Odin, on 18 November 2013 - 07:15 AM, said:
Standing back?
Read my postings. Don't add your own schemes.
I'm not sure what "standing back" means or what it has to do with my post.
I did "read your postings." The line of thinking I'm trying to address comes directly from one of your "postings:"
Odin, on 18 November 2013 - 07:15 AM, said:
But no matter what, ending up as one of the top pilots of the drop, more often then not, doesn't seem to have any effect overall.
You either get shot out early, score a number of kills or help with lots of damage done, win or loss is not in your hand alone.
I think individually, your to small a part of it.
You're arguing that the individual's impact on the match outcome is so small that W/L is meaningless when calculating personal skill. I'm trying to explain to you that your performance factors into your Elo rating, by way of Ghogiel's example of non-performance, something that you accept. If we don't participate, ie. if we AFK, we negatively impact our team. Logically, the opposite must be true. Therefore, W/L does indeed reflect personal skill. I'm not "adding my own schemes."
Joseph Mallan, on 18 November 2013 - 07:18 AM, said:
How is MY performance based on a stat that is only 8% of my doing? If my 8%, kills 4 and delivers 600+ damage and loses v my doing 26 damage and wins Why should my Elo suffer from a team's loss or victory? If I win cause the team picked up my slack Is it right I get bumped up in Elo? If I lose and put in a spectacular game, should I get lowered because the team failed to pull their weight? W/L is not the correct way to judge individual performance
Yes, that's an issue. Sometimes, we're going to have spectacular games, and our Elo doesn't leap to reflect that. Sometimes, we're going to have crappy games, and despite this, our team wins and we get the Elo boost anyway. Nobody is arguing that Elo is perfect. But on average, these things should work themselves out. If you consistently have games like the one you describe, you're going to be an asset to your team, and you'll help them to win, which will increase your Elo rating. Will it happen every time you get 4 kills? Maybe not. Will it happen often enough that those 4 kill games will usually lead to an increased Elo? Definitely.
On average, yes, there are situations where our personal contribution goes unnoticed, and our team loses despite our Herculean efforts. But I think, Joe Mallan, that if you charted your 4-kill games, you end up winning FAR more of them than you lose, and so that performance is indeed reflected in your Elo.
Like I've been saying, though, it's not perfect, but neither would be basing your Elo on kills/damage/etc, as FrDrake points out with the capping example! We have to go for the one statistic that kills, caps, and everything else becomes a part of, and that's whether the team wins or loses. And while you might only play a small role in that, you most certainly play a role. The fact that you're role is small (ie the 8% we're talking about) means that it will take longer for Elo to give us a true representation of skill, but it also means, from my perspective, at least, that given enough games and enough time, Elo is as good a tool as any other for measuring player skill.
Whether the matchmaker uses it properly or whether the matchmaker needs tweaking, those are another issue
Edited by FerretGR, 18 November 2013 - 10:00 AM.