These weapons all fire faster than any other weapons require no time left facing the opponent for a quick snap shot and require little in the way of piloting skills as they mostly stand still from nearly 3 times the range listed on the weapon.
Ballistics need to be toned down in general. The fire times are way to low and the range drop off for damage is ludicrous. If they want the ranges to be what they are they need to list the ranges using the same rating as for energy weapons and have drop off in damage start past optimal range.
Missiles and Energy are not nearly as dangerous as Ballistics in MWO and this needs to be fixed. A mech that is energy based should be just as scary as a Jagger. Also in toning this down mechs would not as say heavies be even more scary than assaults in many cases.
Basically right now if you aren't bringing large caliber ballistics you are hurting you teams chance at winning. This is bad and they should be working on a fix for this.
Edited by Ryche, 06 November 2013 - 12:51 PM.