

[New/equipment] Repair Drone/bot
#1
Posted 06 November 2013 - 11:56 AM
I have an nice addition to the non-lethal equipment-box mechwarriors choose their supportive payload from:
An auto-repair (dont hve2b supervised;)) drone or bot-like automaton serving the mechpilot as in-game battlefield "medic" for his mech. The repair-drone can only fix some sheets of replacment armor to a mech, bypass broken wirelinks or minor internal damages. So in game-terms this would mean it could handle light and partly medium damage, but only very limited lower heavy damage being helpless confronted with critical repair orders.
I came up with two different options for integration of a repair drone into the game's design:
1.
Repair drone is designed as a new pilots module and the parts and materials used for repair could be designed as consumables.
2.
The RD is like the beagle active probe a piece of equipment to be installed to a mech. In this case I would suggest to give the RD a weight of 1.5 tons using two slots internal space and each unit repair-material which must be like ammo bought and loaded seperatly a weight of 0.5 tons and one slot space requirement.
I would be happy if you would think about the idea and we may be could give it a try to prove itself in the game.
All comments are very welcome. If you like to support the Development of a RD please like the thread.
Thank you for reading and considering in ernest;).
#2
Posted 06 November 2013 - 12:09 PM
#3
Posted 06 November 2013 - 06:28 PM
These things have TONS of armor in the way of components. To repair something you have to remove a LOT of slagged armor just to GET to the damaged components.
#4
Posted 06 November 2013 - 07:08 PM
Edited by Zarla, 06 November 2013 - 07:10 PM.
#5
Posted 06 November 2013 - 07:22 PM
Zarla, on 06 November 2013 - 07:08 PM, said:
And what is so bad about that? Why must BTU copy 'Star Trek' or nay other sci-si series? Not copying every one else is what makes the BTU unique
#6
Posted 06 November 2013 - 07:43 PM
Fabe, on 06 November 2013 - 07:22 PM, said:
Well yeah it is unique it is both good and bad. I do wished BTU had tougher armor for mechs but that is about it. Nothing major as nanobot repair.
#7
Posted 06 November 2013 - 07:57 PM
#8
Posted 07 November 2013 - 04:54 AM
PGI (Piranha Games Inc) has the MechWarrior/BattleTech Fans in it. They have stated several mechs and maps were made internally, that fans would love, that were shot down by IGP.
PGI is just the programmer and Developer. They Make the game. IGP (infinite Games Publishing) Decides what we actually get, and takes most of the money.
#9
Posted 07 November 2013 - 08:39 AM
Enzane, on 07 November 2013 - 04:54 AM, said:
PGI (Piranha Games Inc) has the MechWarrior/BattleTech Fans in it. They have stated several mechs and maps were made internally, that fans would love, that were shot down by IGP.
PGI is just the programmer and Developer. They Make the game. IGP (infinite Games Publishing) Decides what we actually get, and takes most of the money.
I'm not convinced that IGP are the evil publisher they are made out to be, they are certainly not on the same level of pure evil that EA are.
#10
Posted 07 November 2013 - 08:50 AM
Corralis, on 07 November 2013 - 08:39 AM, said:
You have a point there. I'm not TRYING to make IGP out to be evil. Only that it's their JOB to make the Game Profitable.
While it's PGI's job to be fans and make the game Epic. It's just sad that so many of the ideas seem unable to fit both these goals.
#11
Posted 07 November 2013 - 09:47 AM
Zarla, on 06 November 2013 - 07:08 PM, said:
I love BTU the way it is.... Nitty gritty warfare. No shields, no ablative armor, none of the fancy **** listed above.
#12
Posted 14 November 2013 - 02:55 PM
This minor addition from the original Mechwarrior RPG rules wouldn't be a bad thing in MWO, but it should require a cost, like a 90-second shutdown, and it should have a chance of failing. Perhaps even allow a buddy to park alongside for that time and use his higher skill to do the repair. It could be displayed in the HUD by something as simple as a system list (aka the same systems shown on the original mech record sheet) that is normally green, and if a system takes repairable damage (like a single basic gyro hit), the line goes yellow. If it takes irreparable damage, it goes red. You shut down, select a yellow system, and wait. Or if we want a player-skill system, use a mini-game. After 90 seconds (or whatever), you succeed or fail. Start back up and go on your merry way, perhaps with a fixed system.
Would we really want such an addition? eh, perhaps not. You'd get you're butt shot out from under you more times than not. Is a simple system repair of 1 HS or a shaky gyro worth pulling your firepower from the company for that length of time? Can't really say it is. So in the end, such player-driven repair systems should be saved for the between-battle experience, where repair and rearm would have a slightly reduced cost if your pilot's own tech skills are good.
Edited by Elyam, 14 November 2013 - 02:56 PM.
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