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This Game Lacks Of A Cap-Less Mode


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#1 Urdasein

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Posted 16 November 2013 - 12:57 AM

In assault or conquest, winning or loosing on cap is so f*cking boring... The fun of mechwarrior is not about sitting in a square, it is about screwing arms and legs with giant weapons.

This game lacks of a mode where you can't win without pew-pew...

Conquest... well keep it but change the win limit to 1500 points. This will give more time to a team that have killed every thing, but not the locust.

Assault ? Change it to a defend / attack mode where only the attackers must cap the ennemy base.

And of course 4VS4 death match on a small arena ^ ^.

#2 Sephlock

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Posted 16 November 2013 - 01:09 AM

Result: Atlaswarrior online 2.0, now with 0 light mechs.

#3 GRiPSViGiL

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Posted 16 November 2013 - 01:33 AM

Dude...Bro. Do you even defend bro?

#4 Sancho Kabrinski

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Posted 16 November 2013 - 02:47 AM

TDM is in the way, the end of the "chasse the last light-benny hill show". Can't wait for it.

#5 Flying Judgement

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Posted 16 November 2013 - 03:03 AM

lights are highly effective in killing larger mechs especially Atlases... i killed countless highlander with the machine gun Locust......
Completely agree with you. we missing these game mode. there are a lot of really bad player unabel to play in a light mech so they try to cap instead of harassing or assassinating enemy mech = LOSING even in a winning mach with no XP or CB.
But you know what we need a completely Cap Free game mode and a game mode exclusively for capping like alpine cap.
so all the capwarriors can play Need For Speed with mechs.
so they not wasting other ppl time.
but you know what if u see your team capping tell them that you came to destroy mech not to walk from A to B and. And then just disconnect!!! Thats what im doing. (or shoot them down) why watching the view for 2-5 minute and do less than 100 damage


And you saying that lights are for capping my personal record is 6 kill in a locust and in another game made 600+ damage
yesterday i seen some one doing 700 + in a locust
if you cant fight in them change mech! Or get a better pc with more frame rate! Or just learn how to get behind of enemy lines at all times! Its not just about aiming its about positioning your self.

LEARN TO PLAY THE GAME !!! XD

I know its hard but you can do it !


Edited by Flying Judgement, 16 November 2013 - 03:15 AM.


#6 Farix

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Posted 16 November 2013 - 03:39 AM

The fun of MW is accomplishing your objective(s), not blowing up every mech on the field. Neither Assault or Conquest are suppose to be Team Deathmatch. Assault is set up like Capture-the-Flag where the main objective is to capture the other teams base while defending your own. Conquest is based on Domination where the objective is to control points to gain points. The 750 victory condition on Conquest is just about right as it gives the team that uses the better strategy with the victory. Now if only PGI fixes those payouts to reward non-combat roles as well.

If both modes where effectively Team Deathmatch, the game would get vary boring very fast and it would not encourage outmaneuvering or outsmarting your opponent instead of outfighting or outgunning them. Besides, PGI has announced that a Deathmatch is coming.

#7 Urdasein

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Posted 16 November 2013 - 09:06 AM

View PostFarix, on 16 November 2013 - 03:39 AM, said:

The fun of MW is accomplishing your objective(s), not blowing up every mech on the field. Neither Assault or Conquest are suppose to be Team Deathmatch. Assault is set up like Capture-the-Flag where the main objective is to capture the other teams base while defending your own. Conquest is based on Domination where the objective is to control points to gain points. The 750 victory condition on Conquest is just about right as it gives the team that uses the better strategy with the victory. Now if only PGI fixes those payouts to reward non-combat roles as well.

If both modes where effectively Team Deathmatch, the game would get vary boring very fast and it would not encourage outmaneuvering or outsmarting your opponent instead of outfighting or outgunning them. Besides, PGI has announced that a Deathmatch is coming.


IMHO, flanking, suppressing, blitzing etc. means outsmarting the ennemy.

In your opinion, cap racing means outmaneuvering / outsmarting ? I disagree.

