Some Help For A Newb
#1
Posted 15 November 2013 - 11:12 AM
#2
Posted 15 November 2013 - 11:23 AM
http://mwomercs.com/...e-12vs12-scene/
Read first mate! Seriously!
You have a free day of premium time that will jack your first 25 match earnings to just under 13m CB from 9m assuming you lose ever match... do no damage... etc!
With the Bonus in full you can buy a fully fit Heavy with all the toys. Without it yer down in Medium land.
We will be monitoring this thread and answering whatever you ask
Good Luck!
#3
Posted 15 November 2013 - 11:32 AM
Wadde's Guide:
http://mwomercs.com/...s-guide-to-mwo/
80Bit's mech review:
http://mwomercs.com/...w-of-all-mechs/
MavRCK's mech tier list:
http://mwomercs.com/...mech-tier-list/
Some information in the first two is a bit dated, but overall there is a TON to know in there.
#4
Posted 15 November 2013 - 03:14 PM
all your technical specs and mech/weapon/system information. also features a garage where you can test-build mechs before you buy
i also suggest tuning in to the official mwo twitch stream http://www.twitch.tv/igp they broadcast multiple times a week and you can pick up gameplay tips as well as meet the community!
#7
Posted 15 November 2013 - 07:28 PM
Edited by Orbit Rain, 15 November 2013 - 07:28 PM.
#8
Posted 15 November 2013 - 07:52 PM
The grind isn't terrible, but try not to waste that early money, it'll get you set up nicely if you spend it well.
#9
Posted 15 November 2013 - 10:57 PM
When choosing a mech, look for HARDPOINTS and not the default loadout. You can't change hardpoints, but you can put any energy weapon in any energy hardpoint (so long as tonnage and criticals are available). Also post here on the forums what you are debating on buying so we can give you pointers before you do.
#10
Posted 15 November 2013 - 11:00 PM
THIS GAME DOES NOT PLAY LIKE FORMER MECHWARRIOR GAMES!
You will have to learn how move, shoot, and play smart against real people. The mechs handle very differently and it takes quite some time to get used to it, but once you've got it, it's super fun.
Edited by TheCaptainJZ, 15 November 2013 - 11:00 PM.
#11
Posted 16 November 2013 - 04:45 AM
http://mwo.smurfy-net.de
is your friend. In-game customization interface is weak. Smurfy lets you spec out your mech and provides some analysis much more easily.
#12
Posted 16 November 2013 - 05:48 AM
See with the trial mechs what type of game play you like, I would avoid the light, since you will not last that long. The heavy or assault should be used to maximize the time to do damage or get kill/assist credit on more mechs.
- brawling
- sniping / direct fire support
- indirect fire support (LRM)
- scouting
- harasser
Even when you purchase your first mech and customize it with max armor, DHS. Do you want Endo-Steel? Some builds it might be a hindrance, especially with some assaults or even heavies. Then do you want an XL engine? Catapults, yes, Jager, depends, Atlas, no, lights yes. This is where smurfy comes in to seeing what you need on a mech prior to building it.
Now we get to the basics, elites and mastery of the mech skill tree. The basics skills that you can unlock change how the mech moves and vents heat. But after unlocking 3 of the same chassis you can unlock the elites. When you unlock the 4 elites for that mech it doubles the basic skills. This is where you need to decide what type of mech you really like since all the mechs will not act like the mech you initially purchased. With elites you just have to unlock three within the weight class to get access to mastery of the mech which adds one pilot skill slot to the mech.
The pilot skills slots can be used for skills or consumables and can also improve the functions of the mech. If you are an LRM boat increase your sensor range and target decay. Or sit back and call in a few air or artillery strikes to soften up the other team.
Remember, you do not have to use the mech with the highest alpha. Use a mech configuration that works for you. It might be a Jenner with 6 ML's, a Jager with 4 LRM 15's or a hunchback with 9 SL's with the biggest engine that can be thrown into it.
Fine what you like running, then from time to time experiment with something out side the box. Sometimes it may surprise you.
#13
Posted 18 November 2013 - 12:02 PM
#14
Posted 18 November 2013 - 12:27 PM
Good luck.
#15
Posted 18 November 2013 - 12:42 PM
And they would have played Star Trek with ASCII graphics, as well as the original Text adventure which had a really annoying maze. XYZZY, anyone?
And DARPA was around in 1986-ish
Edited by Hammerhai, 18 November 2013 - 12:42 PM.
#17
Posted 18 November 2013 - 01:12 PM
Koniving, on 18 November 2013 - 12:27 PM, said:
Good luck.
Same age. Only Battletech game I remember was for DOS at the time, and it was a Turn Based Strategy. All I remember is watching my brother fight infantry with Jenners and getting angry when they managed to kill his Jenner. I couldn't even figure out how to play the game. I THINK the first Simulation version wasn't until mid 90s, but I'm not sure on that.
#18
Posted 18 November 2013 - 01:24 PM
BattleTech: The Crescent Hawk's Inception 1989 Westwood Studios / Infocom DOS, Amiga, C64, Apple II
BattleTech: The Crescent Hawk's Revenge 1990 Westwood Studios / Infocom DOS
BattleTech: A Game of Armored Combat 1994 Extreme Entertainment Group Sega Genesis
MechWarrior 1989 Dynamix / Activision DOS, Macintosh, SNES
MechWarrior 3050 1995 Tiburon Entertainment / Activision SNES, Sega Genesis
MechWarrior 2: 31st Century Combat 1995 Activision DOS, Windows, Macintosh, Sega Saturn, PlayStation
MechWarrior 2: Ghost Bear's Legacy 1995 Activision DOS, Windows, Macintosh
MechWarrior 2: Mercenaries 1996 Activision DOS, Windows, Macintosh
MechWarrior 3 1999 Zipper Interactive / MicroProse PC
MechWarrior 3: Pirate's Moon 1999 Zipper Interactive / Microprose Windows
MechWarrior 4: Vengeance 2000 FASA Interactive / Microsoft Windows
MechWarrior 4: Black Knight 2001 Cyberlore Studios / Microsoft Windows
MechWarrior 4: Mercenaries 2002 Cyberlore Studios / Microsoft Windows
MechCommander 1998 FASA Interactive / MicroProse Windows
MechCommander 2 2001 FASA Interactive / Microsoft Windows
MechAssault 2002 Day 1 Studios / Microsoft Game Studios Xbox
MechAssault 2: Lone Wolf 2004 Day 1 Studios / Microsoft Game Studios Xbox
MechAssault: Phantom War 2006 Backbone Entertainment / Majesco Nintendo DS
MechWarrior Online 2013 Piranha Games / Infinite Game Publishing Windows
#19
Posted 18 November 2013 - 01:25 PM
Sillex, on 18 November 2013 - 12:02 PM, said:
The Franchise is that old, but not the computer games. It originated as a table top game as mentioned. I didn't even know that until people here started talking about it. My first Battletech/Mechwarrior experience was MW2 but in '99 when we got our first family computer.
#20
Posted 18 November 2013 - 01:27 PM
Edited by Fooby, 18 November 2013 - 01:28 PM.
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