Old MS Zone Players
#761
Posted 25 July 2013 - 05:34 PM
#762
Posted 25 July 2013 - 06:26 PM
Those were the days... Along with high packet loss and 500++ to 600++ ms latency.
However my game was X-wing Vs. Tie Fighter though.
#763
Posted 26 July 2013 - 04:32 AM
#764
Posted 26 July 2013 - 04:51 AM
#765
Posted 26 July 2013 - 08:51 AM
#766
Posted 26 July 2013 - 01:59 PM
#767
Posted 26 July 2013 - 05:01 PM
starmax, on 26 July 2013 - 08:51 AM, said:
Game launches are a no go unless there is a brilliant C++ hacker out there who wants to write a third party program that will work as an intermediary to sync drop and listens for the launch event from the lobby. I'm not a C++ programmer so this is out of my realm but if someone out there feels daring enought to help send me a PM and I will work to make this functional.
Right now mwolobby is a replica of the zone and a glorified chat lobby that could be more if I put some more time into it.
Edited by Tenbatsu, 26 July 2013 - 05:02 PM.
#768
Posted 26 July 2013 - 06:57 PM
#769
Posted 26 July 2013 - 07:19 PM
#770
Posted 26 July 2013 - 07:58 PM
#771
Posted 26 July 2013 - 08:17 PM
#772
Posted 03 August 2013 - 02:31 PM
#773
Posted 03 August 2013 - 02:48 PM
The idea was I'd join the team that fielded a pilot who could best me (I believe I stated - I want to join a team that could 'teach' me something).....then I lost to an aussie with +500 ping in a LBX boat!
Was not the plan as I was trying to join (spy) a specific team, which ofc I can't recall the name of...
Was a blast! Loved that game.
Now I'm lucky to get 1:1 K/D ratio...f*ck getting old
p.s. I also played that game 12+ hours a day....every day
#774
Posted 08 August 2013 - 09:17 AM
#776
Posted 13 August 2013 - 12:25 PM
Anyone remember me?
DeathBane or I had a few _Booger names for c5
#777
Posted 01 September 2013 - 07:34 AM
#778
Posted 15 September 2013 - 02:52 PM
#779
Posted 15 September 2013 - 05:17 PM
starmax, on 15 September 2013 - 02:52 PM, said:
What information released about 'launch' is about has already proven disappointing.
Veteran mechwarrior numbers across most teams/houses/clans is probably <50% their original strength now.
Things are not good...
#780
Posted 28 September 2013 - 07:48 PM
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