Ryche, on 06 November 2013 - 12:45 PM, said:
Is there a reason why MWO has devolved again to ridge humping and low skill kills with high damage pilots thinking they are great... Yes they are boating AC weapons like the AC 2 5 20 or ultra AC 5.
These weapons all fire faster than any other weapons require no time left facing the opponent for a quick snap shot and require little in the way of piloting skills as they mostly stand still from nearly 3 times the range listed on the weapon.
Ballistics need to be toned down in general. The fire times are way to low and the range drop off for damage is ludicrous. If they want the ranges to be what they are they need to list the ranges using the same rating as for energy weapons and have drop off in damage start past optimal range.
Missiles and Energy are not nearly as dangerous as Ballistics in MWO and this needs to be fixed. A mech that is energy based should be just as scary as a Jagger. Also in toning this down mechs would not as say heavies be even more scary than assaults in many cases.
Basically right now if you aren't bringing large caliber ballistics you are hurting you teams chance at winning. This is bad and they should be working on a fix for this.
For me is simple as that:
Ballistics -> they're used mostly for killing large, slow targets as assaults and heavies + some slow moving/silly standing still for way too long mediums.
Anything aside from that stereotype is kinda of an issue, even if you're around the average skill for a pilot.
If you're above it - you could be way more dangerous if you go for poptarting(which is the other meta around - you know).
Yea - I don't kill lights or any sorts of fast mechs hard with ballistics - but I tend to stand behind my claims that I do actually have a quite good aim and "feel" for the game - I can hardly blame the weapons for that.
So if those weapons present such great issue for you that means that on the battlefild there are more people, who drop in to the category of being easy targets aka - assaults and heavies?
Yep. They are.
And I think a game, that has 4 weight chasis and 12 man teams has some issues when 6+(more than half of the team) drops with the same chasis.
Which, in fact, is the chasis that's the most vulnurable toward being hit with ballistics.
And I think a lot of you forget about that too and start blaming the others for being crushed by the weapon, that's supose to be the most effective against you.
Sometimes posts like that makes me feel like I'm the only one around here that don't engage the different loadouts by different ways.
Ballistics? Find a flank, exploit the map cover/openings, DON'T FACEHUG IT unless you got the upper hand/firepower, don't stand still like an ***** etc. etc. etc.
I am more afraid of the LRMs right now, rather than "AC WARRIOR ONLINE"...
And if you think that any pilot, that's aside of the stereotype I described is that easier to hit well... you're wrong in my eyes.
And I would hardly call every single pilot using ballistics "low skill" pilot too - I am using it as my main source of damage since I started playing that game - the hell you want? To fight eachother with whistles and baloons?
And btw - before the PPC nerf and a bit before the PPC hell - I was doing the same damage with my AWS-9M as I was with any sorts of "balanced" ballistic build(aka. - 4xMed Lasers AC20 STD Cata 3D, 2xUAC5s 4xMed Lasers Cata 3D, 2x(U)AC5 + some lasers/missiles Jagger and etc.) that, at least I don't count toward being a "boat".
"The same damage" btw is equal to around 360<-->740-800+(in the good games) back then when the teams were 8 mans.
Ballistics havent changed that much(well.. except the UAC5, sadly...) but energy weapons have - and thus the reason lotta people see how good *were*(and currently ARE) those weapons(ballistics).
And they certainly have drawbacks.
Anyways - my point is - durring that mixed "meta" - FOM poptart builds, LRM boating, boom builds, AC boating... - I doubt that anyone can be 100% certain about if there is or is not a problem with any sort of weapon.
I THINK that PPCs need some love(but not too much - yea - I'm looking at you pepsi stalkers), as the SRMs(a bit more love) and the game would feel way better.
There were times when, you know, when you fought a DDC you reallly had doubts of which side torso you should go for... times where the hunchie 4SP or the zombie cent were considered some serious threat... too bad our current variety of medium mechs didn't catch up with those times huh?

"Mediums are not viable" - bulls... missiles are not.
What does that had to do with the ballistics?
More variety --> more choices --> people are not "forced" to use *something* just cause they lack a choice they previously had --> less people go on boating madness and more people can do builds they like.
I really love SRMs but I would actually put a bigger (A)cannon or more ammo for it rather than counting it would hit(AND actually register that hit) properly for the damage I expect.
I doubt that I'm the only one here with that thoughts in mind.
Nerfing something would only make all the rest
*SEEM* better but would
NOT fix what's alredy weak.
And one last thing - though I said it already with other words:
weapon with flight time can't hit you if you're not in the location it's supose to hit you know

Oh and yea - I consider myself to be a heavy pilot(meaning - considerably larger, somehow slower target and quite high in the shoot-at-sight priority list) - still... I can't see why all of you have issues with the ACs?