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Give Me Back My Fire Current Selected Option


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#21 Grimlock Magnus

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Posted 05 November 2013 - 02:00 PM

I have literally played every single mechwarrior game (including tabletop). Since we had the option to use a mouse and weapon groups, I have used the option to fire the selected weapons group or the equivalebt thereof. I have a mouse with many buttons, it doesn't matter, this is not working for me. Please bring back the fire selected weapons group option. If this isn't fixed it will be a gamebreaker for me (shame, I bought the whole overlord package).

#22 kf envy

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Posted 05 November 2013 - 02:04 PM

starting to feel like were playing nothing but an open beta so they can move MW:O to the xbox one and ps4

#23 Robertak

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Posted 05 November 2013 - 02:28 PM

hi devs, give the option "fire selected weapon group" back to the game, please.. it's natural weapon config through all mechwarrior games, by disabling this option you are degrading the game.. thank you, your paying customer... :-/

#24 Merlin Hearse

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Posted 05 November 2013 - 02:34 PM

I agree with the general sentiment here. I actually use a joystick, which has 5 or so buttons to use for weapon groups, but they took away the option so now my trigger doesn't work. With the 'fire selected group' option, i could use the hat to switch groups easily, but now firing weapons is a pain in the ***. The decision to remove the option was just silly. Please bring it back.

#25 Thaygood

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Posted 05 November 2013 - 03:06 PM

I agree PLEASE return the "Fire Current or Highlighted Weapon" Button...Thank you.

#26 DavrosDalek

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Posted 05 November 2013 - 03:11 PM

The Removal of the fire selected group option with no warning and reason given has totally destroyed my ability to physically play this game. I'm a C5/C6 quadriplegic, have zero fine motor movement, and use a trackball for my mouse input. Whilst playing I would switch weapon groups between my primary weapons in group 1, to my short range in 2 and so on. By removing this option you have confined me to using mechs that have only one weapons group and one option for fighting.

Unacceptable.

DavrosDalek

#27 oldradagast

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Posted 05 November 2013 - 03:18 PM

There's really only 1 reason to do this - to make the game console ready.

The previous option worked, there were no know bugs (at least none reported around here), and it certainly wasn't "broken." In fact, I can't even recall anyone ever mentioning it.

So, yeah... Next Gen Xbox on deck...

#28 Wrath79

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Posted 05 November 2013 - 03:26 PM

This isn't a fake account. Go look it up before you start falsely accusing someone.

#29 Roadbeer

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Posted 05 November 2013 - 03:27 PM

So I have a question...

For those of us in the underhive who use Joysticks...

Should I just exclusively fire "Group 1"? or just turn all my builds into Meta-humping alpha-strikers? Since 20 years of playing Mechwarrior games has created a muscle memory of pulling the trigger to fire the WEAPONS YOU WANT TO FIRE!

You know, with the WEAPON GROUP that has been SELECTED.

Dumbass move PGI.

#30 Rev Everett

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Posted 05 November 2013 - 03:36 PM

Bring back the option, I take advantage of it on every mech. Not having it available and the console implications, is making me reconsider my plan to buy a Phoenix package.

#31 Asmosis

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Posted 05 November 2013 - 03:36 PM

what was the rationale of doing this?

I only have a three button mouse, and middle is for zoom. I can now no longer fire weapon groups 3-6 unless both me and my target are stationary.

Normally if im running a LRM boat i have tag on LMB and LRMs on RMB, with my secondary weapons on group 6 so when something closes i can just hit left arrow to change primary fire from tag to close range weapons+tag.

now i need to keep secondary weapons in group 1 or 2, and hold down a number key on my keypad while trying to pilot my mech at the same time.

Its just awkward now and i really dont see any benefit whatsoever in changing this.

Edited by Asmosis, 05 November 2013 - 03:37 PM.


#32 5th Fedcom Rat

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Posted 05 November 2013 - 03:38 PM

I use mouse 1 for fire selected group and thumb mouse buttons to switch groups so I can fire many groups from my mouse. Then right click for zoom. Has served me very well for the last year+. Thanks for breaking something else that worked fine, PGI. It's always one step forward, one step back with this stupid game.

