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Current Stat Of Mwo


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#1 Blood78

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Posted 14 November 2013 - 08:31 AM

We need the following two features in MWO sooner than later. Later being post UI 2.0 and CW release.
  • Formal Ladder System in multiple brackets.
    • Solo - Both teams formed of only solo players
    • Team - Both teams formed of only 2-4 premade
    • Competitive - Both teams are only 12 premade
  • Drop Weight Implementation for premade
Here are my reasons why.



UI 2.0 and CW will not impact the current game play nor make the game any more easier or challenging for players. UI 2.0 will (hopefully) make mech lab experience less frustrating and more intuitive. It does not affect the actual gameplay in the drop. CW gives a reason for people to participate and do something but that something doesn't affect the actual gameplay in drop.

Ladder system and drop weight limit will. Both are also low cost for you guys to implement than UI 2.0 and CW. Plus both are something you guys said will be done eventually. So why not now to revitalize the game than later.

Learning curve for MWO is high and skill level varies. We need to segment the players by ladder groups and make it challenging environments at right skill/experience group for people to enjoy. Players don't get good by beating people who are crappier. Players get better when they play against each other of similar level. One sided stomp is LOLz and bit of stress relief but doesn't help the game and frustrates players.

People know when match maker starts taking 2min to find a match...game will either be one sided ROFLSTOMP, something worthwhile, or cannot find match. Unfortunately it is more of ROFLSTOMP and can't find match. Even if match make took longer but was more effective at matching people up in similar skill set. People won't complain as much!

Drop weight limit also forces people to start playing more creatively and in varied mech than default heavy/assault being the backbone of MWO when it really should be mostly Mediums, some heavies, some lights, and few assaults.

Please consider implementing ladder and drop weight earlier than planned. Right now the game is in very dull state. Nothing innovative was introduced to affect the actual gameplay in quite some time...

Edited by Blood78, 14 November 2013 - 08:34 AM.


#2 torgian

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Posted 14 November 2013 - 08:50 AM

Eh. learning curve for this game really isn't high.It's quite low, or even on par, when compared to previous mechwarrior games. What's there to learn? Twist your torso, throttle, and clicky mouse button. Oh and heat, which unfortunately PGI borked.

Beyond that though, I agree. The game is dead without anything beyond random shooting matches to go on it.

#3 Helbrecht

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Posted 14 November 2013 - 01:49 PM

ladder system is similiar to the elo system we have and everyone hates it.

tonnage drops are coming.

splitting players is a really dumb idea you never want to reward a player for progressing by limiting the games he/she plays.

Games don't survive long term on lone wolf players bro , PGI is finally realizing that, what gives any game longevity is its team based qualities. mechwarrior 4 had numerous leagues, and thousands of players played in those mechwarrior 4 leagues playing the same game. the only thing that ever changed in mech 4 was a few mods that added new mechs and new maps the core game itself never changed. now i asked you what drove all those players to play a game that had NOTHING new? the answer was thier friendships , thier teams!!

i can guarantee you one thing bro. When factions become avaiable when people start being lumped into them. you will see a huge upturn in the amount of teams playing. if your not willing to adapt to playing with a team in a team based game your going to get chewed up and spat out. im sorry bro but that simplistic view of it all.

#4 Blood78

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Posted 14 November 2013 - 03:55 PM

Few things to clarify.
  • I belong in a unit (Cameron's Highlanders) and my icon displays it as well. I dont know where you got the idea I am a lone wolf or I am pushing this for lone wolf.
  • I've already inferenced drop weight and ladder system are coming. what I was pushing for was to have it in earlier "...sooner than later..." Yes, PGI did say Ladder system is coming I asked and got confirmation. When who knows which is why I wanted it sooner becaus MWO is in a big lull right now.
  • Huge number of teams playing is already happening. However we do not have a system to support it. Private match? Nope, they said it was coming. Can you match up against similar skill team? Nope, you hope ELO works. If we had ladder, chances are much higher you will play against team of similar skill for challenge and getting better.
  • Ladder system are VERY common and a MUST have in PvP games. Especialy competitive games and it needs to support team and solo players. MWO does poor job of supporting solo players. Actualy team players too since it lacks ladder system.
  • Ladder and ELO are two different things and you cannot lump them together, they go hand in hand but are not the same thing. If you don't know the difference then you need to Google and get better informed. Here is high level overview. ELO is a formula used to give a rating to player (from Chess). Ladder is a Ladder tournament system. Most games utilize both by giving ELO to a player and allocating the player or a team of the given ELO range in a ladder bucket. You don't have to use ELO but if a game doesn't have a ladder system, it will not have a succesful PvP movement.

ELO in MWO was rushed and poorly implemented. What PGI is doing is basically giving ELO per mech you have which is stupid. It should be to the player's account that has ELO. Applying this stupid implemention to other competitive game would look like this...
  • Every champion you play in League of Legend is given their own ELO rating. No, LoL gives you ELO to your account.
  • Every race you play in StarCraft is given their own ELO rating. No, SC gives you ELO to your account.
What do you think happens? If top player in LoL or SC2 pick a champ or race they don't usually play or new champ that they have low or no ELO rating? They're going to join a game as new or low ELO and destroy people. That's not fun.










Also because there is no cut off in PGI for ELO in Match making. Even if you drop in mechs with ELO rating, your drop will be with/against people who are far below or above your skill. That is not fun. It is stupid.

That is why way PGI implemented ELO per mech is stupid and not having cut off by not grouping people into ladder is stupid as well.

Lot of people hate public ELO number and Ladder system because reality is once that number or ladder system groups people into segments. Its the segment itself people are afraid of. Thinking I'm a badass when you realize you got put in Bronze Ladder rather than Platinum you thought you belonged. People's ego can't take it.

On the flip side, people also get very elitist with their 'rank' or 'ladder group'. That said. You cannot have healthy competitive aspect to PvP game without ladder system.

By the way, all of this apply to both team and solo player (lone wolf as you call it). Doesn't matter which group you want to play with. Oh and don't you know since you are part of unit? People are already holding ladder tournaments on their own for 12 v 12. Why don't PGI just make it into the game so we can have a ladder in the game rather than doing it manually outside the game with diplomats arranging games.

It is stupid.



Edit: Source for ladder confirmation. I asked in ATD 41 and it was answered.
http://mwomercs.com/...ost__p__2500477

View PostBryan Ekman, on 28 June 2013 - 12:43 PM, said:

Ask the Devs #41

Blood78: Could we please have some sort of ranking information available to the public. Whether it is straight up ELO number, percentile number, ladder rank, and so forth. If answer is no, please explain why because you cannot have a healthy and a real competitive aspect to a game without such info being available publically.
A: Elo is not something that players need as a ranking system, it’s a number used by a really fancy calculator to match you against opponents. As for ladders etc, yes, we they are coming.


Edited by Blood78, 14 November 2013 - 04:16 PM.


#5 Helbrecht

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Posted 14 November 2013 - 05:12 PM

dude you original post stated you wanted THREE seperate queues which is the silliest thing i have read in a while. if im misunderstanding what you wrote you might need to clarify it.

and also everything you want is coming so wtf you making a post for? everything ecept your triple que idea which is a really really bad idea bro. you literally wrote 5 paragraphs to tell us you want stuff thats already coming.


and i know what elo is bro and i can tell you if they put half of what they preview cw as in. any ladder system will be second fiddle to that.


i award you no points and may god have mercy on your soul.

Edited by Helbrecht, 14 November 2013 - 05:16 PM.






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