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Cb And Exp For Capping


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#1 SWC

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Posted 24 April 2013 - 01:45 AM

After winning a number of games via circumvention of the ********* in the center of the map and going around capturing all the points, I've noticed a discrepancy between the amount of work I put into securing the victory and the amount of reward I receive. It seems that all the points go to the big mechs out there doing damage and getting kills and, don't get me wrong, if it wasn't for them duking it out I wouldn't have had the ample distraction to go and capture points. That being said, I feel like I'm not the only person who sometimes utilizes this play style and I think there should be a more balanced return on this sort of thing. Thoughts?

#2 Soulscour

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Posted 24 April 2013 - 02:09 AM

View PostSWC, on 24 April 2013 - 01:45 AM, said:

After winning a number of games via circumvention of the ********* in the center of the map and going around capturing all the points, I've noticed a discrepancy between the amount of work I put into securing the victory and the amount of reward I receive. It seems that all the points go to the big mechs out there doing damage and getting kills and, don't get me wrong, if it wasn't for them duking it out I wouldn't have had the ample distraction to go and capture points. That being said, I feel like I'm not the only person who sometimes utilizes this play style and I think there should be a more balanced return on this sort of thing. Thoughts?

First, a lot of people are already pissed off at the capping aspects of the game modes as some people think fighting is the only way to play the game. I think capping is essential to progress the game forward and to achieve victory. Secondly, you still get plenty of cbills for winning. There will be a time when you have accumulated enough mechs that winning is more important than cbills. Keep doing what you're doing to get the wins. Play the cap game, especially when you are a light mech.

#3 Chazer

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Posted 24 April 2013 - 06:12 AM

The developers have said they would like to bump up the rewards for people who focus primarily on base capping in conquest mode.

#4 hammerreborn

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Posted 24 April 2013 - 07:45 AM

View PostSoulscour, on 24 April 2013 - 02:09 AM, said:

First, a lot of people are already pissed off at the capping aspects of the game modes as some people think fighting is the only way to play the game. I think capping is essential to progress the game forward and to achieve victory. Secondly, you still get plenty of cbills for winning. There will be a time when you have accumulated enough mechs that winning is more important than cbills. Keep doing what you're doing to get the wins. Play the cap game, especially when you are a light mech.


Uh no? 25k cbills is not "plenty of cbills for winning". You need 24 games just to buy a PPC at that rate.

Edited by hammerreborn, 24 April 2013 - 07:46 AM.


#5 Mawai

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Posted 24 April 2013 - 10:48 AM

I agree ... capping in conquest mode needs better rewards ... fast mechs cap but then don't get into the fight and earn very little xp and cbills compared to the other mechs that are fighting it out ... this is most prevalent on the large maps where capping and fighting tend to be mutually exclusive for the most part.

#6 Yokaiko

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Posted 24 April 2013 - 10:53 AM

View PostSoulscour, on 24 April 2013 - 02:09 AM, said:

First, a lot of people are already pissed off at the capping aspects of the game modes as some people think fighting is the only way to play the game. I think capping is essential to progress the game forward and to achieve victory. Secondly, you still get plenty of cbills for winning. There will be a time when you have accumulated enough mechs that winning is more important than cbills. Keep doing what you're doing to get the wins. Play the cap game, especially when you are a light mech.


If they were that pissed they would get themselves in a light and fix the issue.

Why should the derp that spent the entire match standing on a hill and plinking at random mechs that popped out get more money than the mech that WON THE GAME?

#7 Inkarnus

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Posted 25 April 2013 - 04:57 AM

cuz it is assaultmech online and not mechwarrior online oh wait
i forgot killstealing online since anybody that get help you stealing the kill doesnt deserv half or less much xp

Edited by Inkarnus, 25 April 2013 - 04:59 AM.


#8 MarauderAlphaTango

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Posted 09 August 2013 - 07:29 PM

It would definitely be nice to see a bump in the rewards for capping, 50 exp for cap assist plus win is useless and no wonder people hate a cap victory, a slugfest is far more profitable to both the winning and losing teams.

#9 Melskaia

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Posted 30 October 2013 - 03:30 PM

When is this going to be adressed? It's just ridulous that if I spend entire conquest matches capping bases (WHICH IS THE OBJECTIVE) with other lights, giving our team (which usually just stands in the middle of the map pew pewing) the victory I get shameful amounts of CB and EXP. Oh and if you go around capping and in the end the match finishes due to annihilation of the enemy team you get even less rewards WTF?

