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Lct-1V Big Damage?


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#1 Aegic

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Posted 28 October 2013 - 09:41 PM

Posted Image

It happens!

Granted this is a rare occasion (2nd time since piloting this mech) however I broke 400 damage with this simple build!

http://mwo.smurfy-ne...0b36afe584f8e2d

Edited by Aegic, 28 October 2013 - 09:41 PM.


#2 Sephlock

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Posted 28 October 2013 - 10:05 PM



#3 Ruccus

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Posted 28 October 2013 - 10:16 PM

My best so far has been 384 damage with the Large Pulse Laser build (in a 3S but the LPL build can go in any Locust), and I was legged with three enemy mechs left and ended up hobbling around until the end of the match (amazingly I didn't die).

#4 Corbon Zackery

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Posted 28 October 2013 - 10:56 PM

http://mwo.smurfy-ne...db58fae83dc711b


Much better build.

Edited by Corbon Zackery, 28 October 2013 - 10:58 PM.


#5 xRatas

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Posted 28 October 2013 - 11:04 PM

I've seen fellow locust pilot to break 800 damage in a game. 5 kills and lots of assists. I'm not going to post screen shot of it, as I was only spectating. Seemed to be same build I've been running though, ERLL, 2MG, XL190.

#6 Mahws

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Posted 28 October 2013 - 11:05 PM

View PostCorbon Zackery, on 28 October 2013 - 10:56 PM, said:



And now the customary "pointing out that CASE doesn't do anything if you have an XL engine" comment.

CASE doesn't do anything if you have an XL engine. Doesn't prevent explosions, just stops the damage from carrying over to the center torso, which doesn't matter on an XL engine build as you're already dead.

#7 Mr David

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Posted 29 October 2013 - 12:39 AM

I mentioned in another thread, but I got 480 damage and 5 kills last night in the 1V. It was my 3rd or 4th match in the machine using 4mg, 1ml. Fun match!

Sephlock, that was one of the most frustrating games I have ever played. Thanks for the memories.

#8 MeiSooHaityu

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Posted 29 October 2013 - 02:56 AM

I have done about 450 damage with a 1V once (1 ERLLaser and 2MGs). It is far from a reliable chassis to do so with though.

Still, it happens.

#9 Curccu

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Posted 29 October 2013 - 03:17 AM

View PostCorbon Zackery, on 28 October 2013 - 10:56 PM, said:


Why or How is is it better?

#10 Rhaythe

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Posted 29 October 2013 - 06:12 AM

Why do people pilot Locusts with the expectation of doing big damage? You're in a tin-can with legs. Keep moving, splash as many enemies as you can, and watch the c-bills roll in from kill assists.

#11 Arete

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Posted 29 October 2013 - 06:16 AM

View PostRhaythe, on 29 October 2013 - 06:12 AM, said:

Why do people pilot Locusts with the expectation of doing big damage? You're in a tin-can with legs. Keep moving, splash as many enemies as you can, and watch the c-bills roll in from kill assists.


Tin can with legs? I find it quite rare that you actually get to keep those legs for more than a few seconds ;-)

#12 Corbon Zackery

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Posted 29 October 2013 - 07:37 AM

View PostMahws, on 28 October 2013 - 11:05 PM, said:


And now the customary "pointing out that CASE doesn't do anything if you have an XL engine" comment.

CASE doesn't do anything if you have an XL engine. Doesn't prevent explosions, just stops the damage from carrying over to the center torso, which doesn't matter on an XL engine build as you're already dead.


You were not around when repairs were added to the economy. CASE was the difference between 90% eng. destruction and 35%. Your bill was cheaper with case added. So while it looks redundant, and pointless it might come back into play later on and its the proper way to build the mech.

View PostCurccu, on 29 October 2013 - 03:17 AM, said:

Why or How is is it better?


Try it and find out.

#13 Tastian

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Posted 29 October 2013 - 07:48 AM

Best so far is 543 damage with a locust 3M.

#14 ShotgunWillie

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Posted 29 October 2013 - 07:51 AM

View PostCorbon Zackery, on 28 October 2013 - 10:56 PM, said:



Fixed it for you

Drop both C.A.S.E. modules that do nothing for you, add FF to save weight, drop 3 more points of armor from the head, move ammo out to the arms, add a second ton of MG ammo (could be another ton of AMS ammo instead if you REALLY want) and max engine.

Edited to fix math fail (3 points of armor from head, not the original 1 I had in there)

Edited by ShotgunWillie, 29 October 2013 - 08:28 AM.


#15 Corbon Zackery

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Posted 29 October 2013 - 07:55 AM

View PostShotgunWillie, on 29 October 2013 - 07:51 AM, said:


Fixed it for you

Drop both C.A.S.E. modules that do nothing for you, add FF to save weight, drop 1 more point of armor from the head, move ammo out to the arms, add a second ton of MG ammo (could be another ton of AMS ammo instead if you REALLY want) and max engine.


No thanks

#16 Curccu

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Posted 29 October 2013 - 08:17 AM

View PostCorbon Zackery, on 29 October 2013 - 07:37 AM, said:

Try it and find out.

It's slower, I has it has SHS in head (in leg you could submerge it and get extra efficiency), it has C.A.S.E which doesn't do anything, only 1 ton instead of 2 tons of ammo to your main weapons.
Only thing that is better in that is stripping head of armor instead of arms.


Soo why is it better?

#17 Ruccus

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Posted 29 October 2013 - 08:19 AM

View PostCorbon Zackery, on 29 October 2013 - 07:37 AM, said:

You were not around when repairs were added to the economy. CASE was the difference between 90% eng. destruction and 35%. Your bill was cheaper with case added. So while it looks redundant, and pointless it might come back into play later on and its the proper way to build the mech.


Trying not to be too blunt, but it is pointless and redundant until they come back into play. You don't build your mech based on what the rules may be in the future or have been in the past, you build them based on the current rules.

That's why I no longer run a Gauss Rifle or dual PPCs on my Blackjack - I adapted when the rules for those weapons changed. If they change them back, or alter them in another way I'll revisit my decision at that point, but I won't create a build based on possible future rules changes that haven't been implemented, or previous rules that have been changed.

#18 ShotgunWillie

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Posted 29 October 2013 - 08:28 AM

View PostCorbon Zackery, on 29 October 2013 - 07:55 AM, said:


No thanks


To which part? You'd rather waste an entire ton (5% of the weight of your mech) on something that does absolutely nothing for you (C.A.S.E.) than gain nearly 10 KPH and 2000 rounds of MG ammo? I don't get it.

#19 Buckminster

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Posted 29 October 2013 - 08:30 AM

I wouldn't leave two tons of MG ammo in the arms though - you're just asking to get killed by an ammo explosion. A full ton does 80 damage, which is more than enough to shred a locust.

#20 Odanan

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Posted 29 October 2013 - 12:08 PM

View PostCorbon Zackery, on 28 October 2013 - 10:56 PM, said:


Sorry, but that's a very very amatory build.
Where do I start? SHS? No Endo-Steel? 1 ton of MG ammo? In the torso?





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