Lefty Lucy, on 13 November 2013 - 12:10 PM, said:
However, there is another aspect of tradeoffs that has been overlooked: the tradeoffs must be significant enough in order to make the utility/cost (not monetary, but tonnage and slot usage costs) ratio of the different weapon systems roughly equal.
It's for this reason that the vastly increased rates of fire of AC2s/5s is legitimate, because without those increased rates of fire, their utility/cost ratio would be disastrously low. They simply weigh too much to justify using a weapon with extremely low DPS. We saw this back in CB before their fire rates were increased substantially.
Agreed 100%.
Quote
This however, I'd like to argue.
I play a Blackjack that runs a single ERPPC and 3 medium lasers. But what, exactly, does this do for me?
Well, it gives me the longest direct-fire optimal range in the game with no minimum range and no ammo consumption. I'm still blasting away at 800m without losing damage. Because I'm only running one on a medium mech heat is not an issue. Larger mechs? Yup, they run into issues. They're sporting AC's and such which take up space and they just aren't able to get the sort of heat dissipation I am. In this case? Yes, the ERPPC is providing a poor tradeoff.
Quote
Again I'll disagree with this part. On a larger mech it makes sense to go for the extra ton of ammo. You can't power very many laser weapons without heating yourself up too far and your weapons are already taking up too much space to afford more heat sinks to power the new weapon. AC's on the other hand function perfectly well as short range weapons so the extra ton of ammo is a valid choice.
But why? Well, because there's 3 separate and distinct controls effecting DPS for a mech: Weapons selected, ammo and heat.
More weapons means more potential damage.
Heat puts a limit on burst damage. You can blaze away with a massive amount of damage for a very short time but then heat kicks in and you can only fire your weapons as fast as the heat will go away.
Ammo ensures that stronger weapons require additional weight the longer you want them to function.
These factors mean that different weapons are the logical choice for different mechs. On another Mech? The Laser weapon will be the logical choice. You can cover the heat and it gives you extra short-ranged punch because buying another heatsink is like throwing bricks in the grand canyon or you can cover the heat but it's all you have the weight or space for. Something cooler to fire in the place of the bigger, hotter weapon is the more logical choice.
The AC5 is a good weapon by your standards but you don't see a lot of AC5 spiders as an example. Balance can simply be about a lot more than "this has equal value to that".
Edited by Greyboots, 13 November 2013 - 10:34 PM.