#761
Posted 30 June 2014 - 03:35 AM
#763
Posted 30 June 2014 - 09:05 AM
Vercinaigh, on 06 November 2013 - 11:03 AM, said:
If I didn't have a signature already, this would be my new signature now.
#764
Posted 30 June 2014 - 01:20 PM
When they made the STs larger (they did this during the repass of the Ears), they made it far far too easy to blow out a catapult's torsos and thus the mandatory XL engine.
PGI should take a policy of "If we don't understand how something works. Or why people like something. Leave it alone"
Edited by Mavairo, 30 June 2014 - 01:24 PM.
#765
Posted 24 July 2014 - 12:48 AM
#766
Posted 24 July 2014 - 01:07 AM
I would like to add my voice to this. The Catapult looks terrible now.
There is no benefit what so ever to visually represent those launchers on the model.
Please keep it in the launcher. If you are attached to the concept, you can change the size of the box on each arm as you add more missiles.
Keep up the good work.
#767
Posted 24 July 2014 - 06:16 AM
#768
Posted 24 July 2014 - 06:27 AM
#769
Posted 24 July 2014 - 06:46 AM
They really are bad. The already huge missile box arms should fit the 40 tubes worth of launchers internally. I hope this is revised to some extent in the future.
I also notice when I have for example 4x LRM10 launchers on it (2 in each arm) chain fired. Despite the chain fire and a 10 launcher outside of the missile box door... it will delay the external rack from firing until the door opens for the internal rack. Then fire both at the same time. Does this for each arm every time the doors are closed and you fire a salvo. Once they open they chain fire as normal, one rack at a time. Is this correct??? It seems a little odd that the external would not fire without delay.
Edited by DarthPeanut, 24 July 2014 - 06:51 AM.
#770
Posted 24 July 2014 - 07:21 AM
Hopefully they'll fix them ... eventually.
#771
Posted 24 July 2014 - 02:26 PM
#772
Posted 24 July 2014 - 04:39 PM
#773
Posted 24 July 2014 - 05:00 PM
are those 2 games you spent the founders 5 million $ on ment to kickstart MWO finished yet?
if so, it is oke to stop a halfhearted job right about now.
Edited by Henri Schoots, 24 July 2014 - 05:03 PM.
#774
Posted 25 July 2014 - 12:22 PM
MATRAKA14, on 30 June 2014 - 02:56 AM, said:
Eh, i'd rather see Updated Cataphracts anyway so im okay.
MATRAKA14, on 24 July 2014 - 04:39 PM, said:
Spiders, Commandos. Cicadas, Centurions, Cataphracts, Dragons, Awesomes, Stalkers. and to a lesser Extent Jagermechs and Ravens (Energy weapons if i recall correctly). so that is 8 mechs. (not conunting the Jagermech and Raven)
Though admittedly, it's funny to see a Large Laser shoot out of a Flamethrower.
Edited by Hollow Earth, 25 July 2014 - 12:23 PM.
#775
Posted 31 July 2014 - 04:55 AM
I mean now days a mad cat has more weapons, more hard points, more armour, and more speed, even JJ.
The only unique things that cats have are the 6 missile hardpoints of the A1 and the high mounted energy of the k2/jester.
The C1 and C4 are directly outperformed by the mad cats.
Also ninja bump
#776
Posted 31 July 2014 - 06:12 AM
MATRAKA14, on 31 July 2014 - 04:55 AM, said:
I mean now days a mad cat has more weapons, more hard points, more armour, and more speed, even JJ.
The only unique things that cats have are the 6 missile hardpoints of the A1 and the high mounted energy of the k2/jester.
The C1 and C4 are directly outperformed by the mad cats.
Also ninja bump
Two things...
1. I'd like to see the doors go away if the arm armor drops below 75% of max armor. The doors are supposedly there to add armor, so if you take armor away, the doors should go away. It creates a risk reward. If you want quicker firing missiles without wanting to prop the doors open, you have to take less armor.
2. I would like to see Catapult quirks. Basically missile related quirks. Something to allow it to excel at being the optimal missile launch platform it was designed to be.
#777
Posted 09 August 2014 - 10:09 AM
#778
Posted 09 August 2014 - 06:49 PM
#779
Posted 12 August 2014 - 11:59 PM
Uite Dauphni, on 09 August 2014 - 10:09 AM, said:
Im a catapult pilot since less than a year so which ones?
I was a really sad pilot watching this pictures the other day.
So so sad.
Edited by MATRAKA14, 13 August 2014 - 12:00 AM.
#780
Posted 16 August 2014 - 04:55 AM
Quote
- The CPLT-A1, CPLT-C1, and CPLT-C4 have had their torso twist angle reduced from 140 to 120.
- The CPLT-A1, CPLT-C1, and CPLT-C4 have had their arm pitch angle reduced from 45 to 35.
- The CPLT-K2 has had its torso twist angle reduced from 140 to 110.
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