Wispsy, on 09 November 2013 - 08:12 AM, said:
Silly question but you were not grouped with anybody except perhaps other new accounts right? I did not experience this on my new accounts unless I was grouped with people much higher. Not everybody was some drooling ***** but I saw quite a few trial mechs and lots of very inefficient custom mechs, not necessarily running into walls (very often) but not necessarily making the right or the smart decisions in regards to what was going on in the battle, with amazingly poor aim on almost everybody.
I find that strange as his experience doesn't match with mine at all. If his experience is true then why do I only see new players once in a dozen or two dozen games?
I get the desire for people to want to feel that the matchmaker is responsible, that if they're not winning it's not because they made a mistake or over-extended themselves or left cover or chased a kill or went right on Canyon or some other nub mistake. I get that.
It doesn't make it true.
Elo is pretty accurate and it's based off of how well the player influences matches to drive a win for their team. That's it. Not your ability to swoop in and grab the kills that your allies weakened before dying, not your ability to stay alive by avoiding combat until the very end, etc. In fact a lot of the behaviors that benefit KDR (playing very cautiously, nabbing the easy kills) actually drive win/loss DOWN - if you're not in 12mans or seriously competitive play then playing cautiously is probably shafting your teammates, especially when the other team plays aggressive. You're not drawing attention from anyone and this allows the other team to focus their fire on fewer potential targets, increasing the damage your teammates take as individuals and causing that cascade of failure where 2 or 3 people on a team get focused down and then they get rolled.
At this point though it's been debated here a lot. All the details are out there. The MM is designed to keep the game challenging and that's uncomfortable for some people. They don't want a challenge, they want to feel like they're a winner.
The problem of course is that in any system where that's actually challenge oriented and not just handed out not everyone appreciates the effort winning entails.