...
The change was made with the desynch as a secondary consideration. The
primary consideration was making it an actual thought out decision between taking a Gauss Rifle vs taking an AC10 or AC20. One it did
SPECTACULARLY. How? Whereas before you would be silly to take a lower damage weapon with a lower range or a harder hitting weapon with only 1/3 the effective range in comparison to a weapon with one of the longest ranges in the game that generates no heat and works just as well in a snipe as it does in a brawl, they made it far more difficult to use effectively in a close ranged fight.
If the desynch was the only reason, they would have stopped at the projectile speed changes to both ERPPC/PPC and Gauss. Rolling the mouse buttons to fire both at the same time is far too easy to justify it by claiming it was for desynch purposes. I suggest you all read up on this thread over
here.
Gauss is not a snap shooting weapon anymore, nor is it an easy weapon to get used to. It is, however, still extremely effective and requires planning ahead and using your situational awareness. It is a weapon that requires you, as the user, to commit to using the weapon by following some simple rules:
1. Do not be the guy in the front.
2. Utilize friendly radar contacts to pre-aim shots.
3. Keep mental tabs (aka, situational awareness) on where the enemy is even if you do not have them on radar.
4. Use cover so that when you clear it, your shot is charged and ready to fire, before ducking back behind cover.
5. Avoid brawls if at all possible.
6. IT IS NOT A DPS WEAPON.
I want to stress number 6. Short of being forced into a knife fighting situation, a Gauss mech should not be exposing itself to a derpfest puncheachotheruntilonefallsdown style fight. Your purpose is to poke out just long enough to put 15 points of damage on a specific target location, then fade away before you can be effectively countered. This is not a DPS fight. This is a precision damage fight, and here you excel at. Do not play the same game your enemies want to play.
You have got to take your time, time your shots, and get ahead of the weapon. If you do, you will do just fine.
Note, however,
I do not feel Gauss is in a perfect spot yet. The timing on the charge up, charge hold, and weapon recharge period needs some timing, imo. 1 second is plenty of time to aim at what you want, but only
juuust barely so. It is also about the maximum amount of time you want to expose yourself, ideally.