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Concerning Capping And Team Dm


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#21 Nehkrosis

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Posted 09 November 2013 - 10:17 AM

Lance War.


4v4v4v4v4v4


:ph34r:

#22 CrashieJ

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Posted 09 November 2013 - 10:36 AM

we just need more game modes.

the fact that older mechwarrior games have more game modes than MWO is disappointing at best.

I mean PGI can look over all the campaigns of Mechwarrior and go "we can mod it and add it"
---
there are 5 basic game modes almost every game has out of the box:

Deathmatch
Team Deathmatch
CTF
Assault
Control Points

the fact that MWO only has 2 out of the 5 is hark-worthy

Edited by gavilatius, 09 November 2013 - 10:39 AM.


#23 Wil McCullough

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Posted 09 November 2013 - 05:01 PM

View Postgavilatius, on 09 November 2013 - 10:36 AM, said:

we just need more game modes. the fact that older mechwarrior games have more game modes than MWO is disappointing at best. I mean PGI can look over all the campaigns of Mechwarrior and go "we can mod it and add it" --- there are 5 basic game modes almost every game has out of the box: Deathmatch Team Deathmatch CTF Assault Control Points the fact that MWO only has 2 out of the 5 is hark-worthy


unfortunately, a good reason why there are only two (badly designed) modes is because this is after all, a beta.

can't argue with that.

#24 Sandpit

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Posted 09 November 2013 - 08:21 PM

View PostNehkrosis, on 09 November 2013 - 10:17 AM, said:

Lance War.


4v4v4v4v4v4


:)

I'd actually like to see that one. Multiple factions land on a planet and everyone is fighting for a beachhead. That could actually be pretty cool!

#25 Parmeggido

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Posted 09 November 2013 - 09:28 PM

View PostWil McCullough, on 09 November 2013 - 05:01 PM, said:


unfortunately, a good reason why there are only two (badly designed) modes is because this is after all, a beta.

can't argue with that.



Beta ended awhile ago. I know, they're still adding a lot of stuff, so it can be hard to tell.

Somewhat more on topic, I've never really had a problem with the base getting capped early, or when team A has blasted team B to bits, and the last couple mechs manage to win it for team B with a cap. That certainly won't be a problem for team death match, if that's what we're getting. Like the OP says, it's a bit uncertain. I'm also not worried about having to play deathmatch, since we can already choose to play only assault, conquest, or both. A nice thought is that maybe they would give us a little drop down menu that would let us select which modes we wanted to play in, with check marks or some such.

Edit:
Changed the first bit. Decided I was being to smart alecky, bad family trait.

Edited by Parmeggido, 09 November 2013 - 09:50 PM.


#26 Sandpit

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Posted 09 November 2013 - 09:36 PM

http://mwomercs.com/...ns/page__st__20
http://mwomercs.com/...e/page__st__120
http://mwomercs.com/...dm/page__st__20
http://mwomercs.com/...uning-the-game/
http://mwomercs.com/...ng-still-sucks/
http://mwomercs.com/...138342-capping/

Not like anyone else has ever posted a topic on this subject

#27 Fabe

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Posted 09 November 2013 - 10:07 PM

View PostXPH Aku, on 09 November 2013 - 09:02 AM, said:

I think all they have to do to fix the [redacted] issue is in the beginning with the ready screen put a primary objective of kill and a secondary objective as cap, then all those little ******** will have no legs to stand on when they say 'well it says right on the objective to cap first, kill second' with that at least they will have to find a better argument. The other would be destructible caps though recently I have seen a rash of boars heads cap rushing so I am not sure it would solve much of anything.

Or you could accept the fact that there are No primary/secondary objectives but simply two separate objectives that are both valid ways to win.

Edited by Fabe, 09 November 2013 - 10:08 PM.


#28 Jon Gotham

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Posted 10 November 2013 - 11:27 AM

View PostFabe, on 09 November 2013 - 10:07 PM, said:

Or you could accept the fact that there are No primary/secondary objectives but simply two separate objectives that are both valid ways to win.

Yes there is that, but this thread was made to discuss the DM that's coming. The capping could do with a rework to make it more "spicey" but that's another topic matey:)
I'm more concerned after reading the devnotes that DM is going to be 1v1. We need a bigger DM environment to cater for those that dislike the capping. The game needs to survive, and it stands a better chance if most people are happy.
As some of the posters above have expressed a desire for a 24 man free for all (could be a hoot-24 lights O_O) and a 4v4 lance format.
Couldn't hurt to ask PGI to do that for them-after all those modes can only add to the game, as long as each mode is selectable.

#29 Jon Gotham

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Posted 20 December 2013 - 12:01 PM

View Postkamiko kross, on 10 November 2013 - 11:27 AM, said:

as long as each mode is selectable.

oops!
All or only one at a time......

DOH!!





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