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Major Fail On The Cat's Box Launchers


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#41 Degalus

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Posted 08 November 2013 - 12:17 AM

First i was so happy that they "improved" the catapult ... then i was shocked.
My farvorite looking mech now with **** (name of an woman organ to feed her baby) on his arm? (K2-4xML2xAC10 build) I switched to PPCs and could not believe it...
tiny ppcs? I dont wanted to play my K2 with that look anymore so i looked at my splatcat.... i wanted to cry.... what the hell happend here? I would understand it if i had 3x 10 lrm in it but even with 3x 2srm it becomes a ugly monster.

My suggestion like so much before in the other threads:
First K2 energy arms:
-invert the new laser **** (name of an woman organ to feed her baby) so that they look like the ppc barrel of the awesome.
-ppc back to prepatch or build something cool looking around it. This little barrels looking realy ugly.

2nd Missleboxes:
-more tubes in the racks like nearly all other mechs do.
-or box size depends on amount of misseltubes
-or box can hold 20 misseltubes all over this get extra rack

edit*filter doesnt let me say the name of a woman organ*

Edited by Degalus, 08 November 2013 - 12:30 AM.


#42 Malleus011

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Posted 08 November 2013 - 05:36 AM

After thinking about this for a while, I suspect I've figured out what happened.

As stated by Reppu, they 'brought them in line' with each other. I suspect this was done to make future skinning easier; no more C4 arm work plus A1/C1 and K2 arm work. Simplification.

Now, I think this was done in a bassackwards fashion. The proper, pre-patch C1 and A1 are identical. Instead of making the oddball C4 conform to the C1, A1, and K2 common parts, they altered all the other mechs to match the C4. Seems easier to alter the C4 to match the C1/A1 ...

On top of that, we got the add-on launchers, which are pretty ugly and don't work well, since anything past the first launcher goes external no matter how small it is. However, it's worse than I thought - I assumed that the add-on launchers would get 'skinned' to match the rest of the mech, and they just hadn't gotten around to it yet. After reading the PGI response, I don't think they're actually going to do that. (Otherwise there's no labor savings for them, since they're having to skin all these bolt-on launchers instead of a C1/C4 block) So the VCR's may never match the rest of your mech, just stay ugly and tacked on.

Edited by Malleus011, 08 November 2013 - 06:14 AM.


#43 NuclearPanda

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Posted 08 November 2013 - 06:21 AM

What I do NOT like, is that each individual extra "box" apparently has it's own HP and can be destroyed seperately. It's not like I lose an "ear" an therefore all the weapons on that side. They can pick off those little VCRs one by one which is incredibly frigging stupid.

Makes me a sad panda.

#44 Malleus011

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Posted 08 November 2013 - 07:10 AM

I stopped dropping in mine entirely and will sell the poor ruined A1 if they won't revert to the previous model. The C1 and K2 just look worse than the old models, the A1 is gimped.
I sold the C4 a long time ago because I hated the Fatapult look. Thanks for inflicting that on my beloved C1, BTW. I'm so glad I just spent real money on a Buccaneer skin for my favorite 'mech a week before they 'improved' it.

#45 Tooooonpie

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Posted 08 November 2013 - 08:23 AM

One more update, might be the last one I'm afraid since I don't think me ranting to Reppu is going to achieve anything, especially when he tends to agree with some points

Posted Image

Edited by Tooooonpie, 08 November 2013 - 08:24 AM.


#46 Malleus011

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Posted 08 November 2013 - 08:56 AM

No worries, thanks to both of you for the information.

#47 NuclearPanda

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Posted 08 November 2013 - 10:26 AM

View PostTooooonpie, on 08 November 2013 - 08:23 AM, said:

One more update, might be the last one I'm afraid since I don't think me ranting to Reppu is going to achieve anything, especially when he tends to agree with some points

Posted Image


I don't believe this at all for the above reasons. I'm going to try to capture video proof this weekend showing how they individually blow up now, unlike losing ALL of them when placed in the "ear"

#48 LordBraxton

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Posted 08 November 2013 - 12:06 PM

View PostBigTaeng, on 05 November 2013 - 05:47 PM, said:

The box launchers are the 'Mech's arms. You would not expect other 'Mech's arms to change size would you? Sure the weapon barrels may change but not the entire arm.


