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Time Suddenly Went Backwards

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#21 Mighty Spike

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Posted 03 November 2013 - 09:13 AM

What da.... :P They did it? Without any message in the Forum? Thought they said maybe...

Edited by Mighty Spike, 03 November 2013 - 09:15 AM.


#22 Roadbeer

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Posted 03 November 2013 - 09:18 AM

And here comes the "Tinfoil hat brigade"...


Edited by Roadbeer, 03 November 2013 - 09:18 AM.


#23 Roland

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Posted 03 November 2013 - 09:22 AM

In galactic time, daylight savings time involves falling back two years.

#24 JudgeDeathCZ

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Posted 03 November 2013 - 09:23 AM

They have time machine!!! *puts tinfoil hat on head*

#25 Deathlike

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Posted 03 November 2013 - 09:28 AM

View PostRoland, on 03 November 2013 - 09:22 AM, said:

In galactic time, daylight savings time involves falling back two years.


You would hope that the "time saved" is enough for a proper ETA of the clans.

#26 Nehkrosis

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Posted 03 November 2013 - 09:32 AM

*locks door*


no one leaves till i getz my Wolf!!

#27 Captain Stiffy

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Posted 03 November 2013 - 09:33 AM

View PostTychoTheItinerant, on 03 November 2013 - 02:52 AM, said:

PGI sure is bad with deadlines.


Imagine that it is the middle of 2012. You know for a fact that your company is no way ganna produce clan warfare and all the features necessary for it until at least summer of 2014. 24 months.

Are you ganna tell your playerbase that?

What's the easier hit to take? Tell the community some completely unrealistic and unhittable target date and suffer only a missed deadline or turn off half of your playerbase until 2014 and go bankrupt?

I bet they aren't missing any of their own deadlines internally and that they just have decent PR skills.

#28 pbiggz

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Posted 03 November 2013 - 09:39 AM

Bryan says it's not 3048

https://twitter.com/bryanekman

Edited by pbiggz, 03 November 2013 - 09:41 AM.


#29 Roland

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Posted 03 November 2013 - 09:58 AM

I don't see what is fun, or a project, about turning the clock back two years.

The reality though, is that we do not need the clans introduced to this game any time soon. They are just going to screw up what little balance we have.

Having community warfare clearly needs to take precedence over introduction of clans.

#30 Nehkrosis

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Posted 03 November 2013 - 10:35 AM

http://www.sarna.net/wiki/3048

#31 Nik Van Rhijn

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Posted 03 November 2013 - 11:11 AM

View PostRoland, on 03 November 2013 - 09:58 AM, said:

I don't see what is fun, or a project, about turning the clock back two years.

The reality though, is that we do not need the clans introduced to this game any time soon. They are just going to screw up what little balance we have.

Having community warfare clearly needs to take precedence over introduction of clans.

No - Clans mean a big injectuion of cash with several mech bundles - much more important and not reliant on trying to get a game engine to do things it was never designed for.
Memo - order sheet metal instead of foil.

#32 MustrumRidcully

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Posted 03 November 2013 - 01:03 PM

View PostRoland, on 03 November 2013 - 09:22 AM, said:

In galactic time, daylight savings time involves falling back two years.

You mean "fallin back two light years". Otherwise you're too far away to get any daylight.

#33 Purlana

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Posted 03 November 2013 - 01:13 PM

You should not believe anything PGI says anyway. (Deadlines and promises about future game design mean nothing!) :P

Edited by Purlana, 03 November 2013 - 01:24 PM.


#34 NeonKnight

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Posted 03 November 2013 - 02:02 PM

Boy, sure would be nice for the twitter folks (are they called Twits?) to instead of posting a link to a page with hundreds or maybe thousands of tweets, to maybe assist those of us who wish to view their "HE SAID X-Y-Z HERE!: Tittier Link", to maybe at the least give us a date and time to find it.

Thanx,

#35 JimLahey

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Posted 03 November 2013 - 02:08 PM

Posted Image

#36 Red squirrel

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Posted 03 November 2013 - 02:13 PM

Actually I think

View PostRoland, on 03 November 2013 - 09:58 AM, said:

I don't see what is fun, or a project, about turning the clock back two years.

The reality though, is that we do not need the clans introduced to this game any time soon. They are just going to screw up what little balance we have.

Having community warfare clearly needs to take precedence over introduction of clans.


agreed

#37 John MatriX82

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Posted 03 November 2013 - 02:18 PM

But but.. CTF 3D is from 3050! Prototypes! Prototypes everywhere!!

#38 Deathlike

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Posted 03 November 2013 - 02:24 PM

View PostJohn MatriX82, on 03 November 2013 - 02:18 PM, said:

But but.. CTF 3D is from 3050! Prototypes! Prototypes everywhere!!


Here's a thought... those mechs are in "beta" as far as this timeline and game is concerned... except we're not in a beta.

Edited by Deathlike, 03 November 2013 - 02:25 PM.


#39 Bagheera

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Posted 03 November 2013 - 08:26 PM

View PostRoland, on 03 November 2013 - 09:22 AM, said:

In galactic time, daylight savings time involves falling back two years.


It's a Comstar thing.

#40 Peter Allard

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Posted 04 November 2013 - 02:20 AM

View PostNehkrosis, on 03 November 2013 - 10:35 AM, said:


I wonder if they had "fun" with Project Phoenix too.
According to the timeline, what other Project could be related? An announcement/Leak of the Project Clan (for pre-orders)? An event to take place in the near future with an invited Merc group or more against PGI players piloting their current (at the time said event takes place) Clan mechs?
Can we relate the Devastator or Axman to a Project soon™ to be implemented?
I do not think it is unreasonable to expect PGI to have an Ace on the sleeve for Christmas :(
Oh well...





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