Jump to content

Teamkill Griefing Should Be Punished Harder


30 replies to this topic

#1 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 07 November 2013 - 08:08 PM

If you get a teamkill within the first minute or so of a match you should get an additional penalty of at least 25,000 c-bills and preferably something like 50,000 c-bills. This would make it so if somebody feels like being a tool they'll suffer a much greater penalty than somebody who accidentally got a teamkill, which should still be a penalty but not nearly as much as for the griefer. Also, a rapidly increasing penalty for friendly fire past a certain threshold (17 damage or so on a particular match with a slightly higher global total, say 25) since there's almost no legitimate reason to score enough team damage to strip a good chunk of somebody's armor off. Lastly, I would suggest that if somebody racks up enough friendly fire then there's no penalty for teamkilling them, so if somebody feels like griefing and sticking around to grief more then a teammate wouldn't suffer a massive penalty for dealing with it.

I can't think of how this would be abused if implemented properly, it would only discourage people from being stupid and ruining the match for their whole team and frankly the minor penalty in place now just isn't enough to stop this.

#2 FinsT

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 241 posts

Posted 08 November 2013 - 12:21 AM

Why so complex, though. Me, i'd make it quite very simple: fixed C-bill penalty for every point of friendly damage. The precise amount is to be balanced, of course, to remain overall negligible for players who only hit friendlies accidentally, - but very punishing for players who teamkill people at their own base (since they have to inflict much damage to get through the armor of yet-unhurt friendlies).

Because, you see, it's difficult to explain to players why their penalty is higher "this time" while it was much lower "previous time", or when and how killing a teamkiller would result in little/no penalty. Yet, a simple c-bill penalty for friendly damage dealt, - fixed amount per point of damage, - can be made self-explanatory in the match-results screen, much similar to c-bill bonus for damage-done total.

Edited by FinsT, 08 November 2013 - 12:22 AM.


#3 Modo44

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,559 posts

Posted 08 November 2013 - 12:23 AM

View PostFinsT, on 08 November 2013 - 12:21 AM, said:

Why so complex, though. Me, i'd make it quite very simple: fixed C-bill penalty for every point of friendly damage before any shots are received from any enemy.

FTFY. Friendly fire happens in a battle. The main issue is with shots before the battle actually commences -- and those should be punished severely.

Edited by Modo44, 08 November 2013 - 12:24 AM.


#4 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 08 November 2013 - 12:27 AM

they should simply raise the penalty by 10X, that´d be enough (from 1k up to 10k, miright?)

it happens accidently, that means it doesn´t happen very often, so i could live with that.

if it happens enough so that those cb bother you, then be more careful :)

Edited by Alex Warden, 08 November 2013 - 12:28 AM.


#5 Hexenhammer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,729 posts
  • LocationKAETETôã

Posted 08 November 2013 - 12:30 AM

I suggested a 10,000 CBill penalty per other of damage done yo a friendly at the start of a match along time ago. Small laser? 3o,ooo. gauss round? 15o,ooo.

Another idea is damage is reflected back to the attacker by a factor of two. That way it counts as a suicide if they die and they get nothing.

#6 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 08 November 2013 - 12:45 AM

View PostModo44, on 08 November 2013 - 12:23 AM, said:

FTFY. Friendly fire happens in a battle. The main issue is with shots before the battle actually commences -- and those should be punished severely.

but every point of friendly damage has to count. every shot that hit a friend happens because of to trigger happy persons - i get seldom killed by those idiots that want to kill the enemy faster - but often my back is open or i have lost components because of bad fire diczipline.

next to that people will stop hiding after each other ...and try to move a little bit more

#7 Modo44

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,559 posts

Posted 08 November 2013 - 12:54 AM

I proposed a match timeout (no match for you for 5 minutes, doubling with each early friendly fire incident, reset ever other day) a while ago, but that was too harsh, apparently.

#8 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 08 November 2013 - 01:06 AM

or they could simply offset the dmg-dealt income with the teamdamage-dealt values and make teamdamage count equally or even way higher. that way all the 800dmg you dealt will produce a significantly lower income the more teammates you shot. honestly, i like this idea.

i am pretty sure that such a mechanic (let´s assume it works and people start to aim and position more carefully) would also take alot of speed out of the game - and i´m saying this in a good sense :)

additionally a teamkill could also negate one statistical enemy kill :rolleyes:

Edited by Alex Warden, 08 November 2013 - 01:12 AM.


