A 35 ton Jenner (http://mwo.smurfy-ne...9719f2ca74690b5) with 6xML and 18 DHS. The weapon system requires 14 tons and 30 critical slots which results in a 30 damage alpha and 3.9 sustained DPS.
An 85 ton Battlemaser (http://mwo.smurfy-ne...01f497d15632952) with 6xML and 25 DHS. The weapon system requires 21 tons and 33 critical slots which results in a 30 damage alpha and 5.1 sustained DPS.
We've gone from a 35 ton chassis to an 85 ton chassis and increased our weapon configuration by 7 tons and 3 critical slots, and yet we've only gained 1.2 sustained DPS. We have gained nothing in terms of alpha, range, or any other weapon-based factor. So for a huge increase in chassis size and weapon tonnage we've gotten only a small increase in performance. Some of you may have noticed that we still have quite a few tons to work with though, so lets take advantage of this and increase the weapony a bit.
An 85 ton Battlemaster (http://mwo.smurfy-ne...e0f3304133ed338) with 4xLL and 22 DHS. The weapon system requires 32 tons and 26 critical slots which results in a 36 damage alpha and 4.57 sustained DPS.
Comparing once again to the 35 ton 3xML Jenner, our chassis is 50 tons heavier and is using weaponry that requires 18 more tons and 4 less critical slots. In return we get 0.67 more sustained DPS and a 6 point higher firepower value that we can't actually use because ghost heat forces us to split it into two lower-damage volleys. All we really gained is 180m of optimal and 360m of maximum range. This is an benefit indeed, but consider this...
A 35 ton Jenner (http://mwo.smurfy-ne...552d1c9270ebe0b) with 1xLL and 3xSL. The weapon system requires 12.5 tons and 23 critical slots which results in an 18 damage alpha and 3.84 sustained DPS.
Both mechs have the same max range and although the Jenner can only hit with half of it's damage at long range it's still a meaningful amount. It also does 0.73 less sustained DPS, so it's not as good as the Battlemaster there either, but it's not that big of a difference and we're comparing a 35 ton light mech with 12.5 tons and 23 critical slots worth of weaponry to an 85 ton assault mech with 32 tons and 26 critical slots of weaponry!
That is a HUGE difference in chassis weight and weaponry tonnage for a relatively minor difference in performance. In fact if you compare almost any chassis with almost any laser-only loadout you will get very similar results. Most configurations will have a 15 to 30 damage alpha and 3.5 to 4.5 sustained DPS and it doesn't matter which chassis you take or how many tons or critical slots you put into it.
The result of this relatively flat damage across all configurations is that lasers are either underpowered on heavy and assault mechs or overpowered on light and medium mechs. I think this is one factor in why external DHS have 1.4 instead of 2 heat dissipation. Most mechs carry roughly the same amount of heatsinks so a straight buff to dissipation rates would increase the DPS across all chassis weights equally and and the lighter mechs would become absurdly powerful.
So how do you fix this? I won't claim that these are the best solutions or that they have no drawbacks but a few ideas to begin the discussion could be...
- Scale the external heat dissipation rate by the mech tonnage. Instead of a flat 1.4 dissipation rate you could do something like 1.5 for a 50 ton mech, 1.75 for a 75 ton mech, and 2.0 for a 100 ton mech. For mechs lower than 40 tons they could have a the existing 1.4 as a minimum value or they could let it scale lower depending on how the balance works out. This is a very fast and easy change to make and the formula can be tweaked to give exactly the right balance across chassis weights.
- Decrease the heat generation but increase the weight of lasers. This would shift the limiting factor away from heatsink count (which is capped by flat critical space across all mechs) and make it more about the quantity and size of the weapons themselves.
- You could increase the dissipation rate but increase the weight of heatsinks. Instead of everyone being limited by critical slots and taking almost the same amount of heatsinks regardless of mech, smaller mechs would get the current dissipation rate with fewer heatsinks while larger mechs with extra tonnage could take more heatsinks and get a higher dissipation rate.
Edited by BrockSamsonFW, 03 November 2013 - 08:18 PM.