Jman5, on 26 November 2013 - 03:10 PM, said:
What I will say about ballistics is that there are some distressing advantages for ballistics that have me concerned.
1. Max range on ballistics are 3x the optimal range, but lasers have only 2x, while missiles immediately zero out right after optimal range. What I find in my games is that a lot of damage exchanges take place in this space between optimal range and max range. So in this area ballistics are doing more damage because their damage drop off is much more gradual and far reaching.
2. The heat build up of autocannons combined with the free 10 DHS on your engine make a lot of these builds too easy to make heat neutral. Many of these popular builds can fire continuously for over a minute. I'm not saying this is imbalanced, just worrisome how little impact the heat system has on so many ballistic mechs.
3. Weight/Slot size. I feel like this is more of a toss up than it seems at first glance. I think when you factor in the number of heatsinks required to be close to the heat values of the ballistic builds with similar DPS, it's close to a wash.
4. The way critical damage to items work give ballistics (and the PPC) a major advantage over lasers and missiles to a certain extent. It's exceptionally difficult to knock out the weapons of an exposed component with lasers because the way laser damage has those micro pulses. Each pulse has a chance to crit which means it will invariably spread to every other item in the component about equally. An AC/10 on the other hand will 1-hit KO a laser or heatsink regardless of how much buffering you do. So basically the one major disadvantage autocannons and missiles have (ammo explosion) you need autocannons yourself to realistically take advantage of that weakness. (Either that or grind through an atlas' entire leg armor/internals for a 10% chance to trigger an explosion on the off chance that there is even ammo in there)
5. The high performance competitive teams are overloading their loadouts with ballistic biased mechs. Highlanders, cataphracts, Shadowhawks. I was hestitant to even mention this, because it's hard for me to substantiate, but I feel like sometimes where there's smoke there is fire. There is obviously some non-obvious advantages to these builds that focus on autocannons or else some team would have come along by now and would be beating the snot out of them with a new meta. I play the Hunchback 4SP pretty religiously and I am overwhelmingly eclipsed in damage by decent pilots in ballistic jumpsniping shadowhawks. My personal opinion is that it's the max range disparity that is the largest issue. Bring autocannons down to 2x the range and things become less unfair.
Sorry for dumping this all here. I've been thinking about ballistics lately.
You are most likely talking about premade teams that drop in random pug matches. Those random puggers play purely on instinct with not much communication and virtually no use of terrain whatsoever.
Those games turn into brawls really quickly with often times very uneven battles. Careless groups run face first into the main bulk of enemy mechs. In those fights ballistic weapons are devastating.
But I have seen organized teams use multiple long range laser points in conjunction to great success.
Ac 20 and ac 10 need to get very close to do lethal damage.
I dropped with 3 stalkers all loaded with er lls and we were killing mech after mech at ranges around 800+ meters.
Lasers are incredibly accurate and, as ppl have mentioned here, don't require ammo. On mechs with good energy hardpoints they are an awesome weapon but you have to take advantage of what they offer.
And how effective they can be is not determined by observations about random pug games. Naturally everybody will use what is effective in random games. Those often turn into brawls so of course ppl will equip weapons with burst damage.
A lot of maps have great potential to use terrain very effectively. I rarely - if ever - see that though.
Lasers are great. And if they get buffed then I wouldnt do 1000 + dmg every other game with my stalker but 1500 or 2000. And that would be unbalanced.
Edited by oneda, 01 December 2013 - 08:10 AM.