Heffay, on 15 November 2013 - 05:01 AM, said:
And yes, you are stating your theory (technically a hypothesis, but let's not quibble): MWO is failing, they don't know game design. Your observations are what are using to justify it. But witnesses are unreliable, and your interpretation of the events are suspect. You not liking the decisions they made doesn't mean they were the wrong decisions for the game.
No, again. Those are your words, not mine. I stated nothing about "failing". You really need to start actually reading things, rather then feeding them through your internal filters first.
I reject your premise that they are a "successful small company". Continued existence != successful.
This is also not about my personal like or dislike of decisions they choose to make. This is about the blatant stupidity of many decisions they make, which are obvious to anyone with a dab of common-sense, who doesn't interpret everything through their defensive filter.
Heffay, on 15 November 2013 - 05:01 AM, said:
They have admitted their version 1.0 and 1.5 UI can't support their vision, and have stated dozens of times that UI 2.0 is how they are going to fix that.
Their design decisions are apparently good enough to not roll back from the data they have internally (cash probably being a big data point on that), and their publisher agrees with them.
You are confusing game design decisions, for the longevity and quality of the game, with the "pie in the sky" short-term cash decisions, which tend to be all that bad executives and publishers care about.
Heffay, on 15 November 2013 - 05:01 AM, said:
Again, with the attempts to make things personal, and "all about Kunae".
Do you have that much difficulty separating your opinion from fact, that you are unable to look objectively at anything?
They continue to make objectively poor decisions, and are still extremely bad at engaging and communicating with their playerbase.
My personal opinion is that they need to get back on track quickly, or they need to fail quickly. The former so they can build this game into something that can retain and grow, or the latter so that some other company can pick up the IP and follow a better model.