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Removal Of "fire Selected Weapon Group" Key Binding


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#141 NeoOne

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Posted 08 November 2013 - 12:55 AM

View PostDjPush, on 06 November 2013 - 10:31 PM, said:

It apears that they are working the issue guys. I read this from Paul Inouye lead designer in another thread:

[color=#00FFFF]3) We are adding the ability to bind MB1 to "fire selected weapon group" but it's requiring a bit of trickery on the control binding end of things. We have engineering working on it right now and as soon as that is fixed, the bind will be available to you all again. Sorry for the inconvenience but this was something we did after watching new players have a problem with the current implementation.[/color]

With six weapons groups you need the option to fire current selected weapons group or you are going to have to remap MB1 to each weapon between firing (Like to see you do that in a live fight) A button can only be mapped to ONE item at a time!!!!!!!!!!!! With out the fire current selected option you will have to use SIX KEYS TO FIRE WEAPONS, WHERE BEFORE THE PATCH YOU COULD USE -MB1, JOYSTICK TRIGGER, OR ANY OTHER KEY THAT YOU LIKED TO FIRE YOUR WEAPONS.

#142 BrainFlush

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Posted 08 November 2013 - 09:58 AM

Where is the fix?

#143 LemonsDaBest

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Posted 08 November 2013 - 10:11 AM

PGI !!!!!!!!!!!!!....Please Please Please Please Please Please Please Please Please Please Please bring back my baby =(!!

#144 Deathlike

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Posted 08 November 2013 - 10:23 AM

View PostBrainFlush, on 08 November 2013 - 09:58 AM, said:

Where is the fix?


ETA: Next official patch (11/19)
http://mwomercs.com/...ost__p__2904613

Edited by Deathlike, 08 November 2013 - 10:24 AM.


#145 BrainFlush

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Posted 08 November 2013 - 03:19 PM

View PostDeathlike, on 08 November 2013 - 10:23 AM, said:


ETA: Next official patch (11/19)
http://mwomercs.com/...ost__p__2904613


Not good enough. Make me wait? Did I make them wait with my money? No. So.

#146 Deathlike

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Posted 08 November 2013 - 03:32 PM

View PostBrainFlush, on 08 November 2013 - 03:19 PM, said:

Not good enough. Make me wait? Did I make them wait with my money? No. So.


Sorry, I'm just passing the word. PGI isn't in a rush to care.

#147 BFett

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Posted 09 November 2013 - 12:08 PM

I guess we'll all wait 2 weeks and see if they put the feature back in. I'd really like to see it.

Also, who likes the idea of PGI making a community poll where we will be able to vote on which features should be changed or removed?

#148 Shogun459

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Posted 09 November 2013 - 02:23 PM

Dear Sirs, WTF OVER?!?!?! CHANGE IT BACK, please.

#149 Roadbeer

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Posted 09 November 2013 - 02:26 PM

View PostShogun459, on 09 November 2013 - 02:23 PM, said:

Dear Sirs, WTF OVER?!?!?! CHANGE IT BACK, please.


LOL, first post is a WTF Over?.
I like this guy.

#150 MrBlonde42

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Posted 09 November 2013 - 02:58 PM

View PostDjPush, on 05 November 2013 - 02:21 PM, said:

Before the Nov 5th patch I had the space bar assigned to "fire selected weapons group." My mouse 1 and mouse 2 buttons were assigned to highlight the weapons group I wanted to fire. This was the most efficient way for me to play the game. It was comfortable and easy. Now I have to assign 6 KEYS to fire separate weapons groups. I only have 5 fingers. Why was this done? Now I have to regroup all weapons on ALL mechs to fit 3 weapons groups. (my mouse has only 3 keys).
The things you guys do seems so asinine sometimes.

Throwing in my voice to support the return of the "fire selected weapons group" option back. Smart way to use more weapon groups than mouse buttons.

Edited by MrBlonde42, 09 November 2013 - 02:59 PM.


#151 Bront

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Posted 10 November 2013 - 06:03 AM

View PostMrBlonde42, on 09 November 2013 - 02:58 PM, said:

Throwing in my voice to support the return of the "fire selected weapons group" option back. Smart way to use more weapon groups than mouse buttons.

About 5 posts above is a link where they say they will return the functionality next patch (or at least someone who claims they said that).

#152 Monolith

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Posted 10 November 2013 - 11:11 AM

PGI genius #1: Hey, man! You see that feature that isn't broken?

PGI genius #2: You mean that feature that's been in every iteration of the game since MW2? Yeah! Let's fix it!!!!

PGI genius #3: You guys read my mind!

MWO community: ...........?

#%$*&^!!!!!!!!!



#153 BrainFlush

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Posted 11 November 2013 - 08:23 AM

Glad to see this is a top priority. One week of not playing coming up in 24 hours.

#154 Celtic Warrior

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Posted 11 November 2013 - 09:25 AM

View PostRoadbeer, on 09 November 2013 - 02:26 PM, said:


LOL, first post is a WTF Over?.
I like this guy.

That just proves that it's an issue with almost everyone not just the guys on the forum voicing valid opinions! This is by far one of the biggest bone headed moves a game developer has done!

I like this guy too!

Edited by Celtic Warrior, 11 November 2013 - 09:27 AM.


#155 BrainFlush

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Posted 12 November 2013 - 05:47 AM

Sure hope they surprise me and win me back by having a hot fix today. As it stands, 1 week of not playing is officially here.

Seeing how this and the other post have combined total of 13k+ views and 430+ comments. I would think they would have been on it for the last week. Let downs seem to be all too common around here.

#156 BrainFlush

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Posted 14 November 2013 - 02:56 PM

And I see nothing. Looks like 11 days without MWO here I come. Make that 14 days next tuesday and most likely that I might not come back at all. Seeing how they don't even try to assuage my anger. I guess the money I have spent isn't that big of a deal.

What's next PGI? Remove the mechs from MWO? "We didn't realize people required the mechs to play the game."

#157 DirePhoenix

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Posted 14 November 2013 - 06:45 PM

Russ said last week that it would be in the patch on the 19th.

#158 Mantazz

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Posted 15 November 2013 - 07:48 AM

I'm still shaking my head over the statement that PGI does not have a way to pause premium time when they make a huge mistake like this...

You'd think they would be able to come up with a way to lessen the impact on paying players that try to make do just so they don't have to abandon their unit during issues like this.

Reckon the next functionality to be arbitrarily removed will be the "Alpha Strike" bind?

Edited by Mantazz, 15 November 2013 - 07:51 AM.






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