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Commando Can Go 171


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#1 Rasfaratu

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Posted 04 November 2013 - 11:42 AM

171 Kph with 3 medium lasers, a SRM4, 1 ton of ammo, 11 double heat sinks and 161 armor

http://mwo.smurfy-ne...163a603df8e1d8e

This thing is pretty amazing if you ask me

#2 TercieI

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Posted 04 November 2013 - 11:48 AM

Yeah. New Commandos are great fun. Given current hitreg on SRMs, I prefer this:

http://mwo.smurfy-ne...dfdb1e760cc315b

#3 Macbrea

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Posted 04 November 2013 - 11:48 AM

I generally find COM-1B racks up more damage. But, yes, you can do 171.

#4 Boymonkey

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Posted 05 November 2013 - 03:24 AM

The deaths Knell is my fave mech now, the speed of this likkle guy has assaults tearing their hair out.....If I meet a lone atlas or heavy I can run rings around it backwards...so much fun.

#5 Sorpin

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Posted 05 November 2013 - 03:34 AM

COM-1B

this is my favorite for now :)

#6 Th0rsten

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Posted 05 November 2013 - 03:43 AM

View PostRasfaratu, on 04 November 2013 - 11:42 AM, said:

171 Kph with 3 medium lasers, a SRM4, 1 ton of ammo, 11 double heat sinks and 161 armor

http://mwo.smurfy-ne...163a603df8e1d8e

This thing is pretty amazing if you ask me



Almost to heat effiicient for my taste. I'd go down to 10dhs and switch srm4 to srm6 or change 1ml to mpl.
But thanks for the inspiration. Now I know what to do with my 1b :)

#7 Levon K

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Posted 05 November 2013 - 04:05 AM

View PostBoymonkey, on 05 November 2013 - 03:24 AM, said:

The deaths Knell is my fave mech now, the speed of this likkle guy has assaults tearing their hair out.....If I meet a lone atlas or heavy I can run rings around it backwards...so much fun.


Wait.. did you just say the Death's Knell is actually viable now?

Wow, that thing has been collecting dust since a week or two after it came out. I got it elited then gave up.

The problem was that when it was released (and for god knows how long afterwards) it would just get eaten alive by everything, especially lights.

Cool, now I don't have to feel bad every time I look at it and choose to pilot something else. I might actually choose it now !

#8 NupetietV

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Posted 09 November 2013 - 09:42 PM

shhhhhhhhh before they nerf the almighty Troll MANDO!

#9 Deathlike

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Posted 10 November 2013 - 08:58 PM

Commandos are amusing to run at this point of time.. where there's something smaller it can pick on nowadays.

The speed difference isn't the difference maker IMO, but it's hard to complain about the extra speed options (plus better built in DHS through access to the 225+ engines).

#10 DONTOR

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Posted 21 November 2013 - 09:14 AM

View PostMacbrea, on 04 November 2013 - 11:48 AM, said:

I generally find COM-1B racks up more damage. But, yes, you can do 171.

FUN build but the BAP isnt really needed for the one streak then you could upgrade the lone SPL to a MPL, thats how I run it anyways. Unless of course your running BAP for other reasons, great build regardless.

Edited by DONTOR, 21 November 2013 - 09:14 AM.


#11 Tiger Shark

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Posted 27 November 2013 - 02:20 PM

I played a lot of Commando (2D, 1B, 1D) during the Closed Beta and now picking it up again due to the speed increase.

Similar to a build above, replacing SRM4 with Streak:
240XL, Endo, FF full armor, 11 DHS, 3ML, 1 SSRM is now my favorite ..
Somehow ended up with 700+ damage, 3 kills, 3 assists in the first match. I have never ever had anything remotely close in a light. During a normal match 200-300 damage is more the norm, but a really fun mech to play now.

I was previously using either 3MPL or 2ML + 1LL builds without too much success.

Edited by Tiger Shark, 27 November 2013 - 02:30 PM.


#12 stjobe

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Posted 28 November 2013 - 03:23 AM

I run my 1B like this: COM-1B "Li'l Horror" - 3xMPL and 171kph is a lot of fun.