#9 Egomane

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,163 posts

Posted 08 November 2013 - 02:43 AM

The fine on accidental teamkills is fine.

For harder punishments on intentional teamkills, report the players who did it to support.
This thread will tell you more.

#10 -Natural Selection-

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,631 posts
  • Locationdirty south

Posted 08 November 2013 - 04:06 AM

More than 20 damage dealt to team mate before an enemy is engaged by any team mates results in zero round rewards.

#11 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 08 November 2013 - 04:17 AM

View PostPjwned, on 07 November 2013 - 08:08 PM, said:

If you get a teamkill within the first minute or so of a match you should get an additional penalty of at least 25,000 c-bills and preferably something like 50,000 c-bills. This would make it so if somebody feels like being a tool they'll suffer a much greater penalty than somebody who accidentally got a teamkill, which should still be a penalty but not nearly as much as for the griefer. Also, a rapidly increasing penalty for friendly fire past a certain threshold (17 damage or so on a particular match with a slightly higher global total, say 25) since there's almost no legitimate reason to score enough team damage to strip a good chunk of somebody's armor off. Lastly, I would suggest that if somebody racks up enough friendly fire then there's no penalty for teamkilling them, so if somebody feels like griefing and sticking around to grief more then a teammate wouldn't suffer a massive penalty for dealing with it.

I can't think of how this would be abused if implemented properly, it would only discourage people from being stupid and ruining the match for their whole team and frankly the minor penalty in place now just isn't enough to stop this.

Greifers don't care about the loss of money or XP. It's the perverse pleasure. Just like my TKing a Team Killer. It is the price for doing the right thing.

#12 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 08 November 2013 - 04:18 AM

It's absolutely mind-boggling that PGI has done so little to deal with FF and TKs. PGI's often makes bad decisions (and good ones, for the record), but I'm usually able to see some kind of flawed logic behind their decision, or at least a very sound and cynical logic, in the cases where it profits PGI and not the players.

In this case, I see no semblance of logic. It doesn't make sense on any level to let people get away with FF and TK like they do now.

#13 Stygian Steel

    Member

  • PipPipPipPipPipPip
  • 238 posts
  • Facebook: Link
  • Locationohio

Posted 08 November 2013 - 04:24 AM

i was chasing a scout in my raven that ran through our lines, and while i was chasing him one of my team mates with duel guass fired a salvo at the enemy light, he missed and ripped open my cockpit, BAM one shotted me(this was right at the start of the match, less than 3 minutes had passed), it was an accident, i didn;t get mad but he was quite upset, i laughed it off and told him not to worry about it your proposed penalties would have tanked whatever cash he would have gained almost completely, what i'm saying is **** happens, BUT i do agree that intentional team killers are scumbags but having universal penalties like these will hurt more honest people than it will the tk'ers. the best thing to do is report em send a support ticket and take a screen shot if you can, they really do look into that sort of thing

#14 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 08 November 2013 - 05:11 AM

View PostStygian Steel, on 08 November 2013 - 04:24 AM, said:

i was chasing a scout in my raven that ran through our lines, and while i was chasing him one of my team mates with duel guass fired a salvo at the enemy light, he missed and ripped open my cockpit, BAM one shotted me(this was right at the start of the match, less than 3 minutes had passed), it was an accident, i didn;t get mad but he was quite upset, i laughed it off and told him not to worry about it your proposed penalties would have tanked whatever cash he would have gained almost completely, what i'm saying is **** happens,

Yes it should be this way. A fine for making such a grave mistake.
Maybe with they can add a "button" were you are able to take 50% of the fine - because you did a mistake too

However those mistakes wouldn't happen - if there would be any kind of in game communication
a warning or blip that he is about to fire at your target - and the chance for you to get out of the line of fire.

However he shouldn't have fired into that fight - not when it is not 100% clear that you are able to hit the target. So yes he should get a fine for that team kill - even when he has to pay c-biss after the game

Edited by Karl Streiger, 08 November 2013 - 05:12 AM.


