

Lessons to be learned from WoT
#41
Posted 16 June 2012 - 01:13 PM
The Lowe, Type 59 and H were pretty much equivalent to a fully upgraded tank in their tier. They weren't as dreadful to play as the Matilda and Churchill. This coupled with the credit incentive to play them caused their numbers to swell. Because the matchmaker tends to groups the same tanks together you got teams of 59's fighting teams of Lowes, and a few poor shlubs mixed in with their tier 6 tanks which couldn't hang with the prem boys. It's got so out of hand they had to take steps to try and reduce the number of people playing prems, by raising the price of the Lowe and the 59 was so common they chose not to sell it anymore. For awhile it was world of Type 59's
The lesson from that experience should not be overlooked. Having to stop selling a highly profitable item from the store because it negatively effects the experience of the game, is the sign of a poor design.
#42
Posted 16 June 2012 - 01:32 PM
#43
Posted 16 June 2012 - 01:41 PM
#44
Posted 16 June 2012 - 01:48 PM
Lagoth, on 16 June 2012 - 11:19 AM, said:
I could be mistaken, but I'm pretty sure there isn't a light mech that can mount a Gauss rifle.

Uller and Hollander I come to mind. An Urbie probably could, but it'd be like the AC/20 Urbie, paper-thin armor.
Edited by Charles Martel, 16 June 2012 - 01:50 PM.
#45
Posted 16 June 2012 - 01:54 PM
#46
Posted 16 June 2012 - 02:10 PM
Pax Noctis, on 16 June 2012 - 10:32 AM, said:
ROFL!!!!
I'm sure the devs/owners of Mechwarrior will have difficulty sleeping at night because you don't like them. . . even as they are putting their kids through college or paying their mortgages with your money. . . which you've just admitted you'll give them anyway. LOL
#47
Posted 16 June 2012 - 02:16 PM
HoldinJohnson, on 16 June 2012 - 11:13 AM, said:
What are you talking about? Russian players recently went to European forum to ask for support in buffing German tanks.
Why - because they believe devs don't listen to them but they listen to other "populations".
Well joke is on them! (and on you)
WoT devs listen to no one and Match Maker is a prime example. (92% of people said it should be 3 Tier/Level spread)
Also WoT Premium tanks are worse and not better then equivalent level tanks. They do help you earn credits faster.
They also get somewhat better matches.
Edited by Killless, 16 June 2012 - 02:17 PM.
#48
Posted 16 June 2012 - 02:17 PM
#49
Posted 16 June 2012 - 02:22 PM
Edited by PKNecron, 16 June 2012 - 02:23 PM.
#50
Posted 16 June 2012 - 02:34 PM
PKNecron, on 16 June 2012 - 02:22 PM, said:
Um sorry to have to correct but lower tiers can damage higher-tiered tanks. I personally killed a E-50/E-75, one of them anyways, with a Marder II's HE round. Something like a 6 teir difference. They damage regardless of armor. Now they may not do much but with only a 3 tier difference they will still do something.
#51
Posted 16 June 2012 - 02:50 PM
Bolo Nike, on 16 June 2012 - 02:34 PM, said:
Maybe if he had like 10HP left. If you were to meet him at full health and you magically appeared in his rearquarters you could hammer at him for a good minute before managing to kill him because he has 1600+ health and you will do at most 100-200 damage per shot. Meanwhile he will rotate and shoot you with one bullet that will kill you instantly. If all tanks had the same HP it would be a slightly different matter.
#52
Posted 16 June 2012 - 03:01 PM
#53
Posted 16 June 2012 - 03:23 PM
Now what I dont like in WoT... well if I start writing you will all probably think I'm crazy since I played it so much but IMO Premuim tanks are not a problem.
Yes there a people who start game and then buy Lowe but trust me I've seen extremly bad Tiger,(H and P) Tiger 2, Is-3 T29, T32 and so on. All hight tier tanks and when I saw there stats i was shocked. Some dont understand that game at all....
