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Hit Indicator Rework


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#1 Hex Pallett

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Posted 12 November 2013 - 01:17 PM

The hit indicator needs some work. Currently when you hit someone your crosshair goes red and slowly dims out into regular yellow. IMO it should be a flash of read when your weapons hits and immediately goes back to yellow (the obvious exception is lasers and TAG). I think most of us would welcome the responsiveness.

#2 Blue Boutique

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Posted 12 November 2013 - 02:03 PM

The HUD needs to change color as current yellow is hard to read in the current environment.

#3 Kunae

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Posted 12 November 2013 - 02:08 PM

All HUD elements need to be customizable. Shape, size, color, line thickness, positioning, all of it.

#4 Auzen

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Posted 12 November 2013 - 02:54 PM

I think they should have old Batman TV show style notifications when you hit a target.

#5 A banana in the tailpipe

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Posted 12 November 2013 - 02:57 PM

View PostAuzen, on 12 November 2013 - 02:54 PM, said:

I think they should have old Batman TV show style notifications when you hit a target.


Mechs also need to come equipped with unique sound boards we can assign to alt-keys and spam for hilarity.

#6 GalaxyBluestar

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Posted 12 November 2013 - 03:34 PM

View PostAuzen, on 12 November 2013 - 02:54 PM, said:

I think they should have old Batman TV show style notifications when you hit a target.


Posted Image

Posted Image

#7 Bront

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Posted 12 November 2013 - 03:40 PM

I would prefer the doll armor start at green and shift though yellow to red. Currently the orange to yellow to red is wonky.

#8 Demerzel

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Posted 12 November 2013 - 03:40 PM

I would pay MC for a kapow to appear every time I hit.

#9 OneEyed Jack

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Posted 13 November 2013 - 12:59 AM

But it has the downside of freezing your screen for a couple seconds....

Edited by OneEyed Jack, 13 November 2013 - 12:59 AM.


#10 Troutmonkey

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Posted 13 November 2013 - 04:54 AM

UI needs a major overhual, especially for compass markers. However from what I've seen UI 2.0 only address issues in the MechBay...





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