Make Kill Assists A Stat Displayed In The Profile
#1
Posted 11 November 2013 - 08:23 PM
I *LOVE* checking out my stats. I enjoy working for the K/D, although not in a fission of QQ'ing for "kill steals", or chasing zombied mechs when threats are around. Nor do I mind putting up some 700+ damage and getting 10 assists 0 kills. But wouldn't it be nice to have assists as a stat?
#2
Posted 11 November 2013 - 10:57 PM
#3
Posted 12 November 2013 - 07:10 AM
#4
Posted 12 November 2013 - 12:06 PM
#5
Posted 12 November 2013 - 12:40 PM
Bront, on 12 November 2013 - 12:06 PM, said:
Precisely, both can be got with as little as 1 point of damage. So showing one and not the other is a bit silly. I think in the end, a combination of K/D, A/D, and average damage/match give you a good idea of your abilities.
#6
Posted 12 November 2013 - 12:40 PM
I'd love to see it.
#7
Posted 12 November 2013 - 02:00 PM
CapperDeluxe, on 12 November 2013 - 07:10 AM, said:
Yeah, on one hand an assist would be nice, but it would be better if there was some kind of floor to qualify for an assist. So 10% or more of the damage require to kill that mech. So if everyone's a really good shot and take down an Atlas by only doing 50 points of damage to a side torso, it would only take 5 points to qualify for an assist.
But if it took 300 points of damage to kill that Atlas, the one MG shot you put on the legs at the beginning of the scrum wouldn't count.
Also: please implement this idea AFTER I grind out my Locusts, plskthx.
#8
Posted 13 November 2013 - 12:48 PM
#9
Posted 02 December 2013 - 05:32 PM
This is why you get that last mech alive running away from the fight and hiding at the end of the match.
#10
Posted 03 December 2013 - 08:19 AM
#11
Posted 03 December 2013 - 08:52 AM
Here is my evidence from November 2012:
http://mwomercs.com/...ost__p__1474437
#12
Posted 03 December 2013 - 09:15 AM
zazz0000, on 11 November 2013 - 08:23 PM, said:
I *LOVE* checking out my stats. I enjoy working for the K/D, although not in a fission of QQ'ing for "kill steals", or chasing zombied mechs when threats are around. Nor do I mind putting up some 700+ damage and getting 10 assists 0 kills. But wouldn't it be nice to have assists as a stat?
Completely on board with this!
#13
Posted 12 December 2013 - 05:17 AM
Mordynak, on 02 December 2013 - 05:32 PM, said:
This is why you get that last mech alive running away from the fight and hiding at the end of the match.
This.
K/D spread isn't worth spit. This is a teamwork game, stop worry about your own worthless stats and worry about your team more.
#14
Posted 16 December 2013 - 04:53 AM
zazz0000, on 11 November 2013 - 08:23 PM, said:
I *LOVE* checking out my stats. I enjoy working for the K/D, although not in a fission of QQ'ing for "kill steals", or chasing zombied mechs when threats are around. Nor do I mind putting up some 700+ damage and getting 10 assists 0 kills. But wouldn't it be nice to have assists as a stat?
100% agree. Should have been in since the get go.
#15
Posted 18 February 2014 - 08:15 AM
#16
Posted 25 February 2014 - 07:55 AM
#17
Posted 25 February 2014 - 08:08 AM
But ideally an API database system developed to have access to all personal stats including drop factors and details. This with the potential of combining access to data based on user configurable permissions so that they can be applied at a Macro level. E.g. Organisational summary data due to associations.
#18
Posted 25 February 2014 - 08:10 AM
Then a new stat should be created for the player that lands the killing shot.
So basically you'd have Kills, Assists and Kill Shots. Then coupled with Damage Done and Accuracy, you'd have a better overall idea of the player's combat proficiency and play style.
#19
Posted 20 March 2014 - 09:28 AM
#20
Posted 06 May 2014 - 07:17 AM
While the matchmaker may or may not take assists into consideration, I would like to know for personnel reasons if nothing else.
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