mekabuser, on 11 November 2013 - 07:18 AM, said:
CW , soup to nuts needs to be discussed till we are blue in the face as its implementation is literally the lynchpin to mwo's success.
At this point I think speculation is helpfull as it can be fertile ground for ideas.
One great idea in CW can make a huge difference.
I would like to see a whole section for this discussion , but for now this thread will do.
If anyone could chime in about how other mw titles , or other games enact their CW it would be great.
A foundation of sorts.
THats not to say pgi may do whatever they please , if the community has some coherent consensus it would help to ensure we get what we want.
Id say there are many pilots "waiting" to join a unit or group .
Just waiting for CW to materialize.
I know i am.
I dont have much experience in everything I said above, but I thought the MWLL planetary league had a fairly good dynamic about it. From forces allocated and what it took for the lines on the map to move.
They almost pulled it off with id say 200 odd pilots total.
With several hundred to several thousand, should be easy peasy.
The Battletech Universe league in mech3 used a tonnage balancing system that wieghted clan mechs as about 30-50% % heavier than IS mechs. Thus 2 madcat D's would drop vs 3 Orions in example.
Given that the entire reason for building mechs bigger than 20 tons is because they perform better, the concept that every mech from 20-100tons must be equally viable ala light/med/hvy in other shooter games is highly flawed. We see this now in the lack of mediums.
Mechs are chosen not just for tonnage but production value.
1. I would like to see gamemodes like "assault planet, skirmish, only light & medium mechs allowed", or "final capital assault, assaults, hvy, med, light for a total tonnage of X
2. ability to drop ton for ton vs other units, ie 400 tons of atlas vs 400 tons of hunchbacks, because the dropship holds X tons of mechs, not a # of mechs.
3. CW units will need 12 pilots to form. since it's obvious if you have 12 men on your roster you''ll probably never have all 12 on at the same time, PGI must be planning to have 4 mans from units drop with other allied units in 12 mans, which will not drop vs full 12 man premades. Thus even in the CW meta the current lances together drops will have a significant role - most likely much more numerous than the pure 12 man drops.
4. The current 12 man meta is heavily evolved from minmaxing the pinpoint & jumpjet mechanics which given PGI's track record for adding jumpshake is most likely not the future direction PGI wants to see the endgame at. Arty/air strike buffs already have allowed more options dealing with this meta.