Catamount, on 13 November 2011 - 01:56 PM, said:
That said, considering they can cross star systems at sublight in reasonable time frames, they must be capable traveling pretty quick. Some ships don't even have jump drives in BSG. Many such ships were left behind in a Cylon ambush early on in the attack on the colonies; that was the last of them we saw. Nevertheless, these ships can clearly go pretty quick, so any range advantage not measured in thousands of kilometers should be able to be closed pretty quick.
Their is no hard numbers but every major combat engagement typically has them with in visual range of one another, often what seems to be a few dozen ship lengths.
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I've never seen anything that solidly outlines the range of BSG ships. It's true we often see them engaging relatively close, but we see Star Trek ships engage in relatively close fashion too, yet phasers have ranges in the hundreds of thousands of km. I have no idea what the maximum range of a battlestar is.
This is irrelevant
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I'm also not particularly convinced that such a range advantage even exists. Even missiles fired from raptors were able to fly far enough to make convincing vessels on Cylon sensors, so clearly things can travel pretty far in BSG. The missile fired at Colonial One in the pilot came from so far away that we never even saw the attacker.
Provide more evidence, this is speculation. What may look like hundreds of kilometers my only be dozens (at 100km even a km long ship is quite small). In any case the majority of Viper combat involves using their autocannons, at what we would call dog fight ranges.
Also some of these missiles are likely capital scale, so it's not to surprising thy can have a long range, heck even Battletech allows for capital missiles to be launched at targets tens of thousands of KM away. However the main weapons on a battle star are not it's missile armament, but it's guns which with one screen evidence seems to indicate that they do not have a very long range (even the missile based Base Stars seem to favor close in attacks though...).
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For durability, like I said, it seems to be in the same ballpark for both. I'm sure they're not exactly alike, but a battlestar can shake off one nuke pretty darn easily, basically with no appreciable damage (and remember, bleed-through would occur even with armor still intact). The most damaging impact in BSG's pilot didn't even come from the nuke, iirc, but rather "conventional" ordinance (tylium warheads?).
Out side of kinetic energy warheads I do not know what kind of warheads they use (out side of flak obviously), granted both sides can take at lest a few 50 kiloton nukes, though you do not need a explosive warhead to make a big boom...
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Damage on BT weapons may be able to be spread out, but even if they had the same damage potential, and honestly, I HIGHLY, HIGHLY doubt that they have energetic outputs in the high terrajoule (low petajoule?) range. I could be wrong there, but it certainly doesn't seem like it (and even if they did, the unconcentrated, scattershot nature of that damage would definitely not be a match for a battlestar's ability to concentrate an energetic release in a very concentrated point on another ship's armor.
The thing about B-tech capital weapons is their little fluff for them to get any good info on. A few mention boiling rivers... We know the damage rating of the armor to nukes... if you add up all the damage that is possibly that a capital strike could do and calculate the damage as vaporizing (armor) it one could get a hundred tons or so per capital point. Their is also the rules for high speed engagements, which represent engagements during transits (1,500km/s or faster, at such speeds a NAC-40 will do 160 capital). At 1,500km/s a 500kg Heavy Naval Gauss Slug will have a Ke of 134 kilotons and only dose 120 capital damage, though this is a bit more on the upper edge here.
Zakatak, on 13 November 2011 - 07:14 PM, said:
This is just Leviathan vs. Pegasus, guys. There is no Rasalhague Republic, there is no 12 Colonies, there is no SLDF or Cylons or Master Chief. Just 2 ships and whatever they would be carrying at maximum capacity.
Heh battletech can give Spartans a run for their money... (their better in some areas but not all of them... but that's a debate for another thread).