Last match I got 300EXP on a win in which i capped between 4-6 bases... If I just go around shooting like another ******** I get more exp even if we lose .MAKES NO SENSE.

Edited by Melskaia, 30 October 2013 - 03:31 PM.


#10 Sephlock

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Posted 30 October 2013 - 03:38 PM

Posted Image

Ahh, the infinite war...

#11 Melskaia

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Posted 30 October 2013 - 03:46 PM

If you check the guy's topic he doesn't disagree with me. He even states that Conquest is for capping.

Now when is it gonna be rewarding to go for the actual objectives of the map?... :/

Edited by Melskaia, 30 October 2013 - 04:03 PM.


#12 Bullseye69

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Posted 30 October 2013 - 04:22 PM

I know that they said they want to bump them up and I agree with that statement they need raise so how about the devs just go ahead and bump the figures up please instead of making us wait. I don;t see what the wait does except **** the players off and sour them on the game a lot have already walked away more will follow and that not good for the game. More money paid out mean more people trying different chassis and more MC sold for people to buy Mech Bay it a win win so lets go ahead and do the up on the conquest cap... We all know that ui 2.0 IS IN ALPHA and waant be ready for a while so lets go ahead and do the one thing you can do up the cbills rewards and keep coming out with new maps to hold interest in the game till you get UI2.0 out the door then you can implete their communitiy warfare that is on hold till 2.0 comes out.....

#13 Sandpit

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Posted 30 October 2013 - 04:44 PM

+1000000000000000000000000000000000000000000000

#14 Melskaia

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Posted 31 October 2013 - 09:03 AM

Also: Why don't I get rewards for capping if I my team loses the match while I DO get rewards for damage done? Kinda unfair towards lights.

Rewards should be for each time you cancel an enemy cap (put it on neutral) and for each you cap for your team. Maybe also for each time you kill an enemy from the cap area while it is owned by your team (cap areas would have to be increased in size) For those who are gonna argue that people could use that to farm or whatever, the same thing could be applied to rewards given for component damage it just takes two people that agree to do it........

That kind of reward could actually be useful in the sense that it would motivate people to ATTACK AND DEFEND CAPS and not just fight in the middle of nowhere like I usually see (which is pretty sad).

Edited by Melskaia, 31 October 2013 - 09:04 AM.


#15 AnotherOne

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Posted 31 October 2013 - 09:49 AM

I agree there is something wrong with the system right now.
Related to that is the stat "Cap assist", which seems to be really hard to qualify for. Or maybe I just don't get what it's representing... (could go on about the stats in general, but that isn't the point here)

#16 Roadkill

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Posted 31 October 2013 - 12:43 PM

View PostAnotherOne, on 31 October 2013 - 09:49 AM, said:

Related to that is the stat "Cap assist", which seems to be really hard to qualify for. Or maybe I just don't get what it's representing...

You get cap assist if, at any point during the game, you help cap a base and then your team wins by capping. It's very easy to qualify for... but you only get it if you win by capping.

#17 Melskaia

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Posted 31 October 2013 - 04:28 PM

View PostRoadkill, on 31 October 2013 - 12:43 PM, said:

You get cap assist if, at any point during the game, you help cap a base and then your team wins by capping. It's very easy to qualify for... but you only get it if you win by capping.


Exactly. If you lose, it doesn't matter how many freaking caps you've made or cancelled for the enemy team. If you win by annihilation it doesn't matter either. Pretty much a "**** you light mechs" on the face.

Edited by Melskaia, 31 October 2013 - 04:28 PM.


#18 Training Instructor

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Posted 01 November 2013 - 05:02 AM

More rewards for capping in Assault would be nice as well.

I just think the game would be a lot more hilarious if a premade team of light mechs with capmods could earn big xp/cbills for capping in Assault mode, while their medium/heavy/assaut teammates get almost nothing.

#19 Joseph Mallan

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Posted 01 November 2013 - 06:16 AM

View Posthammerreborn, on 24 April 2013 - 07:45 AM, said:


Uh no? 25k cbills is not "plenty of cbills for winning". You need 24 games just to buy a PPC at that rate.

What do you need a PPC for if all you are doing is Capping??? :huh:

#20 LORD TSARKON

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Posted 02 November 2013 - 08:08 PM

This is exactly why I no longer play Conquest.... broken beyond repair.... PGI could care less it seems...

You want C-Bills? Play Assault and make sure you hit every enemy teammember once for assist points





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