Marmon Rzohr, on 05 January 2014 - 03:38 AM, said:
This is not so much a comment on the OP, I wanted to comment on the confusing attitude demonstrated in this thread.
Its because of a few things people refuse to learn about. This will be a very unpopular opinion in this thread I suppose.
-First, the power to skill ratio(as it is in MWO): Low Power/Low Skill weapons include either excessively splashy and/or lock-on weapons with many counters. This includes LBX, LRMs, Streaks, and such.
Then, there are high power/high skill weapons and this is where you find projectile weapons like gauss rifles, PPC, and Autocannons which are more pinpoint. Lasers are a great choice at any skill level because while they are hitscan, they can be either splashy or pinpoint depending on individual skill level.
-2nd, The Meta: (pulled from wikipedia).....describes an emergent methodology that is a subset of the basic strategy necessary to play the game at a high level.
-3rd, FPS-Z: First person shooters with complex movement and combat on the Z-Axis.
-4th and last, Traditional battletech builds/Bracket builds/Mix Builds just have not panned out as high level because soo much of their payload usually includes LRMs and SRMs. For every ton you put into LRMs, that is a ton of payload you may never be able to use.
Those four things put together is why (under the current balance) there are less than two dozen good mechs or so out of 70+.