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To answer a question long ago involving Viper pilots walking their firing arcs being proof to no HUD system. I think a better explanation is that they are just having problems aiming, just like how you don't manage to land every single shot in Mechwarrior/other FPS all the time. Those were Galactica pilots shown in the TV series mostly, and they were usually trained in a couple of days from civilian vessels to fill in for dead pilots. The crew of the Pegasus is generally what it was when it escaped Scorpion Shipyards, and thus, has actual trained pilots.
that may be part of it, but their is no HUD in the ship it self, and they do not seem to use Helmet HUDs due to the fact they look down at their instruments in the show (which they would not be doing if they did). I mean do you see a Hud at all in that clip you provided? Like the Kind a real fighter uses? 32 seconds into that vid gives us a pilots eye view of the cockpit, no HUD at all.
Looking at a few forums on NBG they also mention that they do not have a HUD at all, and no evidence for helmet ones as well, as we do have pilots eye view of what they are looking at with no sights present...
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For "little tiny autocannons", these things seem to pack quite a punch. Observe around 1:50 in the video. How often do you see LRM's or PPC's making those kinds of explosions? That is at least on par with NAC/30's, and as previous posters mentioned, missiles in BSG have ranges that are near or exceed 1000km.
Thoughs big booms seen to be from capital weapons, also post evidence for ranges (Calks would be most useful).
PPCs are fairly easily in the double or triple digit megajoule range (tech manual dose mention three PPCs vaporizing nearly two tons of B-tech armor), thats tens and hundreds of kilograms of TNT equivalent (though energy weapons are not exactly equatable to kinetic weapons), LRMs are harder but at the lest not much different from man portable missiles available to day, though in space they have impressive ability's.
Gauss Rifles are hypersonic 125 slugs, that puts them in the range of 14 and 16 inch battleship shells in terms of Ke, though the ranges in space require much much higher velocity's...
And capital weapons are one thing Fighter weapons are another.
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EDIT: I think the reason Battlestars engage enemies at such close range is because that they WANT to be in knife fights. Basestars, and have no point-defenses or guns, relying on fighters and missiles instead. If you are within 50km of your enemy, you don't need to lead your shots, and your gunners have an easier time picking targets.
Possible, however it's just as likely that they can only engage at these ranges, after all much of the time the Galactica was the Hunted and the Cylons still often chosed to attack at close range... If they could so easily attack her at 1000+ km ranges you would think they would of made some effort in doing so? Though If they only use missiles and no point defence but you do... Though technicly attacking at close ranges would suit the Cylons better than the Colonials. As if the battlestar has AMS systems but the base stars do not, it would be better for the battlestar to stand off at range and use it's big guns to fire down range while its AMS defences deal with the missiles, the longer the range the longer the time for the AMS to track and deal with them. And the Base star would be better off geting into closer range where the AA fire has less time to react. Also it would not requite the battlestar to spend a few moments under attack while it gets into range.
Though lets recap
Viper vs Aerospace fighter combat
Speed: both sides are about equal
Armor: Vipers have little armor, Aerospace fighters are tanks in comparison... shrugging off the "AC-2" hits that the vipers throw out...
Weapons: both sides can carry externally mounted missiles, though battletech also can do the Macross missile massacre. They also use 50, 80, 100, 120 and even 200mm autocannons, this is in comparison to the roughly 30mm weapons Vipers use, Not to mention battletech has energy weapons, something viper pilots have no experience with. Also many a Aerospace Fighter have rear firing weapons often a ER small laser.
Combat ranges: while Vipers may be able to engage at considerable ranges with the seemingly rarely used missiles, their main combat weapon only has a range of single digit kilometers, and they consistently get into dogfights in any case.
Capital ships
Speed: the Pegasus may indeed be faster, but it's speed is unknown, though I doubt its all that much faster, as Vipers are mentioned to pull six or seven Gs, and it would be odd for a ship to out run it's own fighters...
Weapons range, battletech is well known, the Pegasus however is largely unknown, though the series seems to indicate that it's main guns only have a range of a few dozen km, as they constantly open fire at targets that are not much more than a few dozen ship lengths a way. Though thy do seem to on occasion attack targets a but further than that, particularly with missiles.
Durability: both ships can take quite a beating.
Firepower: well the Pegasus, defiantly has a large number of powerful cannons, but the Leviathan has some 55 weapons in it's side arcs that the Pegasus has never encountered before, though B-tech capital lasers over all yields is unknown