Cimarb, on 26 November 2013 - 08:38 AM, said:
That's not entirely true from what I've seen. We have dozens of posts on this but if you look carefully? It's the same people posting the same thing for the most part. Their thread dies off, gets moved, etc. so they pop up and post a "new" thread on the same old subject and start the "conversation" all over again.
I DO like the pinpoint. The ONLY exception (and I know at least ONE person out there will take this and run with it and say "See Sand finally agreed with us! but I digress) would be when a mech is moving at above 50% speed (IE what would be considered running in TT) then the gyro has a slightly harder time helping the targeting system track (which is still a far stretch for me since the computer would be capable of compensating for this just like real world jets moving at mach1 compensate for that kind of speed) enemy positions so just like in some other FPS when you're running your reticle and accuracy suffer a bit more than if you stop and pull your sights up. BUT I'd also let the gyro module reduce that as a bonus to that module