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weapon selection


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#21 Clan Warrior

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Posted 20 June 2012 - 07:59 PM

View PostNoth, on 20 June 2012 - 07:46 PM, said:


If you watch the extra credit about micro transactions you'll see what they are aiming at with what you can buy with money. Money is used to speed things up, but you'll be able to get most nthings without the money. The founders mechs are the exact same as the prime variants of teh non founders mechs outside of paint job and the c-bill booster on it.

Look at Riot, the only things you cannot get from just playing are skins and the boosts. You however cannot buy runes (which change the game). I imagine something similar to this model and not teh WoT model with gold ammo, gold consumables, both of which being superior to anything you can get from just playing.


You just answered my question people will pay for whatever but they going to have to pay for something. That something will have to be profitable too.

Whichever way they go they can't have it for free and they can just survive. They need to make profits so they can progress with the company and the game.

Some people going to have to pay for something to keep this game going. BT is vast universe they just scratched the surface with what they have or even plan they need lots of money to make this game great.

And you think that some redundant items going to pay for it. C-store in F2P games is the heart income bringer.

No runes here or magical powers. What they going to sell will no doubt be mechs, weapons, etc.

PS. Hypothetically speaking how many people who got Founders wouldn't want to buy unique c-store Kodiak

Edited by Clan Warrior, 20 June 2012 - 08:01 PM.


#22 Arbhall Sommers

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Posted 20 June 2012 - 08:09 PM

Depends on whether or not i know i have a team and the general make up of their mechs. If i know im needed in a support role, ill arm accordingly.
Plus it also depends on my mood, sometimes i love a good chase to get my 4x SRM-6' s into the perfect range. Or random bush fires.:)

#23 Noth

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Posted 20 June 2012 - 08:10 PM

View PostClan Warrior, on 20 June 2012 - 07:59 PM, said:


You just answered my question people will pay for whatever but they going to have to pay for something. That something will have to be profitable too.

Whichever way they go they can't have it for free and they can just survive. They need to make profits so they can progress with the company and the game.

Some people going to have to pay for something to keep this game going. BT is vast universe they just scratched the surface with what they have or even plan they need lots of money to make this game great.

And you think that some redundant items going to pay for it. C-store in F2P games is the heart income bringer.

No runes here or magical powers. What they going to sell will no doubt be mechs, weapons, etc.

PS. Hypothetically speaking how many people who got Founders wouldn't want to buy unique c-store Kodiak


They will sell skins, subscription, and premium mechs which will likely just be prime variants similar to the founders mechs, and boosts.

#24 Project_Mercy

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Posted 20 June 2012 - 08:13 PM

If you want one weapon that does everything, it's probably the AC/5. Good range. Large ammo stores, decent damage, low heat.

You probably won't see a huge number of them.

In practice, a lot of people favor the PPC. Then again, they're used to playing with clan ER PPCs and don't realize how crappy old school IS PPCs are (or, at least are supposed to be. Who knows how they were implemented in MWO).

#25 zencynic

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Posted 20 June 2012 - 08:16 PM

View PostShadowscythe, on 16 June 2012 - 03:49 PM, said:

I'm not really a close in type of fighter so I pretty much stick with small/medium pulse lasers for close in BattleTech TableTop,
Unless of course I am using a nightsky (which has pulse lasers) or something else with a hatchet :) (and most of BT TT melee isn't in game)

Axeman is one of my favorites. Not because it is particularly good, but because of the conversation that must have happened for it to exist. Someone saw the Hatchetman and said "Yes, yes, give me more of that!"

#26 Twisted Power

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Posted 20 June 2012 - 08:17 PM

The best long range weapon that is good at close range? I would say a fast mech is the best weapon in both cases :-P

If you want all around weapons then you should not focus on long range combat. You should put yourself in a faster more maneuverable mech with good medium range combat. This will allow you to close the long range gap, and do more damage once in range, with less heat buildup from long range energy weapons or less expensive ammo consumption.

If what they are saying is true about LRM's ripping apart an atlas then you have to assume it is because an atlas is slow and can be kited and los'ed. Why would not all mechs then be owned by LRM's? That is because they are faster and can get in closer and can apply more effective damage.

The medium laser is a really efficient laser. If you have a few of those, with a specialty weapon like AC20 or LBX or maybe even some LRM's of your own. Then your sustained damage can be from your lasers in a fight while your situational damage comes from w/e other special type of weapon you choose.

What will change your play style will be the other weapon that is not the laser. If it is also a medium or short range weapon then you will use it in place of the medium lasers when your mech needs to cooldown. If it is a long range weapon you will fire them as you try and distance yourself away so you can use your long range weapons again.

If you decide to go all medium or medium and small range lasers then you will get in and unload untill your heat gets up too much then run away and hide and cooldown and then sneak back in. Basically hit and run tactics.

But if you get 2-4 medium lasers and add some spice of your own style to it all on a faster mech you will be set.