#33 HammerSwarm

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Posted 05 November 2013 - 03:46 PM

View PostDavrosDalek, on 05 November 2013 - 03:11 PM, said:

The Removal of the fire selected group option with no warning and reason given has totally destroyed my ability to physically play this game. I'm a C5/C6 quadriplegic, have zero fine motor movement, and use a trackball for my mouse input. Whilst playing I would switch weapon groups between my primary weapons in group 1, to my short range in 2 and so on. By removing this option you have confined me to using mechs that have only one weapons group and one option for fighting.

Unacceptable.

DavrosDalek



Restore this option for internet justice. I mean it's simply something which shouldn't have gone away. Not on by default makes some sense, but it's an option that enabled people to play their way. Return this option and help Davros out. It's the right thing to do.

#34 Sir Roland MXIII

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Posted 05 November 2013 - 03:49 PM

View PostHammerSwarm, on 05 November 2013 - 03:46 PM, said:



Restore this option for internet justice. I mean it's simply something which shouldn't have gone away. Not on by default makes some sense, but it's an option that enabled people to play their way. Return this option and help Davros out. It's the right thing to do.


Indeed. Anything less is accepting PGI telling a player that if they are medically / physically unable to play the way PGI wants the game to be played: "Tough, there's the door, now get the **** out".

EDIT Which would be especially unforgivable considering the Sarah's Jenner situation.

Edited by Sir Roland MXIII, 05 November 2013 - 03:55 PM.


#35 xhrit

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Posted 05 November 2013 - 03:57 PM

View PostfiStfiRE, on 05 November 2013 - 12:30 PM, said:

I use a 2 Button Trackball and need this Config to play!!!

Bring it back ASAP or tell us how to enable it in Config Files.

I request a HOTFIX!


same.

#36 Blackhowl

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Posted 05 November 2013 - 03:59 PM

Why the heck would you TAKE OUT the toggle selected button? It was extremely useful for when your mech gets damaged and loses the guns bound to group 1. I have several mechs with weapon grp 5 and 6 being used for "missing an arm mode" I get that you want to make new users not confused as hell when they get the selected weapon group moved off of 1, but the solution to that is to change the default keybinding, not to REMOVE a USEFUL feature

#37 Bloodweaver

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Posted 05 November 2013 - 04:09 PM

Fix this ******** nonsense, PGI.

Guns require triggers.

#38 Bolide

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Posted 05 November 2013 - 04:13 PM

Please add the Fire Selected Group back in.

If I want to Alpha strike something I'll just configure one of my groups to have all the weapons selected. (maybe minus LRMs)

#39 42and19

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Posted 05 November 2013 - 04:19 PM

I'm actually at a loss for words.

I genuinely cannot think of why this option was REMOVED instead of just changing the mouse button 1 default mapping.

It.....

I mean

PGI, you've done some pretty damn stupid things but at least there was some sort of logic behind it that I could follow even if it was wrong.

But...

This?

Edited by 42and19, 05 November 2013 - 04:20 PM.


#40 Maj Motoko Kusanagi

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Posted 05 November 2013 - 04:19 PM

THANK YOU SOOO MUCH PGI!!!
Now I will be able to get some work done when I get home instead of playing MWO all night. My girlfriend also wanted to send her deepest gratitude to you for finally breaking my addiction to this game.

I mean seriously WTF? Like someone above mentioned I use a joystick with a hatstick, and tracking a target in a fight, involves keeping my hand on the joystick with my finger on the trigger.
I do not have the time to be fumbling for 5 other buttons to fire the correct weapons group because all the other buttons accessible by my thumb are used for other important functions like heat vision, light amplification etc.

What possible reason could you have had for spending valuable man hours to remove a perfectly working and useful firing system?

Look, I am not much of a complainer. I did not complain about Ghost Heat, did not complain about 6 ppc alpha strike, did not complain about the immense heat of the ER PPC's which I use exclusively for my K2 builds...but this omission is a game breaker for me. Please put it back.

Thank you





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