Hi I have bought a spider SDR-5K varriant, stripped 4 jump jets, machine guns and ammo, and added ac/2 and 3 ton ammo, and changed engine size. What would you further do?
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Spider Ac/2 Build
Started by MandaloreWise01, Nov 01 2013 05:54 AM
10 replies to this topic
#1
Posted 01 November 2013 - 05:54 AM
#2
Posted 02 November 2013 - 06:36 PM
My only question is; Why bother?
With the weight of the Spider, having 1 ERLL and 4 MGs are already 7 Tons, with the MG ammo you go up to 9 Tons.
AC/2 with 2 tons of ammo requires 8 tons, and with its fire rate, most run 3 tons, bringing it up to 9 tons.
As you can see, there's nothing much you can do. Either stick to the default Champion loadout or go AC/2 with 2 tons of ammo and an ML if you so please.
With the weight of the Spider, having 1 ERLL and 4 MGs are already 7 Tons, with the MG ammo you go up to 9 Tons.
AC/2 with 2 tons of ammo requires 8 tons, and with its fire rate, most run 3 tons, bringing it up to 9 tons.
As you can see, there's nothing much you can do. Either stick to the default Champion loadout or go AC/2 with 2 tons of ammo and an ML if you so please.
#3
Posted 02 November 2013 - 07:26 PM
Yeah I have not had much luck with AC's on Spiders due to ammo weight.
If your grinding that variant I suppose keep it if it is fun but a energy weapon is the best for lights.
A 5D with a ER PPC is very potent as a long range harasser and hit and run build.
If your grinding that variant I suppose keep it if it is fun but a energy weapon is the best for lights.
A 5D with a ER PPC is very potent as a long range harasser and hit and run build.
#4
Posted 08 November 2013 - 04:28 AM
much fun is running around going ratta tat tat with machine guns and been a general pain in the arse right up till the point someone nails you for it, might I recomend mounting a flamer in your center torso and using those four jets to jump up on top a large rock right in front of an atlas and let him have it in the face will achieve nothing but it would be friggin hilarious.
#5
Posted 09 November 2013 - 02:46 AM
8f you could unbind the hand gestures while performing this manuvour it would have maximum psychological impact lmao
#6
Posted 09 November 2013 - 02:56 AM
Scrap this build altogether and return it to the original. It's utterly useless.
#7
Posted 09 November 2013 - 03:32 AM
thats no fun
#8
Posted 09 November 2013 - 03:47 AM
its shixtloads of fun
run amok
run amok
#9
Posted 14 November 2013 - 10:32 AM
Actually, i switched to an ac5 w/h 1 med laser and slight reduiced speed. It was able to pull some kills in the last few games, and upon getting a xl engine, it will be as fast as norm. It has also added a psycological advantage, as no sane person, (note that I am NOT) would do that.
Edited by MandaloreWise01, 14 November 2013 - 10:34 AM.
#11
Posted 14 November 2013 - 11:20 AM
If you want to play an MG build, you should bump the engine up to its 285. The 5K is the fastest (169.3kph) JJ capable mech on the field. You can't mount the faster engines with AC builds, and I wouldn't recommend them unless you just want to mess around.
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