MustrumRidcully and stjobe, I like that you're trying to improve scouting, but the direction you're taking almost look like a list of challenges/achievements...... it looks arcady, tbh. I'd prefer to come up with some tools, either modules or weapons, designed specifically for scouting.
Feetwet, on 06 November 2013 - 06:46 AM, said:
I would like to see the TAG laser stay invisible unless I am firing weapons or in night vision. Who cares if I have ECM, reached a spot undetected, and then found the enemy if I have a HUGE laser pointer back to my position.
Not reward related but needed for scouting...a way to mark the map with enemy position and count quickly. Maybe a snapshot function that has a cooldown like the weapons that will show every enemy in your visual cone on the map for a second. You can't use this for targeting but for info warfare.
Rhent, on 06 November 2013 - 06:53 AM, said:
Its pretty easy, its called Scout specific modules only usable for lights. Lets say there was an "Enhanced TAG" module for lights only that took TAG to 1,000M and gave a 15% damage bonus over existing TAG AND that 15% bonus damage went only to the light mech for damage, then there would be more of a benefit to playing lights. Basically they could TAG farther, be harder to target for counter TAG fire and the damage bonus they generate would not take away damage from the LRM boats themselves.
There we go. Adv. TAG in the module slot, invisible TAG that doesn't require a laser hardpoint.
Also I had this idea for a while, a module(or make it a BAP feature) that shares both your current target and your last target on C3 network, given that you still have LoS to your last target.
Here's another one, a module(or an extra piece of equipment) that marks the last known position of your target when you lose LoS on all teammates' HuD and map.
Edited by mike29tw, 06 November 2013 - 07:50 AM.