Tesunie, on 07 November 2013 - 06:37 PM, said:
Okay... after being "Logged out" again in the middle of my post, and it saving my post into the aether...
I don't memorize my exact heat percentage, but I quickly figure out how my heat scale feels on a mech in a match, with no test firing at the start needed.
Also, did any of those 9 mechs builds change in the last... however long it was? The question is kinda relevant, but I do understand what you mean. However, it shouldn't be hard to figure out how most of your builds will feel when they play and adjust yourself in mid match. (I've jumped into matches thinking I was in one mech, only to find I was in a different variant of that mech, with different weapons when it came to combat. I quickly compensated in the match. It all worked out well.)
(I had a better worded and more elaborate explanation, but...)
I get your point, and to be honest that's the way i roll most of the time. My former comments are a mix of my playstyle, and playing devils advocate. Played some games yesterday after a 2 month break, didn't test fire once. I was playing in "casual" mode, getting the feel for the game again. In that mental state it was enough for me to get the general feel of the mechs.
However i'd still like to point out why i took an interest in this thread:
1) The actual exact heat percentage. No one had pointed it out, and that is a factor i want to know when i'm in a full "win / give it (the match) 110%" mentality. It's my choice, my playstyle. Training grounds are too bothersome before every match, when switching to another mech. I could actually do it, but it's pointless when i can just fire my weapons at the start of the match without hitting anyone, or giving away any relevant positional information (hey guys the enemy team spawned at their base!).
2) The 1-dimensional view that everyone and anyone who test fires weapons at the start of the round, regardless of whether it hits or doesn't hit a friendly is, as one intellectual and academic individual before me put it, "nubcaque". This line of thinking is way more detrimental to the overall team effort than any test firing can ever be (friendly headshots aside).
What's this? Someone is shooting at MY spawn ground?! Well might as well surrender now, my team is full of noobs. Guess i'll Leeroy myself into the enemy team. Game over man! It's game over!
I understand the rage against friendly fire. In my personal experience though, it's very rare. I haven't been shot at spawn so many times that i'd actually call it a problem. I don't see many teamfights breaking out at spawn due to friendly fire. I just don't see it as an issue that is worth raising ones blood pressure for. I would wager that there are at least 20 times more disconnects putting your team at a disadvantage, than there are instances where friendly fire does it.
And even at that rate, test firing does not equal friendly fire, untill it hits