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Fixed Catapult Geometry Has Broken The A1

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#101 Malleus011

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Posted 05 November 2013 - 09:10 PM

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#102 Zyllos

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Posted 05 November 2013 - 09:14 PM

View PostShakespeare, on 05 November 2013 - 06:01 PM, said:

all goes back to the hardpoint vs tube conflict with missile salvo assignments. This normalizes the tubes - in that, you now physically have the tubes to fire those extra missiles, but does really weird **** to the whole 'door' mechanic. Would it have been so hard to simply enlarge the box? That's what the 20-tube catapult is FOR, after all.

Oh, that's right, nobody wants to pack large launchers, just bunches of small ones.

LRMs will never be fixed. This is just another symptom.


So much truth in these set of statements.

#103 C91

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Posted 05 November 2013 - 09:47 PM

View PostMoonUnitBeta, on 05 November 2013 - 04:28 PM, said:

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lol ... this looks ... cute. The 6 Streaker Cat looks like it could flap away.

Edit: I just don't get the sense of the missile cover anymore for LRM's if they stack it below the launcher and on the side of it. Isn't that the intention of the cover? Making it less vulnerable?

Edited by c91, 05 November 2013 - 09:48 PM.


#104 Amsro

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Posted 05 November 2013 - 09:55 PM

This is a HUGE buff to catapults that use mixed SRM/LRM loadouts as the direct fire weapons no longer use the door delay.

Otherwise a little odd. Hadn't noticed till this thread encouraged me to look at previous Catapults.

#105 Bagheera

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Posted 05 November 2013 - 10:04 PM

View PostBP Raven, on 05 November 2013 - 03:10 PM, said:

Here you go, the lower rack is a single row if you fit an SRM or LRM 5 there...

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#106 Amsro

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Posted 05 November 2013 - 10:18 PM

HAHA the A1 is completely F'd indeed, 6 streaks... apparently on 2 fit in the missile box.

PGI made a big error here. <_<

#107 Deathlike

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Posted 05 November 2013 - 11:19 PM

Luckily I mastered the C4 like months ago.

Too bad it was not as painful as this monstrosity.

Edited by Deathlike, 05 November 2013 - 11:20 PM.


#108 MonkeyCheese

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Posted 05 November 2013 - 11:39 PM

Lol, please put in more effort pgi, and I expect big gun barrels for my cicada and raven.

#109 Muffinator

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Posted 05 November 2013 - 11:49 PM

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#110 KharnZor

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Posted 06 November 2013 - 12:04 AM

View PostBP Raven, on 05 November 2013 - 03:10 PM, said:

Here you go, the lower rack is a single row if you fit an SRM or LRM 5 there...

Posted Image

That is an abomination of design. wtf.

#111 Iacov

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Posted 06 November 2013 - 12:09 AM

please PGI, fix the Catapult's arms
the missiles tubes look aweful - they look like no one really tried to make something original, just a quick-fire at adding visual tubes

and the once beautiful and intimidating K2 ppcs now look embarrasing

#112 Wolfways

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Posted 06 November 2013 - 12:15 AM

I hate the new PPC's. They look tiny now <_<
But after seeing PPC barrels on a Locust i'm not surprised tbh.

#113 Iacov

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Posted 06 November 2013 - 12:16 AM

anyone else in the mood for a "reverse C1/C4/A1/K2-arm changes"-petition?

#114 Alexandrix

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Posted 06 November 2013 - 01:12 AM

Just had to have an open hard point system didn't you? just had to be able to cram anything in any hardpoint as long as you had the number and type,huh?

Well,congrats,your catapult now looks like it fell asleep on the street outside of a chop shop in mexico.Enjoy.

The new ppc's are particularly ******* stupid.

I thought I was done facepalming over MWO,yet PGI continues to find ways to make me sigh and shake my head.

GG

Edited by Alexandrix, 06 November 2013 - 01:14 AM.


#115 Devin Takkar

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Posted 06 November 2013 - 01:18 AM

There is something I feel the need to say about this change....I think the idea behind it is correct but the current system isn't smart enough. So yes, the Catapult and every other mech should show the correct number of missile tubes and If everything below 15/20 tubes would be inside the launcher and everything above it stays as an addon, there would be no reason to complain.
6 SSRM2 should fit, 6 SRM4 too, but 6 SRM6 means you're freeballing 2 SRM6, not 4. And yes, using 2LRM 15 and 4 LRM10 means you're getting extensions like a little girl. There is just no way around it besides ignoring the problem.

#116 CrashieJ

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Posted 06 November 2013 - 01:20 AM

View PostAmsro, on 05 November 2013 - 09:55 PM, said:

This is a HUGE buff to catapults that use mixed SRM/LRM loadouts as the direct fire weapons no longer use the door delay.

Otherwise a little odd. Hadn't noticed till this thread encouraged me to look at previous Catapults.



actually, I have a friend who played with those things and the door mechanic EXTENDS to those addons.

yeah, another facepalm

#117 Muffinator

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Posted 06 November 2013 - 01:39 AM

My catapult has a cupboard on each shoulder. He's helping his mate move house, nothin wierd

#118 Blackfang

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Posted 06 November 2013 - 03:13 AM

Sorry PGI, but this is just plain wrong. It looks terrible. You honestly can't tell me you thought that looked good enough to release like that?

#119 a little fluffy bunny

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Posted 06 November 2013 - 04:20 AM

HAHAHAHAHAHAHAHAHA...

PGI...

HAHAHAHAHAHAHAHAHAHA...





Covered it quite succinctly I think

#120 EvilCow

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Posted 06 November 2013 - 04:39 AM

Pure genius, they should have added some more tubes under the crotch too.

On a positive note, I am glad they have development bandwidth to spare and do changes like that.





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