So You Want An Urbie, Eh?
#1
Posted 15 November 2013 - 09:44 AM
SDR-UM
It's not fast, it's only tough, but it mounts an AC/10 in an arm and jump jets and is a VERY viable mech build.
The key to using this mech to it's best damage potential is to learn to play with your arms unlocked from your torso. Without much speed to get you out of trouble, you're going to have to poptart and aim quickly. 2 tons of ac/10 ammo is going to be enough to help your team a large amount, though you certainly can't win a fight on your own after it's all gone. Single heatsinks are a must for this loadout, because you won't have the slots to get to the minimum 10 with the ferro fibrous and endo steel. It's not much to worry about when you still are doing damage with the AC/10 but the small laser will overheat your mech when it's all you're down to.
#2
Posted 15 November 2013 - 10:02 AM
Very fun build to mess around with. The, shall we say, displeasure that it generates among teammates is almost rivalled by my stint in the dual AC20 Cicada.
Ideally needs an Atlas or similar fire-magnet to hide behind, sneaking out to go BOOM and skulking back behind your
#3
Posted 15 November 2013 - 05:16 PM
#4
Posted 15 November 2013 - 08:23 PM
#5
Posted 16 November 2013 - 06:20 AM
#6
Posted 16 November 2013 - 09:57 PM
#7
Posted 17 November 2013 - 03:29 AM
#8
Posted 17 November 2013 - 03:48 AM
32.4kph.
#9
Posted 17 November 2013 - 04:45 AM
And then rip off the Panther's arm.
#11
Posted 18 November 2013 - 12:46 PM
#12
Posted 14 December 2013 - 11:02 PM
#13
Posted 20 December 2013 - 03:59 AM
#14
Posted 20 December 2013 - 04:03 AM
#15
Posted 20 December 2013 - 05:16 AM
Murph, on 15 November 2013 - 09:44 AM, said:
SDR-UM
It's not fast, it's only tough, but it mounts an AC/10 in an arm and jump jets and is a VERY viable mech build.
The key to using this mech to it's best damage potential is to learn to play with your arms unlocked from your torso. Without much speed to get you out of trouble, you're going to have to poptart and aim quickly. 2 tons of ac/10 ammo is going to be enough to help your team a large amount, though you certainly can't win a fight on your own after it's all gone. Single heatsinks are a must for this loadout, because you won't have the slots to get to the minimum 10 with the ferro fibrous and endo steel. It's not much to worry about when you still are doing damage with the AC/10 but the small laser will overheat your mech when it's all you're down to.
Cool build, congratz
#16
Posted 24 December 2013 - 07:10 AM
SaltBeef, on 20 December 2013 - 03:59 AM, said:
I would love to drop a 12-man of just urbie-spiders. Everybody powers down behind the boat on River City and just waits for the cap, then poptart magic happens.
#17
Posted 24 December 2013 - 07:14 AM
ShadowbaneX, on 17 November 2013 - 08:19 AM, said:
Having said that, you might be a bit better off stripping some armour off the left arm & head to max the armour on the legs.
Something like this might be a little more true to the original.
Add FF and you can max the armor.
#18
Posted 24 December 2013 - 01:01 PM
Buckminster, on 24 December 2013 - 07:14 AM, said:
The OP was trying to stay as close to the actual Urbanmech build as possible. The only reason for including Endo-Steel was because the engine is much larger than the UM's is, and so the additional weight needed to come from somewhere.
#19
Posted 24 December 2013 - 06:21 PM
ShadowbaneX, on 24 December 2013 - 01:01 PM, said:
The OP was trying to stay as close to the actual Urbanmech build as possible. The only reason for including Endo-Steel was because the engine is much larger than the UM's is, and so the additional weight needed to come from somewhere.
Ah, my bad. I thought the Urbie had max armor on it. It's been awhile, my memory is fuzzy on the little trash can mech.
#20
Posted 04 January 2014 - 01:15 PM
In short, they should REALLY add the urban mech in so I can enjoy an even smaller silhouette for this mech. How hard is to model a small walking trashcan with an AC10 arm anyway?
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