsi.....

It's already got an XL (a "200 XL Engine", to be exact <_<) and is running the minimal number of Heat Sinks, and it has no additional tonnage or criticals to spare without significant sacrifice (specifically: one or more of the MLas, the JJs, one or more tons of LB-X ammo, and/or armor). :ph34r:

Edited by Strum Wealh, 05 November 2013 - 06:15 PM.


#90 CDLord HHGD

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Posted 05 November 2013 - 06:21 PM

View PostStrum Wealh, on 05 November 2013 - 06:13 PM, said:

It's already got an XL (a "200 XL Engine", to be exact <_<) and is running the minimal number of Heat Sinks, and it has no additional tonnage or criticals to spare without significant sacrifice (specifically: one or more of the MLas, the JJs, one or more tons of LB-X ammo, and/or armor). :ph34r:

Only thing left to do is to wait and see.....

#91 Bishop Steiner

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Posted 05 November 2013 - 06:27 PM

View PostStrum Wealh, on 05 November 2013 - 05:20 PM, said:

It can be done with LB 10-Xs and a trio of MLas, though. <_<
  • Endo-Steel Internal Structure
  • 200 XL Engine (64.8 kph base, 71.3 kph with Speed Tweak)
  • x10 DHS (x8 in Engine, x1 in LT, x1 in RT)
  • x2 Jump Jets (x1 in LL, x1 in RL)
  • Standard Armor, 75% of maximum (127 pts for TT, 254 pts for MWO)
  • x2 LB 10-X (x1 in LT, x1 in RT) w/ 4 tons of ammo (x2 in CT, x1 in LL, x1 in RL)
  • x3 Medium Lasers (x1 in Head, x1 in LA, x1 in RA)
According to RemLab, all tonnage is consumed and all criticals are filled.


It could be called "Double-Barrel" or "Sport Shot", or some such.

Thoughts?

so lightly armored Medium (approximately 8 tons armor?) in a heavy alpha meta, with about 2 tons too little ammo to last a match? With enough JJs to combat turn, and nothing more? Color me unimpressed.

View PostStrum Wealh, on 05 November 2013 - 06:13 PM, said:

It's already got an XL (a "200 XL Engine", to be exact :ph34r:) and is running the minimal number of Heat Sinks, and it has no additional tonnage or criticals to spare without significant sacrifice (specifically: one or more of the MLas, the JJs, one or more tons of LB-X ammo, and/or armor). :P

and the third medium laser will over tax it's heat sink. 2 Medium Lasers with 2 AC10 will overheat you, with 10 DHS, relatively fast, especially in a Light Hunter, aka constant fire role.

#92 Strum Wealh

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Posted 05 November 2013 - 07:38 PM

View PostBishop Steiner, on 05 November 2013 - 06:27 PM, said:

so lightly armored Medium (approximately 8 tons armor?) in a heavy alpha meta, with about 2 tons too little ammo to last a match? With enough JJs to combat turn, and nothing more? Color me unimpressed.
I'd argue that "75% of maximum possible armor load" constitutes a good bit more than "lightly armored" (as even a full armor load for a Hunchback would be considered "lightly armored" relative to, say, a stock AS7-D (which starts with a fill armor load)).

Four tons between two guns, each with a 2.5-second recycle time - even dual-firing, four tons of LB 10-X ammo (60 shells) is enough for a full 75 seconds of continuous fire (and represents a theoretical maximum of 600 units of damage from the LB-Xs alone). What metric are you using to support the statement that six tons of ammo is enough, but four is too little? <_<

Even two Jump Jets provide a substantial degree of additional maneuverability - it won't be scaling the walls of the ditch in Frozen City & probably won't be climbing the highest spires on Tourmaline (it's not a Jenner or Spider, after all), but it should be able to get out of the river on Canyon Network & clear its (high-mounted) guns from most terrain.

View PostBishop Steiner, on 05 November 2013 - 06:27 PM, said:

and the third medium laser will over tax it's heat sink. 2 Medium Lasers with 2 AC10 will overheat you, with 10 DHS, relatively fast, especially in a Light Hunter, aka constant fire role.
Such a 'Mech as I had described would have a dissipation rate somewhere between 1.88 and 2.0 units of heat per second, a heat threshold somewhere between 48.8 and 50, and a heat generation of 16 units of heat (12 from the lasers and 4 from the ACs) - with none of it being "Ghost Heat" - per alpha strike.

It's not "heat neutral" of one leans on the triggers (it'll overheat with 3 alpha strikes, or 5 firings of all of the lasers (if one is firing at the maximum rate), or 13 firings of both ACs (if one is firing at the maximum rate)), but it's not too bad if one doesn't have a lead finger and makes their shots count (which, against small & fast targets, should usually mean not constantly firing unless one knows that those salvos will at least partially hit the target).

#93 Bishop Steiner

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Posted 05 November 2013 - 07:45 PM

View PostStrum Wealh, on 05 November 2013 - 07:38 PM, said:

I'd argue that "75% of maximum possible armor load" constitutes a good bit more than "lightly armored" (as even a full armor load for a Hunchback would be considered "lightly armored" relative to, say, a stock AS7-D (which starts with a fill armor load)).

