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10 Vs 12 Is Not Balance


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#1 arghmace

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Posted 05 November 2013 - 09:36 AM

Seriously, if you cannot fix the issue where the other team has fewer players than the other, at least make it possible to quit the battle without it having an effect on any statistics.

Or better yet, automatically disqualify these battles. If a battle is about to start with uneven numbers, kick everyone out and let them join a new battle.

I'm sick and tired of playing battles with 1-2 less players on the other side. Waste of time.

Edited by arghmace, 05 November 2013 - 09:37 AM.


#2 DEMAX51

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Posted 05 November 2013 - 09:39 AM

This doesn't belong in the gameplay balance forum.

#3 arghmace

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Posted 05 November 2013 - 09:42 AM

View PostDEMAX51, on 05 November 2013 - 09:39 AM, said:

This doesn't belong in the gameplay balance forum.


Yes it does. As my title says, 10 vs 12 is _pretty_ bad balance.

Oh and by the way I first went to "Performance and connectivity feedback" -thread but the questions in the first post are all about fps performance. No questions at all about connection crashes (which I hope are behind this issue instead of MM starting battles with uneven numbers) so obviously not the thread for this.
http://mwomercs.com/...feedback-12251/

#4 arghmace

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Posted 05 November 2013 - 10:45 AM

The main problem is that if you're grinding cbills or trying to get double xp's for many mechs or whatever, you're much better off just quitting the game of 10 vs 12 and joining another one. Wasting your precious grind time on a battle with very small chances of victory is stupid, tbh. The only reason to stay there is honor if one is so inclined.

#5 verybad

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Posted 05 November 2013 - 11:03 AM

Dunno, I always like it when I win on the smaller side. Lots of times smaller starting teams tend to play more organized also it seams, as though they know they can't f up.

#6 CeeKay Boques

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Posted 05 November 2013 - 11:08 AM

View Postarghmace, on 05 November 2013 - 10:45 AM, said:

The main problem is that if you're grinding cbills or trying to get double xp's for many mechs or whatever, you're much better off just quitting the game of 10 vs 12 and joining another one. Wasting your precious grind time on a battle with very small chances of victory is stupid, tbh. The only reason to stay there is honor if one is so inclined.


Quitting playing a game so your can grind more... what are you grinding for? More Mechs and weapons to abandon on the field when things aren't perfect? Without Community Warfare why do you even care about "The grind". Do you like MechWarrior? Take a challenge man... do what you can! Pshh. "grinding". You enjoy that.

View Postverybad, on 05 November 2013 - 11:03 AM, said:

Dunno, I always like it when I win on the smaller side. Lots of times smaller starting teams tend to play more organized also it seams, as though they know they can't f up.


Word.

#7 arghmace

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Posted 05 November 2013 - 11:12 AM

View PostTechnoviking, on 05 November 2013 - 11:08 AM, said:

Pshh. "grinding". You enjoy that.


I also enjoy winning and having a fair chance at it.

#8 DEMAX51

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Posted 05 November 2013 - 11:28 AM

View Postarghmace, on 05 November 2013 - 09:42 AM, said:


Yes it does. As my title says, 10 vs 12 is _pretty_ bad balance.

Oh and by the way I first went to "Performance and connectivity feedback" -thread but the questions in the first post are all about fps performance. No questions at all about connection crashes (which I hope are behind this issue instead of MM starting battles with uneven numbers) so obviously not the thread for this.
http://mwomercs.com/...feedback-12251/

Dude, this has absolutely nothing to do with game balance because 10 vs 12 matches are not intended by design.

Yeah, it sucks when you have to play a match with a shorthanded team, but disconnects happen. I'm sure they're working on resolving the issues and they've said they plan to allow discoed players to get back in the game.

#9 Profiteer

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Posted 05 November 2013 - 11:31 AM

If someone doesn't show up or disconnects in the 30 seconds of a match, it should be possible for the mm to 'sub in' a replacement.

#10 PEEFsmash

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Posted 05 November 2013 - 11:31 AM

View Postarghmace, on 05 November 2013 - 09:42 AM, said:


Yes it does. As my title says, 10 vs 12 is _pretty_ bad balance.


Throwing the word "balance" onto the end doesn't make it about balance.

Example: Jenner brown color footprint banana weasel is pretty bad balance.

#11 arghmace

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Posted 05 November 2013 - 11:32 AM

View PostDEMAX51, on 05 November 2013 - 11:28 AM, said:

Dude, this has absolutely nothing to do with game balance because 10 vs 12 matches are not intended by design.


