New Fotm - Lrm Flooders. What To Do Now?
#61
Posted 03 November 2013 - 08:53 AM
Boy was he mad.
#62
Posted 03 November 2013 - 09:25 AM
#63
Posted 03 November 2013 - 09:47 AM
#64
Posted 03 November 2013 - 05:26 PM
Fight in the shade\\
Sure it only has 10 salvos no real armor and moves at the speed of a constipated atlas but you don't really want to fire unless the target's in the open anyways and if they are their AMS isn't going to do a thing.
#65
Posted 04 November 2013 - 07:24 AM
Step 1. go fast
Step 2. ???
Step 3. inside 180 meters, kill lrmr
#66
Posted 04 November 2013 - 07:27 AM
#67
Posted 04 November 2013 - 08:18 AM
CapperDeluxe, on 04 November 2013 - 07:24 AM, said:
Step 1. go fast
Step 2. ???
Step 3. inside 180 meters, kill lrmr
They also reveal multiple AMS systems. you can lob lrm's down range dumb firing them into an ecm bubble and make the mechs reveal them selves while under ECM. you dont need lock on to get lrms to work when you have LOS, but then again if you have it so do they. lrms are best with lock on, but can be used when you have 4-5 mechs in a tight group.
1 lrm 5 in my ecm commando is effective at this sort of tactic but it's frowned upon by the game in general. with no real tonnage limits. taking a commando is a liability to your team. taking anything other then an assault is also a liability and why people flame the light base caper. The game is missing the team death match mode.
Edited by Tombstoner, 04 November 2013 - 08:18 AM.
#68
Posted 04 November 2013 - 09:02 AM
With the number of ECM capable mechs in matches lately, plus what I see as a high number of AMSs and the normal PUG ADHD targeting behavior, it is very rare that you get more than a few seconds of time to get your barrage off before you lose targeting, so the quicker I can shoot everything, the better. If I wanted to annoy the enemy, I would get in my Locust and snipe, not spam baby lerms.
#69
Posted 04 November 2013 - 09:23 AM
CapperDeluxe, on 04 November 2013 - 07:24 AM, said:
Step 1. go fast
Step 2. ???
Step 3. inside 180 meters, kill lrmr
This build takes a while to do real damage against anything with good armor, and the pilot will frequently back peddle to maintain the range. If you push them they are dead.
#70
Posted 04 November 2013 - 10:05 AM
Prezimonto, on 01 November 2013 - 07:44 PM, said:
They should do to it something similar to what they plan on doing to seismic. Make the bubble that covers allies only function when the mech is standing stock still, and let it take a good 5 to 10 seconds after the mech stopped for the bubble to form.
#71
Posted 04 November 2013 - 11:26 AM
When leveling up my BLR-1S to master I was a great asset to the team in PUG and did quite well. 'dI run with 2x10 and 2x15 for 50 tubes at once along with TAG, BAP, Artemis, target range and decay modules. Personal record is 990 dmg in a PUG after exhasuing something like 1880 ammo in a match and finishing off with MLAS. While some may yell that this is OP it's only because they want to hide and snipe and be safe under cover. Average matches only had something like 500ish dmg.
I personally didn't like constant streams due to the fact that 3 AMS would either shut down my missiles or cut the dmg by 30-50% or more. A good 50 tube alpha ensures you get about 25 missiles on target in those scenarios.
Looking over my stats for missiles, I'm around 50% hit rate over the life of my weapons. I'm sure it's a little higher now that I have better equipment and modules, but LRMS are not 100% death. only 50% hit and of those, only 50% hit CT. Out of a 50 LRM salvo under AMS you're probably taking less than 20 points of dmg on your CT. How is that worse than someone with dual AC5 or 2 LLAS??
Normally a LRM boat won't get the kills especially when you're firing from max range. You're there just to wear down their armor and boots on the ground some in and clean up after they are weak or flushed out from hiding.
That said, I've been easily hunted down and killed by lights before. Iv'e been completely abandoned
by my team and couldn't catch up since I'm slow and torn apart from lances that work their way behind. I've been completely shut down by ECM shielded groups when I can't get a TAG on them and no one is properly spotting. LRM boats are not invincible.
If you see a LRM boat stream, flank him and kill him. Chances are his team won't back him up and he won't have firepower to deal with you in close.
#72
Posted 04 November 2013 - 12:14 PM
TB Freelancer, on 04 November 2013 - 10:05 AM, said:
They should do to it something similar to what they plan on doing to seismic. Make the bubble that covers allies only function when the mech is standing stock still, and let it take a good 5 to 10 seconds after the mech stopped for the bubble to form.
ECM is overpowered, I agree, but that is nerfing it into obsolescence. Stopping is enough, but makes little sense. Instead, it should be an activated duration (works for ten seconds every thirty seconds), disable your targeting as well as the enemy (like an EMP burst), or my personal choice: make it adjust sensor range and target lock time by 10-50%, instead of completely defeating it.
#73
Posted 04 November 2013 - 12:36 PM
TB Freelancer, on 04 November 2013 - 10:05 AM, said:
They should do to it something similar to what they plan on doing to seismic. Make the bubble that covers allies only function when the mech is standing stock still, and let it take a good 5 to 10 seconds after the mech stopped for the bubble to form.
I'd be okay with the bubble expanding as the mech stood still... so on the go fast, it covers itself, on the go slow it covers it's lance, and on stopped it can cover the team (with a wait time to adjust outwards).
#74
Posted 04 November 2013 - 12:41 PM
Wispsy, on 02 November 2013 - 03:35 AM, said:
Tahribator I do not care what you use, makes no difference to me but when you say you use lrms to escape easymode...lol whatever what you describe is exactly like the role of the poptarter, you simply do not have to aim as well whilst doing that lol.
More accurate to say he was escaping common mode than easymode.
#75
Posted 04 November 2013 - 12:41 PM
Prezimonto, on 04 November 2013 - 12:36 PM, said:
The bubble only affects indirect fire and lock on with LOL. you can still dumb fire LRM's into ECM but the velocity lets even the atlas evade. its best when you have a group and they are not looking. do it well and i'm sure you'll be accused of hacking.
#76
Posted 04 November 2013 - 12:42 PM
Prezimonto, on 04 November 2013 - 12:36 PM, said:
I would be good with that - it makes sense and isn't OP or super nerfed.
#77
Posted 04 November 2013 - 01:19 PM
I have however recorded a headshot on an DDC at 300m blind fired w/ my LRM volley. That was a great day
#80
Posted 04 November 2013 - 04:47 PM
6 LRM-15s. 90 missiles of death per cycle. Ready to fire a new cycle by the time the first cycle has ended.
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