ManusDei, on 10 November 2013 - 06:07 PM, said:
Apologize for the long rant but it needs to be said.
I prefer to play according to my style and not what the communist regime would like me to build. I've played in many organized groups and some are more organized than others. One common theme reappears over and over ...group leaders believe they can be the best clan, merc corp, group whatever by using meta builds in competitive 12 man drops. Square peg, round hole.
I think that one thing that must be noted here is that there really isn't any such thing as a "meta build". For any given configuration of a game, certain builds will be most effective. This is just the nature of any game. Part of what you seem to be describing is more aptly described as a "flavor of the month" build.
These are builds which happen to be effective in the given meta environment of the game, and thus become popular.
The difference I'm talking about here is subtle, but important.... Certain aspects of the fundamental game mechanics will favor certain types of builds, and certain types of tactics. This meta environment isn't something which you can change. It is what it is, based on how the game is made.
What can be changed is how you personally deal with that meta-environment. Certainly there may be multiple different options for making an effective build (assuming the game is well designed). Different tactics can potentially leverage different builds, and the result can potentially be equally effective.
However, there are certain things which must be considered in this regard:
- An organized team must be able to function coherently. That means that there must be some unified perspective in terms of tactics and strategy. This will, in turn, mean that a drop commander will have specific requirements for a given pilot. Now, back when we played competitively, there was a high degree of trust between our DC's and our pilots, so these requirements basically came down to a description of capabilities, and the specifics of the mech loadout were left up to the pilot... because everyone had competently developed mechs which could effectively fulfill the role they were required. But it must be accepted that if you are playing in an organized group, you can't just do whatever you want. Hopefully, what you want to do is in line with what the drop commander needs you to do... but no competent team is going to play in a serious match where they just say, "Hay guyz! Just do whatever feels right!" That's not organized play.
- The reason that certain builds become common is that they are in fact effective in the current meta environment. Likewise, certain builds are just trash. A good build won't make a bad pilot great, and a bad build won't make a great pilot bad.. but for any given pilot, no matter what his skills, certain aspects of the game's design will impose restrictions on the effectiveness of any particular mech design.
So, what we can then gather from this is that you you need to be able to effectively fill some particular role, and the better the team the more demanding they will be on how well you fulfill that role. You can't do whatever you want, and you can't take substandard configurations for a given role just because you think they are neat-o.
For instance, if you are being tasked with long range fire support, then you can't bring a bunch of short range weapons. Why? Because the drop commander is going to be leading the team in a particular way, and trying to force a particular fight. If the team is specifically trying to position itself for a long range engagement, and you can only operate at short range, then you are a detriment to the lance (assuming you are specifically being tasked as a close range support mech designed to hang back until needed).
Likewise, for any given role, certain builds are simply better than others. Now, even in its fairly unbalanced state, there tend to be multiple options for a given role, but there are also builds which are clearly bad. To demonstrate the point, we can look at a build decision which really has no subjective component; double heat sinks. In essentially every single case, if you are running single heat sinks your mech is straight up inferior compared to one running double heat sinks. There is no tradeoff component. It's just BAD.
There are various weapons in the game, and configurations of those weapons, which really do fall into the same category. They are simply BAD builds. An issue with this, once you get to that level of complexity, is that you start to get into evaluations which may have (or are at least perceived to have) more of a subjective component. The problem is, a lot of the time the idea that it's subjective stems entirely from ignorance on the part of the observer. They THINK that a given build is effective, but it's not, and can be effectively proven as such. Various weapons and builds fall into this category, and folks run them because they don't really understand the game to the degree where they can see how inferior those builds are. Often, they are misguided by focusing on incorrect metrics, or not really fully considering what is going on. For instance, an LBX 10 will result in high damage numbers... but it's mathematically an inferior weapon. You can clearly prove that it is going to be less effective at the only thing that matters, which is killing mechs. But many users continue to use them, because "they do well with them", failing to really do a full comparative analysis of those builds against other alternatives. We've even seen folks post videos that they believed showed them using LBX effectively, which actually clearly showed the inherent ineffectiveness of those weapons. They simply weren't noticing the right things.. For instance, they were killing targets in the video, but it was taking FOREVER to do so. To the extent that almost any alternative build would have killed the target sooner, and really the only reason they didn't die to the target was because the target was incompetent and running an even worse build.
So, the long and short of it is that no matter how hard you wish for a build to be effective, if wishes were horses then beggars would ride. There is an actual science to building mechs, and as a result some builds will be good and some will be bad.