I find that the single SSRM or SRM-4 doesn't do enough to justify the weight, so I drop it in favour of upgrading the MLs to MPLs.

#13 TercieI

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Posted 28 November 2013 - 09:27 AM

View Poststjobe, on 28 November 2013 - 03:23 AM, said:

I run my 1B like this: COM-1B "Li'l Horror" - 3xMPL and 171kph is a lot of fun.

I find that the single SSRM or SRM-4 doesn't do enough to justify the weight, so I drop it in favour of upgrading the MLs to MPLs.


I reiterate my concern over your misunderstanding of the word "upgrade." :D

You can add FF and drop a little armor (or the engine to a 235) and have 2ML/LL build that has better range, power and flexibility and is cooler.

I completely agree with you regarding the underwhelming nature of the one missile HP, which is why I sold my -1B. There is simply nothing it does that the Knell doesn't do better.

Edited by Terciel1976, 28 November 2013 - 09:31 AM.


#14 stjobe

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Posted 28 November 2013 - 11:36 AM

View PostTerciel1976, on 28 November 2013 - 09:27 AM, said:

I reiterate my concern over your misunderstanding of the word "upgrade." :D

"Upgrade" means "more fun to play for stjobe" in this context. I have five Commandos, I don't need them all to be the same - and my 3A has *two* LLs :angry:

View PostTerciel1976, on 28 November 2013 - 09:27 AM, said:

I completely agree with you regarding the underwhelming nature of the one missile HP, which is why I sold my -1B. There is simply nothing it does that the Knell doesn't do better.

It does mount 3xMPL without wasting one energy slot better than the TDK :wub: Also, it doesn't cost MC.

#15 TercieI

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Posted 28 November 2013 - 11:43 AM

View Poststjobe, on 28 November 2013 - 11:36 AM, said:

"Upgrade" means "more fun to play for stjobe" in this context. I have five Commandos, I don't need them all to be the same - and my 3A has *two* LLs :D


LOL. Fair nuff. MPL is not an upgrade on ML, though.

View Poststjobe, on 28 November 2013 - 11:36 AM, said:

It does mount 3xMPL without wasting one energy slot better than the TDK :angry: Also, it doesn't cost MC.


Can't waste an energy slot, but can waste a missile slot? I'm confused. :wub:

(BTW, I don't believe there is such a thing as wasting hardpoints. Many hardpoints are suckers' plays. Spotting and avoiding them is a key skill in mech building, IMO)

Edited by Terciel1976, 28 November 2013 - 11:44 AM.


#16 Father Tork

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Posted 11 December 2013 - 06:24 AM

I love the new commando speed. The SRM4 on the 1B has it's uses, if you can sit behind a heavy or assault it'll rack up damage more then a SSRM2 or MPL upgrade would.

#17 NRP

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Posted 16 December 2013 - 10:18 AM

Question: Anyone know why PGI didn't allow a 245 engine cap? An XL245 weighs the same as an XL240, and a few extra "free" kph would be nice. It's not like the Commamdos would be suddenly OP at 174.6 kph.

I'm not complaining though. It's just strange is all.

#18 Sephlock

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Posted 16 December 2013 - 10:28 AM

View PostRasfaratu, on 04 November 2013 - 11:42 AM, said:

171 Kph with 3 medium lasers, a SRM4, 1 ton of ammo, 11 double heat sinks and 161 armor

http://mwo.smurfy-ne...163a603df8e1d8e

This thing is pretty amazing if you ask me


Which what who? What'd I miss?

#19 Father Tork

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Posted 17 December 2013 - 06:19 AM

View PostNRP, on 16 December 2013 - 10:18 AM, said:

Question: Anyone know why PGI didn't allow a 245 engine cap? An XL245 weighs the same as an XL240, and a few extra "free" kph would be nice. It's not like the Commamdos would be suddenly OP at 174.6 kph.

I'm not complaining though. It's just strange is all.


The current speed cap for the game is 171kph.

PGI has stated that they plan on upping the cap as they are certain it won't break the game. (You think hit registration has issues now?)

Remember there are mechs in the cannon that can go 240kph... We can dream :wacko:





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