

Teamkill Griefing Should Be Punished Harder
#1
Posted 07 November 2013 - 08:08 PM
I can't think of how this would be abused if implemented properly, it would only discourage people from being stupid and ruining the match for their whole team and frankly the minor penalty in place now just isn't enough to stop this.
#2
Posted 08 November 2013 - 12:21 AM
Because, you see, it's difficult to explain to players why their penalty is higher "this time" while it was much lower "previous time", or when and how killing a teamkiller would result in little/no penalty. Yet, a simple c-bill penalty for friendly damage dealt, - fixed amount per point of damage, - can be made self-explanatory in the match-results screen, much similar to c-bill bonus for damage-done total.
Edited by FinsT, 08 November 2013 - 12:22 AM.
#3
Posted 08 November 2013 - 12:23 AM
FinsT, on 08 November 2013 - 12:21 AM, said:
FTFY. Friendly fire happens in a battle. The main issue is with shots before the battle actually commences -- and those should be punished severely.
Edited by Modo44, 08 November 2013 - 12:24 AM.
#4
Posted 08 November 2013 - 12:27 AM
it happens accidently, that means it doesn´t happen very often, so i could live with that.
if it happens enough so that those cb bother you, then be more careful

Edited by Alex Warden, 08 November 2013 - 12:28 AM.
#5
Posted 08 November 2013 - 12:30 AM
Another idea is damage is reflected back to the attacker by a factor of two. That way it counts as a suicide if they die and they get nothing.
#6
Posted 08 November 2013 - 12:45 AM
Modo44, on 08 November 2013 - 12:23 AM, said:
but every point of friendly damage has to count. every shot that hit a friend happens because of to trigger happy persons - i get seldom killed by those idiots that want to kill the enemy faster - but often my back is open or i have lost components because of bad fire diczipline.
next to that people will stop hiding after each other ...and try to move a little bit more
#7
Posted 08 November 2013 - 12:54 AM
#8
Posted 08 November 2013 - 01:06 AM
i am pretty sure that such a mechanic (let´s assume it works and people start to aim and position more carefully) would also take alot of speed out of the game - and i´m saying this in a good sense

additionally a teamkill could also negate one statistical enemy kill

Edited by Alex Warden, 08 November 2013 - 01:12 AM.
#9
Posted 08 November 2013 - 02:43 AM
For harder punishments on intentional teamkills, report the players who did it to support.
This thread will tell you more.
#10
Posted 08 November 2013 - 04:06 AM
#11
Posted 08 November 2013 - 04:17 AM
Pjwned, on 07 November 2013 - 08:08 PM, said:
I can't think of how this would be abused if implemented properly, it would only discourage people from being stupid and ruining the match for their whole team and frankly the minor penalty in place now just isn't enough to stop this.
Greifers don't care about the loss of money or XP. It's the perverse pleasure. Just like my TKing a Team Killer. It is the price for doing the right thing.
#12
Posted 08 November 2013 - 04:18 AM
In this case, I see no semblance of logic. It doesn't make sense on any level to let people get away with FF and TK like they do now.
#13
Posted 08 November 2013 - 04:24 AM
#14
Posted 08 November 2013 - 05:11 AM
Stygian Steel, on 08 November 2013 - 04:24 AM, said:
Yes it should be this way. A fine for making such a grave mistake.
Maybe with they can add a "button" were you are able to take 50% of the fine - because you did a mistake too
However those mistakes wouldn't happen - if there would be any kind of in game communication
a warning or blip that he is about to fire at your target - and the chance for you to get out of the line of fire.
However he shouldn't have fired into that fight - not when it is not 100% clear that you are able to hit the target. So yes he should get a fine for that team kill - even when he has to pay c-biss after the game
Edited by Karl Streiger, 08 November 2013 - 05:12 AM.
#15
Posted 08 November 2013 - 05:16 AM
After 1-3 minutes friendly fire should not be punished or at least not so hard: dmg*100 c-bill or something in this range.
Edited by fandre, 08 November 2013 - 05:19 AM.
#16
Posted 08 November 2013 - 08:52 AM
#17
Posted 08 November 2013 - 09:08 AM
Example:
For the first 60 seconds of a match any friendly fire damage gets taken by the shooter's mech instead of their target. This would also cut down on the number of highly intelligent players who decide to "test" their weapons in between the blob of friendlies moving out of the spawn at the beginning of the match as opposed to, ya know, testing them out in the testing grounds.
#18
Posted 08 November 2013 - 09:59 AM
So, increased penalty for TK? Sure. Penalty by amount of damage? Can't really get behind that.
#19
Posted 08 November 2013 - 01:52 PM
Or how about a more common situation. Lots of players like to facetank at point blank...walking in-front of everyone else's fire on a targeted mech. Should we all be penalized for player-x's stupidity?
Not so easy to deal with without someone getting hurt.
#20
Posted 08 November 2013 - 03:49 PM
FFing in battle happens if I ff on accident I will apologize. In heat of combat I tend to be a brawler I like to keep within 200m range if I can. If i'm in a light I have to be all dodgy or I get ripped to shreads and sometimes I might accidently strike a friendly with fast movement with medium lasers I will apologize when I'm not getting shot at by enemies. Though not everyone is forgiving though I will apologize if I hit a team member on accident. So I will say up front in advance my ff is never on purpose it is on accident so I apologize in advance if I have hit you.
Edited by Zarla, 08 November 2013 - 04:46 PM.
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