

I Found A Bug With Ac 2
#1
Posted 30 October 2013 - 01:05 PM
i have group 1 as 3 AC 2 on group fire.
i have group 3 as 3 AC 2 on chain fire.
so today i fired both group one and 3 at the same time and i went to 98% heat after the 3rd shot.
i was like wtf? so i tryed it again and same thing.
this seems to be a crippling bug
#2
Posted 30 October 2013 - 01:10 PM
ColonelMetus, on 30 October 2013 - 01:05 PM, said:
i have group 1 as 3 AC 2 on group fire.
i have group 3 as 3 AC 2 on chain fire.
so today i fired both group one and 3 at the same time and i went to 98% heat after the 3rd shot.
i was like wtf? so i tryed it again and same thing.
this seems to be a crippling bug
Not a bug. Due to the way ghost heat works you cannot chain fire more than 2 AC2's. Why would you ever want to chain fire 3 of them anyways? Just reduce you rate of group fire if you are running hot.
#3
Posted 30 October 2013 - 01:14 PM
#4
Posted 30 October 2013 - 01:58 PM
Yes, it's weird. But I am afraid everything that we can say on the topic has been said, really. Will something happen of it?
Time will tell.
#5
Posted 30 October 2013 - 02:08 PM
#6
Posted 30 October 2013 - 02:19 PM

Those of us who have been playing for a while call it "Ghost Heat" and it's designed to either stop griefers, encourage chainfire, encourage alpha striking, reduce pinpoint damage, reduce sandpapering, discourage sniping, discourage brawling, or improve your gas mileage depending on who you ask.
#7
Posted 30 October 2013 - 02:19 PM
Chronojam, on 30 October 2013 - 02:17 PM, said:
You forgot lower cholesterol and raise blood pressure.
#9
Posted 30 October 2013 - 02:38 PM
PythonCPT, on 30 October 2013 - 01:14 PM, said:
FTFY.
The triple-deuce is meant to be group-fired, not chain-fired. A chain fired triple-deuce is doing it wrong, even without ghost heat. A bunch of us kept trying to explain this to everyone who complained about macro-fired AC2s, while very cool sounding/looking, they put down less effective damage when used like that.
Edited by Bagheera, 30 October 2013 - 02:39 PM.
#10
Posted 30 October 2013 - 02:57 PM
#11
Posted 30 October 2013 - 03:17 PM
NEVER Chain Fire.

#12
Posted 30 October 2013 - 04:09 PM
THAT IS A BUG! Even if it is working as intended.
#13
Posted 30 October 2013 - 09:56 PM
AC, on 30 October 2013 - 02:08 PM, said:
Yes, please!
Let´s bring back the 4 PPC Stalker and the 3 PPC+Ballisitc poptart Highlander and the Boomjaeger...and get blasted in one shot! The noobs are gonna love it!
#14
Posted 30 October 2013 - 11:09 PM
boomshekah, on 30 October 2013 - 09:56 PM, said:
Yes, please!
Let´s bring back the 4 PPC Stalker and the 3 PPC+Ballisitc poptart Highlander and the Boomjaeger...and get blasted in one shot! The noobs are gonna love it!
You know what stopped Quad PPC Stalkers?
10 heat per PPC and 15 heat per ER PPC.
You know what stopped 3 PPC + Gauss Rifle Highlanders?
Gauss Rifle Charge-Up System and 10 heat per PPC.
Edited by MustrumRidcully, 30 October 2013 - 11:10 PM.
#15
Posted 30 October 2013 - 11:51 PM
MustrumRidcully, on 30 October 2013 - 11:09 PM, said:
10 heat per PPC and 15 heat per ER PPC.
You know what stopped 3 PPC + Gauss Rifle Highlanders?
Gauss Rifle Charge-Up System and 10 heat per PPC.
Disagree. 40 heat per alpha is totally doable, and Stalker can load up LOTS of heatsinks to cool down quite really fast even from nearly full. They would still be around, if not for the fact that firing 4 PPCs is not 40, but 73.6 heat nowadays.
Mucho same for highlanders, who can just use AC10 instead of Gauss is they don't like charge-up system (alas for poptarts, charging up is not a big problem - they know the moment they gonna fire anyways - shortly after turning of 'em jets, eh).
#16
Posted 31 October 2013 - 01:17 AM
FinsT, on 30 October 2013 - 11:51 PM, said:
But why not paly a Quad PPC Stalker that just fires two Twin PPC salvos 0.5+ seconds apart? That's still a solid 20 damage alpha each time, which is better than you can get with pretty much any other weapon, and you still have plenty of time to get into cover and cool off or at least torso-twist defensively.
That 0.5 second delay is reason enough to stop using Quad PPCs? It's not like switching to AC/5, UAC/5 or AC/10 gives you an higher alpha strike, and you need to fire evne more often for the same damage output, meaning less time to stay in cover or torso twist.
Edited by MustrumRidcully, 31 October 2013 - 01:18 AM.
#17
Posted 31 October 2013 - 01:17 AM
FinsT, on 30 October 2013 - 11:51 PM, said:
Mucho same for highlanders, who can just use AC10 instead of Gauss is they don't like charge-up system (alas for poptarts, charging up is not a big problem - they know the moment they gonna fire anyways - shortly after turning of 'em jets, eh).
90m hard-capped minimum range. Alone that wouldn't stop anyone, but when you have to choose between heat sinks and defensive weapons, it becomes very difficult to justify. And you're still going to be heavily outgunned by pretty much anything that gets inside your minimum, even if you do squeeze in some short-range weapons.
Sure, they could be run, but with higher heat, lower flight speed, minimum range, they wouldn't be good.
#18
Posted 31 October 2013 - 02:57 AM

and by the way, technically Ac2's shouldn't be affected by ghost heat since the devs didn't officially add one to them... But they thought no one will notice if they put a limit of 2 on them anyways...
Edited by PanzerMagier, 31 October 2013 - 03:06 AM.
#19
Posted 31 October 2013 - 06:14 AM
FinsT, on 30 October 2013 - 11:51 PM, said:
Mucho same for highlanders, who can just use AC10 instead of Gauss is they don't like charge-up system (alas for poptarts, charging up is not a big problem - they know the moment they gonna fire anyways - shortly after turning of 'em jets, eh).
4PPCs stalker is as much doable as 6PPCs stalker before PPC nerf. 40 heat per alpha vs. 42 heat per alpha, and I haven't taken 90m hard min-range and slower projectile into consideration.
#20
Posted 31 October 2013 - 06:22 AM
mike29tw, on 31 October 2013 - 06:14 AM, said:
4PPCs stalker is as much doable as 6PPCs stalker before PPC nerf. 40 heat per alpha vs. 42 heat per alpha, and I haven't taken 90m hard min-range and slower projectile into consideration.
Or the 20 less damage, which is often the difference between potentially one-shotting something and just torquing it off.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users