Energy Weapons Causing Heat?
#1
Posted 03 November 2013 - 10:53 PM
ive never really seen any info on this so i decided to ask the forum.
#2
Posted 03 November 2013 - 10:59 PM
#3
Posted 03 November 2013 - 11:15 PM
#4
Posted 03 November 2013 - 11:45 PM
#5
Posted 04 November 2013 - 12:49 AM
#6
Posted 04 November 2013 - 01:19 AM
Prominently the PPC should have been tweaked to deliver a certain amount of heat to the target and an minor statik effect on your hud and EMP effect on your electronics. The other energy weapons should have been modified to deliver a minor heat on target effect.
I don't know if anything of this ever saw the light of the day.
#7
Posted 06 November 2013 - 11:27 AM
--
Laser puts out heat cause it is highly focused light that can easly burn through things. http://www.sarna.net/wiki/Laser
PPC is hot cause of-- http://www.sarna.net...rojector_Cannon
#8
Posted 06 November 2013 - 11:39 AM
#9
Posted 06 November 2013 - 11:41 AM
#10
Posted 06 November 2013 - 11:45 AM
#11
Posted 06 November 2013 - 12:06 PM
Flamers are bursts of plasma from the reactor, so it can transfer the heat build up we see, since it can be assumed that the spread of the intense heat can overwhelm the heat pumps and radiators of the targeted mech.
http://www.sarna.net/wiki/Laser
http://www.sarna.net...echnology#Armor
http://www.sarna.net/wiki/Flamer
http://www.sarna.net...Cooling_Systems
#12
Posted 07 November 2013 - 07:55 AM
Arnold J Rimmer, on 03 November 2013 - 11:45 PM, said:
What is this "Ghost Heat" I keep hearing about? The only heat mechanic I know of is the Heat Scale.
Edited by Roboticus03, 07 November 2013 - 07:56 AM.
#14
Posted 07 November 2013 - 01:07 PM
No natural explanation? Supernatural. Ghost Heat is born
All this because they stuck with a soft cap for the heat capacity of mechs... no opaque and unexplained mechanics would be necessary with a hard cap. But that's a whole 'nuther thread, and I'll stop hijiacking now
#15
Posted 07 November 2013 - 01:19 PM
#16
Posted 07 November 2013 - 01:25 PM
Arnold J Rimmer, on 07 November 2013 - 01:07 PM, said:
No natural explanation? Supernatural. Ghost Heat is born
All this because they stuck with a soft cap for the heat capacity of mechs... no opaque and unexplained mechanics would be necessary with a hard cap. But that's a whole 'nuther thread, and I'll stop hijiacking now
Think of it this way, If you are heating up a piece of metal with a blowtorch, it heats up at a steady pace. if you add more blowtorches, you can get higher temperatures faster.
#17
Posted 07 November 2013 - 01:30 PM
Roboticus03, on 07 November 2013 - 01:25 PM, said:
Think of it this way, If you are heating up a piece of metal with a blowtorch, it heats up at a steady pace. if you add more blowtorches, you can get higher temperatures faster.
pretty much this.. except the "ghost heat" should then only really apply to weapons being shot off of the same area, ie.. 2 lasers from 1 arm should heat up faster, but 1 from each arm shouldn't really be affecting eachother
right?
Edited by cSand, 07 November 2013 - 01:33 PM.
#18
Posted 07 November 2013 - 01:42 PM
scJazz, on 07 November 2013 - 01:19 PM, said:
The "unseen" nature will be handled in UI 2.0 (Reseen? ). And it's not really complex at all. The more of the same weapons (blowtorches) you fire at once, the higher temps you'll reach.
#19
Posted 07 November 2013 - 01:49 PM
Roboticus03, on 07 November 2013 - 01:42 PM, said:
The "unseen" nature will be handled in UI 2.0 (Reseen? ). And it's not really complex at all. The more of the same weapons (blowtorches) you fire at once, the higher temps you'll reach.
OK Then explain how 3xAC2s which should be usable end up with Ghost Heat
Answer: since weapons in the same group can actually end up firing 0.10 seconds in delay AC2s end up with Ghost Heat Penalty if fired Chain or Group 3 at a time when fired for more than 2 seconds
Yes over all it isn't complex... do not use lots of X where X is your favorite long range high alpha gun.
#20
Posted 07 November 2013 - 02:02 PM
scJazz, on 07 November 2013 - 01:49 PM, said:
Answer: since weapons in the same group can actually end up firing 0.10 seconds in delay AC2s end up with Ghost Heat Penalty if fired Chain or Group 3 at a time when fired for more than 2 seconds
Yes over all it isn't complex... do not use lots of X where X is your favorite long range high alpha gun.
Yay!
And I apologize for hijacking this thread. I consider the term "ghost heat" a relic of the forum flame wars, and should not be spread to new players.
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