#27 Clan Warrior

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Posted 20 June 2012 - 08:25 PM

I'm sure MWO will allow to do many cool builds but one thing to keep in mind is STAYING COOL is staying alive. Once you drop on a planet with high ambient temperature. Your energy weapons going to generate so much heat that it will probably kill you first.

My rule for doing build with previous MW multiplayer games was always keeping heat as low as possible so I could rather fire more often than having more dps but fire much, much less. More chance for critical hit if you can fire more often. Also you're more offensive than defensive by not overheating your mech.

#28 Arbhall Sommers

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Posted 20 June 2012 - 08:26 PM

It will get to be loads of fun in a year or so, when all the lovely specialty missile ammo begins trickling through the ranks. Taking an LRM of any size could let one medium or even a light mech, set out a decent mine field. Given a few rounds with smaller launchers, of course.

But as to the OP's question. My fave in any era and faction is the medium laser.

#29 Project_Mercy

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Posted 20 June 2012 - 08:28 PM

In TT it's difficult to LRM an Atlas because of the damage spread. Damage is split into 5-dam chunks, and gets randomized over the whole mech (baring cover). So, at the end of the day, you just end up blowing all your ammo hoping for a couple head shots. I expect, given the missile spread in the videos, similar things are happening here. LRM-20 ammo goes REALLY fast.

LRMs are pretty handy, but they also have a pile of weaknesses. As pointed out, they're mostly useful as a way to provide some pressure and potentially suppression.

#30 Shadowscythe

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Posted 20 June 2012 - 08:41 PM

View PostClan Warrior, on 20 June 2012 - 08:25 PM, said:

I'm sure MWO will allow to do many cool builds but one thing to keep in mind is STAYING COOL is staying alive. Once you drop on a planet with high ambient temperature. Your energy weapons going to generate so much heat that it will probably kill you first.

My rule for doing build with previous MW multiplayer games was always keeping heat as low as possible so I could rather fire more often than having more dps but fire much, much less. More chance for critical hit if you can fire more often. Also you're more offensive than defensive by not overheating your mech.


This will be a major thing for me when I build a mech also....

Take a default jenner that has 4 ML and a SRM4....that is making more heat then you are able to take down with 10 heatsinks (at least in BT TT) just see the lightweight vid if you haven't seen it.
Specially since you are shooting them more often then 10 seconds (that is assuming heatsink work off of some 10 second based formula close to BT TT)...

Just think how often he didn't shoot because of the heat he had...That isn't efficient.

which is also a reason I like gauss rifles...but they just weigh SO much, :) but that is part of the balance

Unfortunately I can't make a hollander out of the default jenner.. No balistic slot :)

Edited by Shadowscythe, 20 June 2012 - 08:51 PM.


#31 Griffinhawk

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Posted 20 June 2012 - 09:14 PM

I'm really curious at how effective the pulse lasers are going to be. In TT they were nice because of the to-hit bonus they give. In MW3 you could do ok in the campaign with them, but when you hit the online league, they sucked. I remember my tryout to get into a unit. I took out one of my favorite mechs, the Mad Dog (Vulture) with some pulse large lasers. ugh.. it was torture, but they were impressed because I actually managed to kill someone with them. :)

#32 KageRyuu

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Posted 20 June 2012 - 09:36 PM

Clan Warrior, Noth, take your **** else where, this thread is not about F2P game store models or what you think F2P means, it's about helping a newbie decide on what weapons are most effective in the long range and short range brackets.


As for you Griffinhawk, if you'll actually read my post again instead of skimming over it I never said only newbs use LRMs or that LRMs are useless, I stated "most newbs prefer LRMs because they're effectively fire and forget" which the OP clearly is at his own admission (a newb as in new to the franchise), and then "LRMs? Good luck using them in close." espousing their less than effective use in short range combat. Which you yourself go on to say. So in the future actually read what your responding to it's just insulting otherwise.


As for Pulse Lasers, hopefully they'll have them with a much quicker recharge and a flickering beam with slightly higher damage per second on account that they can't program an accuracy boost which is prevalent in the TT and have opted to have normal lasers project a beam for a second or two.

Edited by KageRyuu, 20 June 2012 - 09:39 PM.


#33 Laurenz Tonnemacher

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Posted 20 June 2012 - 09:44 PM

simple


I always liked running with a Guass Rifle or 2 and then backed by med and heavy lasers.

Gauss does the same damage from close to far and the meds to good in close to med distance and the long do well from close to long as well.. *i like them for sniping with so I do not waste ammo of the Gauss

#34 Clan Warrior

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Posted 20 June 2012 - 09:50 PM

View PostKageRyuu, on 20 June 2012 - 09:36 PM, said:

Clan Warrior, Noth, take your **** else where, this thread is not about F2P game store models or what you think F2P means, it's about helping a newbie decide on what weapons are most effective in the long range and short range brackets.


If you did read all my posts here you would know what I'm talking about. Other than that heard of anger managment or should I say you mad bro? <_<

Edited by Clan Warrior, 20 June 2012 - 10:04 PM.






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