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[Build] Jester


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#61 levitas

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Posted 18 November 2013 - 02:25 PM

Is there a reason 19 is the magic number for you? How fast do you want to be? I find that going almost 90 is perfect for me as it allows 18 heat sinks and dual ams (even 2 tons ammo) with the 4ml 2ppcs, which has been as good as I've gotten the jester to perform. It's a decent compromise between speed, punch, and heat.

I've got her mastered and she does well, but can't really take a guess at the level of my opponents to be honest. I'll assume they're not total trash, but I really don't know.

Edited by solar levitas, 18 November 2013 - 02:25 PM.


#62 NRP

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Posted 18 November 2013 - 02:43 PM

Heat is everything in my experience. 19 is the magic number only in so much as I can't physically fit anymore. I'm sure the AMS has helped some, but if I have to compromise I'd rather have the heat sinks.

#63 PsychoSick

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Posted 19 November 2013 - 06:12 PM

I've Had pretty good success with 3 Med, 3 Large and an XL 325. Runs at 1.24 Heat, which is alright in my book, might be too hot for some though.










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#64 Sathaless

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Posted 19 November 2013 - 07:20 PM

Why have 19 heatsinks when you can have 21?

JESTER

#65 NRP

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Posted 20 November 2013 - 11:04 AM

Looks nice, but I need PPCs. LLs simply won't do anymore.

#66 Lord de Seis

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Posted 20 November 2013 - 11:29 AM

View PostCapt Jester, on 05 November 2013 - 03:56 PM, said:

Looks like it would run pretty hot in a brawl... have you/has anyone played with this build, yet?


It's torso twist is terrible though, I have found it not that effective in brawling.

#67 Mercer Skye

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Posted 20 November 2013 - 11:58 AM

Why run 21 heatsinks, when you can run 24?

CatScratch

#68 Sathaless

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Posted 20 November 2013 - 12:21 PM

View PostLord de Seis, on 20 November 2013 - 11:29 AM, said:


It's torso twist is terrible though, I have found it not that effective in brawling.


Tap the jump jets for a tighter turn and to help avoid some damage.

#69 Lord de Seis

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Posted 20 November 2013 - 12:34 PM

View PostSathaless, on 20 November 2013 - 12:21 PM, said:


Tap the jump jets for a tighter turn and to help avoid some damage.


Will give it a try, with a 350XL I find the twist is slow though. Granted I haven't got many of the pilot skills unlocked for it yet compared to all my other catapults (260K EXP on CPLT-C1).

Thanks for the tip.

#70 FERAL TIGER

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Posted 09 January 2014 - 10:22 PM

View PostScromboid, on 06 November 2013 - 04:09 AM, said:

This is the LOADOUT that I have been looking at. 2LL, 4ML, 2AMS, 2JJ. XL350 and 44% cooling. (with 2ERLL, it goes to 41%... still pretty amazing)

It is still theoretical as I am working on attaining that 350XL already for my Victor, but I cannot imagine why some of you would opt for the 300XL or 320XL when the 350XL will give you 2more DHS and more speed.

I am still waiting for this beat to go on sale, but, safe to say, this will be my first hero mech.



I'm absolutely aiming for this build. just bought the Jester today and I think it will quickly be my favorite mech. I don't think the ERLL's are necessary with that speed though

#71 DrSlamastika

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Posted 13 January 2014 - 05:19 AM

2xPPC + 4xML are best for JESTER

#72 Amsro

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Posted 14 January 2014 - 02:30 PM

I've had the most success with 4 Large Lasers. Death with a smile! Jester. :)

Posted Image

#73 Sudden

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Posted 23 January 2014 - 11:19 PM

anybody got a 4 erlaser jester build i could look at

#74 Walks_In_Circles

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Posted 24 January 2014 - 12:55 AM

View PostSudden, on 23 January 2014 - 11:19 PM, said:

anybody got a 4 erlaser jester build i could look at

here you go:

ERLLcat

It runs a bit hot, but so long as you have trigger control, you'll be fine. The CC is because whoever pilots this 'mech has a serious pair and simply doesn't care what people think.

Edited by Hrothmar, 24 January 2014 - 03:15 AM.


#75 MungFuSensei

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Posted 24 January 2014 - 02:49 AM

View PostMercer Skye, on 20 November 2013 - 11:58 AM, said:

Why run 21 heatsinks, when you can run 24?

CatScratch


Why have 24 when you can run 26?! JESTER

#76 Walks_In_Circles

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Posted 24 January 2014 - 03:20 AM

View PostMungFuSensei, on 24 January 2014 - 02:49 AM, said:


Why have 24 when you can run 26?! JESTER

Why have any armor at all? If you take out the guns too, you can fit a few more on...

why have 26? Have 28 DHS. because viable builds.

Edited by Hrothmar, 24 January 2014 - 03:21 AM.


#77 Sudden

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Posted 24 January 2014 - 12:19 PM

View PostAmsro, on 14 January 2014 - 02:30 PM, said:

I've had the most success with 4 Large Lasers. Death with a smile! Jester. :unsure:

Posted Image

i cant recreate this , for some reason.

#78 William Radick

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Posted 24 January 2014 - 12:25 PM

Personally I ran it with 355, 6 mediums, 22 DHS, 2 x ams with 3 tons of ammo, max armor. Ran it in concert with my brother in law running the same build and we'd eat stuff up.

lately I've been running a lawlz build with 1 ERPPC, 1 Flamer, 4 Small laser. Has yielded some fun games and decent damage.

#79 Amsro

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Posted 24 January 2014 - 02:04 PM

View PostSudden, on 24 January 2014 - 12:19 PM, said:

i cant recreate this , for some reason.


The Build? The Camo? Or the success? :unsure:

I use 1 weapon group for each high mount Large Laser and group the center lower Lasers together. 3 weapon groups total, helps to manage heat.

#80 Sudden

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Posted 25 January 2014 - 06:08 PM

View PostAmsro, on 24 January 2014 - 02:04 PM, said:

The Build? The Camo? Or the success? :)

I use 1 weapon group for each high mount Large Laser and group the center lower Lasers together. 3 weapon groups total, helps to manage heat.

the build is my problem cant get what you have there into my jester





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