Now what sucks In WoT.... well IMO there is too many tiers and there is big diffrence in tiers so that draws bad machmaking where you sometimes cant damge from the front 10 out of 15 tanks and you are a "heavy". Diffrent HP pool or removal of HP would fix that problem. Luckily MWO wont have tiers so wont have that problem.
Some grinds are very hard.... well actually annoying and long. Problem beeing tier system mostly so again, MWO no such problem
Spotting is stupid. That would work in some space game where they have sensors or radars but in this game it stupid. You really should use your eyes only.
There is probably more things I cant remember now but one most annoying thing in WoT (IMO offcourse) is randomness:
Random damage, penetreation, module damage, crew deaths, everything is so stupidly random. I dont know if im the only one who thinks that if first shot has 170 pen and second 230 is simply not right. Also you hit clear shot both times in the side once you get 315 dmg other 480. Sometimes your engine is destroyed sometimes not, sometimes gun, sometimes ammo rack, sometimes crewmember dies sometimes not.
I wouldn't mind if all shots destroy something but since they dont and you alredy have HP, whats the point of module damage.
Wouldn you will all be very pissed if when playing BF3 or COD or any other FPS that sometimes when you get hit in the chest area you die instantly since you get hit in the heart.
I know that how a lot of rpg work but WoT is shooter and shouldnt work this way
Sorry for my english, its not my first language.
Edited by krl2811, 16 June 2012 - 03:24 PM.
#54
Posted 16 June 2012 - 03:55 PM
#55
Posted 16 June 2012 - 04:09 PM
Bolo Nike, on 16 June 2012 - 02:34 PM, said:
Um sorry to have to correct but lower tiers can damage higher-tiered tanks. I personally killed a E-50/E-75, one of them anyways, with a Marder II's HE round. Something like a 6 teir difference. They damage regardless of armor. Now they may not do much but with only a 3 tier difference they will still do something.
Ok, so you can do a few points damage, but you can't do usefull damage. I use TD almost exclusively and have played many games in the Marder 2 which arguably has the best gun for it's tier of any tank, and it is very very difficult. I can kill a t14 from camo, but if he sees me I am dead. I once bounced 9 of 12 shots off a KV before he killed me (he was a terrible shot) and of the three that penned, one did 0 damage and the other 2 hit for maybe 150 points of damage total. He was at like 8% health when I first sptted him and I was at full, we were ~200 meters apart.. This kind of imbalance is rediculous considering the REAL Pak40 on the Marder 2 would have ripped that KV open like a bear can at that distance.
But, like I said that wound not happen in MWO; if I circle strafe an Atlas in a Jenner and there is no one else around and he can't hit me... he's toast.
#56
Posted 16 June 2012 - 04:31 PM
but in saying that... you get 3 types rolling down a field together they still kill whats in front of them.. pending on the skills of thier drivers..
Clan Leader of Das Drifus Brigatta
Edited by CarnieGrizz, 16 June 2012 - 04:33 PM.
#57
Posted 16 June 2012 - 05:38 PM
#58
Posted 16 June 2012 - 06:11 PM
1. There won't be a second currency.
2. Because there won't be a second in game currency that means all things will be available to all players. (Founder Package may or may not be available at a later date but seeing as the only difference between a Founder Mech and normal mech is it's earning potential and skin, not really a game issue, more of a meta game issue.)
3. Because all things will be available to all players, the only thing left to spend money on is in game currency. (Which again is a meta game issue not an in game issue.)
Now of course you'll have people who scream P2W, but with this system how will they know if someone paid for something or earned it? After all, the Devs have already said to get the full potential out of a mech you'll have to play it, you won't be able to unlock modules with money only game play.
Edited by KageRyuu, 16 June 2012 - 06:14 PM.
#59
Posted 16 June 2012 - 06:26 PM
Edited by CarnieGrizz, 16 June 2012 - 06:26 PM.
#60
Posted 16 June 2012 - 06:30 PM
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