The TAG toggle has been discussed a few times, and is probably on its way. At the same time, would it be possible to install an "override shutdown toggle," such that shut-downs can be automatically overridden.
While I may wish to shut down in a Stalker, I NEVER want to shut down in a Spider (for example). A toggle that just lets me take the risk of overheat and explosion without having to find the "O" key in advance, would be very much appreciated.
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Troggy
1
Override Toggle
Started by Troggy, Nov 01 2013 09:16 AM
7 replies to this topic
#1
Posted 01 November 2013 - 09:16 AM
#2
Posted 01 November 2013 - 09:28 AM
hmmm, i don't know, did a thing like this ever exist in battletech? not sure, but hey, might be a good opportunity for PGI to make a module that serves this function!
#3
Posted 01 November 2013 - 09:47 AM
Stingray1234, on 01 November 2013 - 09:28 AM, said:
hmmm, i don't know, did a thing like this ever exist in battletech? not sure, but hey, might be a good opportunity for PGI to make a module that serves this function!
Does it matter? This is another thing that can be macro'd, so they might as well add a function. It shouldn't need to take up a module slot as it has a very clear risk/reward situation which would make play dynamics a little deeper.
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Troggy
#4
Posted 01 November 2013 - 09:48 AM
Troggy, on 01 November 2013 - 09:47 AM, said:
Does it matter? This is another thing that can be macro'd, so they might as well add a function. It shouldn't need to take up a module slot as it has a very clear risk/reward situation which would make play dynamics a little deeper.
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Troggy
i suppose it doesn't matter too much. Hmmm, maybe not a module....or maybe just a cheap module.
#5
Posted 01 November 2013 - 10:05 AM
My concern is the potential for loss of Module slots to things that every mech could have - not really price. My guiding philosphy for this sort of thing is: "If it can be easily macro'd, why not add a feature and level the playing field." Otherwise, some people will buy it, and others will just macro and be done.
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Troggy
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Troggy
#6
Posted 01 November 2013 - 10:55 AM
Nah, gotta have some way to make me smile when a light pilot isn't paying attention to his heat scale. Managing the heat scale is a pretty key part of the skill in the game, I wouldn't want to see that skill removed.
#7
Posted 01 November 2013 - 02:01 PM
It was a piloting check to avoid shutdown in CBT.
The piloting check in MWO would be not overheating to begin with =P
The hard shutdown that is forced in the game is the one that can't be avoided from CBT at 30 heat.
The piloting check in MWO would be not overheating to begin with =P
The hard shutdown that is forced in the game is the one that can't be avoided from CBT at 30 heat.
#8
Posted 01 November 2013 - 07:27 PM
dont use the "o" key.
use the "e" key.
use the "e" key.
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