#15 fandre

    Member

  • PipPipPipPipPipPip
  • 218 posts

Posted 08 November 2013 - 05:16 AM

I would prefer a system in which damaging friendly units in the first 1-3 minutes is punished by an increased waiting timebetween matches, increasing with the dmg dealt (1 dmg -> 30sec). Maybe starting with 10min then adding dmg*30sec. There should be a minimum dmg for example of 10 before punishment.

After 1-3 minutes friendly fire should not be punished or at least not so hard: dmg*100 c-bill or something in this range.

Edited by fandre, 08 November 2013 - 05:19 AM.


#16 Stygian Steel

    Member

  • PipPipPipPipPipPip
  • 238 posts
  • Facebook: Link
  • Locationohio

Posted 08 November 2013 - 08:52 AM

yeah like i said though he felt really bad about shooting me, there was another time i think it was back in CB when a teamate fired a single guass (i noticed the pattern as well lol ) into an enemy killing him but the round ripped through his already red CT and blasted me in my red CT (we were both circle straffing him when this happened ) which technically resulted in a double kill just i happened to be on his team lol

#17 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 08 November 2013 - 09:08 AM

What they should have done, in my opinion, is have it set so that teamkills & friendly fire damage in general bounce back to the offending party for the first xx amount of seconds in a match.

Example:

For the first 60 seconds of a match any friendly fire damage gets taken by the shooter's mech instead of their target. This would also cut down on the number of highly intelligent players who decide to "test" their weapons in between the blob of friendlies moving out of the spawn at the beginning of the match as opposed to, ya know, testing them out in the testing grounds.

#18 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 08 November 2013 - 09:59 AM

While I have no problem with upping the TK penalty, what a lot of folks are failing to remember is that there is a lot of accidental friendly fire caused by friendlies (especially lights) zipping in and out of combat. Why should you be punished because a friendly jumped into the line of fire? Hell, I've blown off Streaks at an enemy and watched a friendly walk right in front of them so he could face-hug the guy, and that friendly took a full spread of Streaks to his back. Wasn't my fault, I fired a smart weapon and a guy on my team decided he wanted the kill so badly that he'd take hits for the enemy. What about LRMs that were in flight when an enemy drops? SHould someone be penalized because a friendly walked over the wreckage just as the salvo arrived?

So, increased penalty for TK? Sure. Penalty by amount of damage? Can't really get behind that.

#19 Aiden Skye

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander II
  • Galaxy Commander II
  • 1,364 posts
  • LocationThe Rock

Posted 08 November 2013 - 01:52 PM

So what if I see someone on a Team-killing rampage and proceed to take him down before he causes more havoc. The players in the right get penalized too.

Or how about a more common situation. Lots of players like to facetank at point blank...walking in-front of everyone else's fire on a targeted mech. Should we all be penalized for player-x's stupidity?

Not so easy to deal with without someone getting hurt.

#20 Zarlaren

    Member

  • PipPipPipPipPipPip
  • 334 posts
  • LocationRoseburg

Posted 08 November 2013 - 03:49 PM

There needs to be a 20 second weapons lock after booting up to prevent premature firing at start. Last match I took heavy rear damage and one locust died and another light died and crippled all the team members with critical damage and gave the enemy a stomp advantage this needs to stop and real soon. I can understand ff on accident on battle but not this. This really needs a fix and real soon getting crit shotted or instant killed at launch must be stopped. I purpose a 20 seconds weapons lock right after it says all systems nominal as for lore can say it is a FF prevention computer programming for the targeting computer.

FFing in battle happens if I ff on accident I will apologize. In heat of combat I tend to be a brawler I like to keep within 200m range if I can. If i'm in a light I have to be all dodgy or I get ripped to shreads and sometimes I might accidently strike a friendly with fast movement with medium lasers I will apologize when I'm not getting shot at by enemies. Though not everyone is forgiving though I will apologize if I hit a team member on accident. So I will say up front in advance my ff is never on purpose it is on accident so I apologize in advance if I have hit you.

Edited by Zarla, 08 November 2013 - 04:46 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users