Major Fail On The Cat's Box Launchers
#1
Posted 05 November 2013 - 04:52 PM
#2
Posted 05 November 2013 - 05:09 PM
I know you won't change them at all, since the artist put time and effort in, so hey, why would you change it? But in future, PLEASE start to realise that when changing mech appearance for the "better", gameplay is also considered rather than "Yeah, lets do that!"
Edit: PGI, please please PLEASE have a look at this topic to see just how problematic and major these "changes" really are: http://mwomercs.com/...-broken-the-a1/
Edited by Tooooonpie, 05 November 2013 - 05:27 PM.
#3
Posted 05 November 2013 - 05:47 PM
#5
Posted 05 November 2013 - 07:01 PM
But they should take into account the original capacity of the ear and only add more launchers when the box is full. Fitting two SRM6 on an ear with capacity of 20 should not put six inside and six outside.
#6
Posted 05 November 2013 - 07:19 PM
#7
Posted 06 November 2013 - 01:19 AM
Kitane, on 05 November 2013 - 07:01 PM, said:
But they should take into account the original capacity of the ear and only add more launchers when the box is full. Fitting two SRM6 on an ear with capacity of 20 should not put six inside and six outside.
Quoted for thruth !
#8
Posted 06 November 2013 - 01:36 AM
Kitane, on 05 November 2013 - 07:01 PM, said:
But they should take into account the original capacity of the ear and only add more launchers when the box is full. Fitting two SRM6 on an ear with capacity of 20 should not put six inside and six outside.
#9
Posted 06 November 2013 - 11:28 AM
The new ERPPCs are a bit small. I'm not a fan. I'd like the option to get the old ones back.
There's no reason for the C1 to have giant C4 boxes. Please revert these. I'd be OK with it if I had an LRM20 on my C1, but I don't, so I don't deserve the big box penalty.
The A1 is harmed by this change. Not only is it also penalized with the bigger, easier to hit C4 LRM20 box, adding any missile launchers to the 2nd and 3rd hard points causes the arms to increase in size - even if the base launcher is an LRM5 or a Streak. Three SRM4 launchers should easily fit under the LRM15 box blast door, but instead you get an expanded arm with an extra 'lobe' and a VCR slung underneath.
This change is not only unappealing, it's harmful to the Catapult's gameplay. The mech is already oversized and easily shot in the head. Increasing the launcher boxes base size is bad enough. Increasing them further with 'add ons' not covered by the blast plate and increasing the arm hotboxes is just appalling.
At this point, I'd be happy to see the changes rolled back, even if I lost the excellent improved K2 ballistics. The best option would be to retain the new K2 ACs and revert to the old missile boxes.
Failing that, at least fix the C1 back.
TL:DR - Dumbo launchers bad. Old launchers good. Fix.
#10
Posted 06 November 2013 - 11:35 AM
but just like tha atlas they will get to fixing it eventually I'm sure
#11
Posted 06 November 2013 - 11:35 AM
#12
Posted 06 November 2013 - 11:50 AM
also devs please see this thread:
http://mwomercs.com/...-broken-the-a1/
#13
Posted 06 November 2013 - 12:20 PM
This also goes with that same mech and an SRM-6, which fires in a volley of 4 then 2, because it only added 4 tubes for it, even though it still has the 10 slot freed up.
Edited by Kymlaar, 06 November 2013 - 12:24 PM.
#14
Posted 06 November 2013 - 12:26 PM
#15
Posted 06 November 2013 - 02:46 PM
Please, Please, Please change them back, or at least allow 20 missiles to fit within the main launcher bays. I would rather see the launcher bays appear bigger rather than have these silly looking add-ons.
#16
Posted 06 November 2013 - 02:54 PM
#17
Posted 06 November 2013 - 03:41 PM
#18
Posted 06 November 2013 - 04:07 PM
Kitane, on 05 November 2013 - 07:01 PM, said:
But they should take into account the original capacity of the ear and only add more launchers when the box is full. Fitting two SRM6 on an ear with capacity of 20 should not put six inside and six outside.
+1
this needs to be fixed please. i get the idea, but it doesn't make much sense to me. it also ruins the look of one of the most iconic mechs in the game.
Edited by Black Templar, 06 November 2013 - 04:08 PM.
#19
Posted 06 November 2013 - 04:22 PM
Kidding aside, please revert the C1 launcher to be smaller than the C4 launcher.
If (total missiles in arms > 15)
- use C4 launcher
else
- use smaller C1 launchers
endif
#20
Posted 06 November 2013 - 06:25 PM
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