When an arm is simply a weapon system then yes I would expect a size change.

Jagermechs arms change in size drastically based on their ballistic loadout (or lack of)

So should catapult arms change based on missile loadout (or lack of) because their arms are just missile boxes

#49 Malleus011

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Posted 08 November 2013 - 12:08 PM

It's not that there's a problem with their arms changing, it's that they're changing in silly ways. Three SRM2s are larger than a single LRM15.

That, and they've made changes to bring the models 'in line with each other' that seem to be universally disliked - using the big C4 launchers for all Cats. Skinny K2 barrels also seem less popular.

#50 NuclearPanda

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Posted 08 November 2013 - 12:09 PM

View PostLordBraxton, on 08 November 2013 - 12:06 PM, said:


When an arm is simply a weapon system then yes I would expect a size change.

Jagermechs arms change in size drastically based on their ballistic loadout (or lack of)

So should catapult arms change based on missile loadout (or lack of) because their arms are just missile boxes



The arms ARE missle boxes, yes.

What none of us understand is why PGI decideded it would be a smart idea to put missile boxes on top of the missile boxes that exist.

I feel like there is an Xzibit joke here just waiting to be made. I know someone won't fail me in this by posting it for me haha.

#51 Malleus011

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Posted 08 November 2013 - 12:29 PM

It's missile boxes all the way down.

#52 NuclearPanda

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Posted 08 November 2013 - 12:31 PM

View PostMalleus011, on 08 November 2013 - 12:29 PM, said:

It's missile boxes all the way down.


AND on the side! It's crazy....

#53 fleshwoundNPG

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Posted 08 November 2013 - 01:13 PM

Posted Image

Different sized in-game rocket lauchers and cannons being a problem in a mecha game in 2013?

This wasn't a problem in 1997.

#54 Scott Decoy Stone

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Posted 08 November 2013 - 01:25 PM

View PostNuclearPanda, on 08 November 2013 - 12:09 PM, said:

I feel like there is an Xzibit joke here just waiting to be made. I know someone won't fail me in this by posting it for me haha.


i'm honestly disappointed no one beat me to this.

Posted Image

#55 Malleus011

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Posted 08 November 2013 - 01:30 PM

But we live in a Dark Age.

#56 Krizalius

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Posted 08 November 2013 - 04:52 PM

Catapult is terrible! After the change has become even more vulnerable with the big ears. I still can understand the inner barnums for missiles. The outer for 2 streaks normal. Right and bottom, badly spoil the appearance of the ears and it became easier to hit. Also changed the side torsos and catapult it became easier to kill the center.
Bring back the catapult all except the outer tube on the inside especially for streaks. And Return Catapult A1 ears for 15 missiles. A great many people are spat from her. And nobody wants to ride on it.


Catapult K2Previously looked better with PPC weapons.
Please bring back all Cata's

Edited by Krizalius, 08 November 2013 - 04:58 PM.


#57 Woozle

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Posted 08 November 2013 - 09:04 PM

Seriously, the changes to the missile pods on the Catapult are just STUPID.

I know BC bud is some good stuff, just please don't blaze up when making design decisions.

#58 Deathlike

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Posted 08 November 2013 - 11:45 PM

I've put some suggestions here for those that are interested:
http://mwomercs.com/...ost__p__2906417

#59 hoverstorm

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Posted 10 November 2013 - 12:36 AM

@PGI, I dare you to say that this mech is "good looking" or "working as intended"!


ps: I will accept the reality if you dare to say it out loud.

Edited by Eirikr Sim, 11 November 2013 - 01:18 AM.


#60 Malleus011

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Posted 11 November 2013 - 06:05 AM

View PostGalaxyBluestar, on 11 November 2013 - 12:45 AM, said:



Posted Image




Pulled this over from the other (Mechs and Loadout) thread, since I hadn't seen a screenshot showing how the missile tubes were implemented under the doors.

I believe the right arm has SSRM2s and a Narc.

I have no words for how terrible this is.

Change it back.

Edited by Malleus011, 11 November 2013 - 06:05 AM.






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