Disconnecting while the battle is on, is another matter. But launching a battle with not enough players IS design. You could easily not start the battle at all in this case. Just throw everyone out and show a dialog "sorry, could not get enough players". Same as when MM doesn't find players in the first place.

EDIT: Or as Profiteer just wrote, MM could find a replacement.

Edited by arghmace, 05 November 2013 - 11:34 AM.


#12 Joseph Mallan

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Posted 05 November 2013 - 11:35 AM

View PostHellcat420, on 05 November 2013 - 11:04 AM, said:


no more unfounded than your statement. if they put omnimechs in as they were in tt, the classic mechs in this game will be superior. if they drop the omnimech tt restrictions the classic and Omni mechs will be essentially even. weapons and equipment on the other hand are a whole different story, but pgi has already stated that we will not be getting tt clan tech.

To my many years of TT I Don't remember Clan Mechs being equal to Spheroid Mechs unless you gave up a bunch of tonnage.
Stormcrow (Prime)
2 ER large
3 ER Medium
2 SSRM6
BV1=1911
BV2=2073

Atlas
D-DC BV2=1858
K BV1=1649/ BV2=2175
RS BV2=1849
S BV1=1688/BV2=1929

Using the balancing system of TT a 55 ton Clan Mech is equal to a 100 ton Mech. And they were.

#13 arghmace

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Posted 05 November 2013 - 11:37 AM

View PostJoseph Mallan, on 05 November 2013 - 11:35 AM, said:

Using the balancing system of TT a 55 ton Clan Mech is equal to a 100 ton Mech. And they were.


This like all of your posts have nothing to do with this thread. Could you please stop derailing, thank you.

#14 Joseph Mallan

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Posted 05 November 2013 - 11:39 AM

View PostFupDup, on 05 November 2013 - 11:01 AM, said:

Joe, this thread wasn't about the Clans. It was about one Inner Sphere team with 2 absent players versus another team with a full roster.

:)
Sorry, thought this was! I'm starting to jump around to much on the forums! :)

But on topic, it is a numeric disadvantage that good team work and overlapping fields of fire can overcome.

#15 DEMAX51

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Posted 05 November 2013 - 11:40 AM

View Postarghmace, on 05 November 2013 - 11:32 AM, said:

EDIT: Or as Profiteer just wrote, MM could find a replacement.

Then make a post in the suggestions thread and advocate that this feature be added. It's still not a "game balance" topic.

#16 Roland

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Posted 05 November 2013 - 11:40 AM

This thread is not balance

#17 arghmace

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Posted 05 November 2013 - 11:50 AM

View PostDEMAX51, on 05 November 2013 - 11:40 AM, said:

Then make a post in the suggestions thread and advocate that this feature be added.


Fair enough. I could've picked a better sub forum.

But the fact remains that in about 33% of battles there seem to be missing players and PGI has done absolutely nothing to this issue for a year. Are the dc's less usual now than before? Might be. But by game design you could ensure that these disconnects do not negatively impact game play. Simply don't let battles start with not enough players. There, done.

#18 Joseph Mallan

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Posted 05 November 2013 - 12:00 PM

View Postarghmace, on 05 November 2013 - 11:50 AM, said:


Fair enough. I could've picked a better sub forum.

But the fact remains that in about 33% of battles there seem to be missing players and PGI has done absolutely nothing to this issue for a year. Are the dc's less usual now than before? Might be. But by game design you could ensure that these disconnects do not negatively impact game play. Simply don't let battles start with not enough players. There, done.

To be fair, I only really started seeing it become an epidemic just a few weeks back. Just before the Phoenix launch. YMMV

#19 Almond Brown

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Posted 05 November 2013 - 12:29 PM

View PostTechnoviking, on 05 November 2013 - 11:08 AM, said:

Quitting playing a game so your can grind more... what are you grinding for? More Mechs and weapons to abandon on the field when things aren't perfect? Without Community Warfare why do you even care about "The grind". Do you like MechWarrior? Take a challenge man... do what you can! Pshh. "grinding". You enjoy that.


That is "precious" grind time he is using. That makes it matter more I think. :)

#20 MadCat02

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Posted 06 November 2013 - 05:18 AM

View Postarghmace, on 05 November 2013 - 09:36 AM, said:

Seriously, if you cannot fix the issue where the other team has fewer players than the other, at least make it possible to quit the battle without it having an effect on any statistics.

Or better yet, automatically disqualify these battles. If a battle is about to start with uneven numbers, kick everyone out and let them join a new battle.

I'm sick and tired of playing battles with 1-2 less players on the other side. Waste of time.


This is internet based game? People will disconect?





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