Four tons between two guns, each with a 2.5-second recycle time - even dual-firing, four tons of LB 10-X ammo (60 shells) is enough for a full 75 seconds of continuous fire (and represents a theoretical maximum of 600 units of damage from the LB-Xs alone). What metric are you using to support the statement that six tons of ammo is enough, but four is too little? <_<

Even two Jump Jets provide a substantial degree of additional maneuverability - it won't be scaling the walls of the ditch in Frozen City & probably won't be climbing the highest spires on Tourmaline (it's not a Jenner or Spider, after all), but it should be able to get out of the river on Canyon Network & clear its (high-mounted) guns from most terrain.

Such a 'Mech as I had described would have a dissipation rate somewhere between 1.88 and 2.0 units of heat per second, a heat threshold somewhere between 48.8 and 50, and a heat generation of 16 units of heat (12 from the lasers and 4 from the ACs) - with none of it being "Ghost Heat" - per alpha strike.

It's not "heat neutral" of one leans on the triggers (it'll overheat with 3 alpha strikes, or 5 firings of all of the lasers (if one is firing at the maximum rate), or 13 firings of both ACs (if one is firing at the maximum rate)), but it's not too bad if one doesn't have a lead finger and makes their shots count (which, against small & fast targets, should usually mean not constantly firing unless one knows that those salvos will at least partially hit the target).

what metric? Experience.

Also you will likely hit even if you connect 100% of the time, with 60% or so of the pellets, scattered across the target, at any decent range. Up close, most will hit, but spread. 75 seconds of heavy firing, so less than 1.5 minutes.

AC10s are my ballistic of choice. same 2.5 cooldown, better real world range, focused damage. And I never go into battle with less than 3 tons per gun. Might explain why running 2 ac10 and 2 medium I regularly break 1000 damage with my Ilya. " tons of ammo for LB-X powersanders? Laughable.

It's another overspecialized build, aka decent in a few select situations, which you have no way to dictate, and mediocre or worse in the rest. The good news, is that since it carries less armor than a BlackJack it probably won't survive long enough to run out of ammo. 3 alphas to overheat? So, it's now a moderately armored DPS mech then, as it can't reasonably hit with alphas enough to matter. I would not be afraid to run into it, in my plain jane 4G can-opener.

#94 NautilusCommand

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Posted 05 November 2013 - 08:21 PM

Wow five pages of basically yacking about the same idea. Impressive.
I want something that isn't 1) dry or 2) useful aka no hunch.
But 2 is never going to happen because why would make a mech that's main feature (a hunch) not a hunch.
My advice is to wait and see and not get your jimmies rustled.

#95 Hans Von Lohman

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Posted 05 November 2013 - 08:35 PM

There was some discussion about the hero Hunchback on the MWO twitch stream today. The thing is there is not a hunchback that has all 3 weapon types.

So the thought was to have a Hunchback with an autocannon in the RT like normal, but the left torso will be from the 4SP, with perhaps just 3 lasers in the arms and head, or maybe another laser in the LT.

#96 xengk

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Posted 05 November 2013 - 09:09 PM

View PostNarcissistic Martyr, on 01 November 2013 - 09:27 AM, said:

2 arm mounted ballistics points and 2 energy hard points in each side torso and one energy hard point in the head.

Also it'll have an XL275 or bigger so it'll be able to fit a decent sized engine.

Weapons would probably be 2UAC5 and 5 ML.

I like that load out.
Take a 4SP, 2 Energy on each side torso, 1 Ballistic on each arm.
Remove head Energy and up armour cap to 380, maybe drop engine cap to 250 as not to be called P2Win.

Having 1 Ballistic on each side torso would hilarious to pilot as your view is framed on both side by canons, like the shadowhawk.

#97 Phoenix Branson

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Posted 05 November 2013 - 09:09 PM

Hunchback with 8 machine guns, 3 medium lasers and jump jets would be fun as hell. <_<

Hero Name: Crazy Ivan

Edited by Maverick01, 05 November 2013 - 09:30 PM.


#98 Jazzbandit1313

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Posted 05 November 2013 - 10:21 PM

The hunchback i want. DUAL hunches....like one balistic hunch on each hardpoint. OR A BALLISTIC HARDPOINT ON THE HEAD FOR AN A/C2!!!

#99 CDLord HHGD

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Posted 06 November 2013 - 05:49 AM

View PostNautilusCommand, on 05 November 2013 - 08:21 PM, said:

wait and see and not get your jimmies rustled.

I will rustle my jimmies over a hero hunchback if a want! :) Hunchback is my favorite mech (4G) and the speculation is healthy..... Very curious as to what PGI has in mind especially since the Hunchback chassis already has the most versatile variants in the game imo. You want missiles? You want lasers? You want ballistics? The Hunch has got your back. :o

#100 Victor Morson

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Posted 06 November 2013 - 06:05 AM

What it should be:

A good Hunchback with a low mounted hunch and an unlimited engine. AKA, a Hunchback that would be worth using in a serious match.

What it will probably be:

A 50 ton Fang.





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