Anyway, that is not the question. Many players find capwar boring and ask for a capless mode.

And of course, if you like cap games... well that's great for you. But, please, let the other players find game modes that give fun for them too.

View PostSephlock, on 16 November 2013 - 01:09 AM, said:

Result: Atlaswarrior online 2.0, now with 0 light mechs.


Atlas online ? Well... each time i see too many assault on the 3 lances, i know we will be in trouble. They are too easy to flank (i would say troll). But with a heavy / medium escort and a proper intel from scout... the team have better chence to work

#8 Randalf Yorgen

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Posted 16 November 2013 - 09:52 AM

View PostFlying Judgement, on 16 November 2013 - 03:03 AM, said:

lights are highly effective in killing larger mechs especially Atlases... i killed countless highlander with the machine gun Locust......
Completely agree with you. we missing these game mode. there are a lot of really bad player unabel to play in a light mech so they try to cap instead of harassing or assassinating enemy mech = LOSING even in a winning mach with no XP or CB.
But you know what we need a completely Cap Free game mode and a game mode exclusively for capping like alpine cap.
so all the capwarriors can play Need For Speed with mechs.
so they not wasting other ppl time.
but you know what if u see your team capping tell them that you came to destroy mech not to walk from A to B and. And then just disconnect!!! Thats what im doing. (or shoot them down) why watching the view for 2-5 minute and do less than 100 damage


And you saying that lights are for capping my personal record is 6 kill in a locust and in another game made 600+ damage
yesterday i seen some one doing 700 + in a locust
if you cant fight in them change mech! Or get a better pc with more frame rate! Or just learn how to get behind of enemy lines at all times! Its not just about aiming its about positioning your self.

LEARN TO PLAY THE GAME !!! XD

I know its hard but you can do it !





Well that will be one way to get a screen shot ban for intentional Teamkilling or intentional Disconects. Also just who are you to tell others how to play the game? Capping IS part of it so I would suggest that it is YOU who needs to LEARN a few things. I have been in lots of matches where people have ASKED in an unthreatening way for someone to please stop capping as we wanted to fight the enemy. Many times the answer is OK, I'm just going to take it down to about 1/5th incase we need to run back. There is nothing wrong with that. I've also beenin games where both sides are capping and someone asks for a "CAP TRUCE" and both teams comply. Shooting a team mate or DC'ing in a fit is something a spoild little brat does when things aren't going his way.

Oh, 600+ damage in my Jenner isn't a rare thing. Also 0 kills-12 assists and even 4kills 4 assists.

Edited by Randalf Yorgen, 16 November 2013 - 09:54 AM.


#9 Kotzi

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Posted 16 November 2013 - 10:37 AM

Just take Assault call it Arena make the amount of time capping x100. Those who like play that mode. I wanna have fun not waiting longer than playing.

#10 Zerberus

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Posted 16 November 2013 - 10:38 AM

My goodness, what a new and refreshing thread with such brilliant new insights... ;)

#11 Roland

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Posted 16 November 2013 - 10:53 AM

View PostSephlock, on 16 November 2013 - 01:09 AM, said:

Result: Atlaswarrior online 2.0, now with 0 light mechs.

We used light and medium mechs in mechwarrior 4 deathmatch.

Without caps, mobility actually has infinitely more value, because you can maneuver your mechs for positional advantage rather than just staying on the middle like of the map.

#12 Urdasein

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Posted 16 November 2013 - 02:57 PM

PS: but I really like when people can talm without threatening themselves.

Even if you disagree with me, you look like to be the kind of people I like.

#13 Flying Judgement

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Posted 16 November 2013 - 07:06 PM

View PostRandalf Yorgen, on 16 November 2013 - 09:52 AM, said:

Well that will be one way to get a screen shot ban for intentional Teamkilling or intentional Disconects. Also just who are you to tell others how to play the game? Capping IS part of it so I would suggest that it is YOU who needs to LEARN a few things. I have been in lots of matches where people have ASKED in an unthreatening way for someone to please stop capping as we wanted to fight the enemy. Many times the answer is OK, I'm just going to take it down to about 1/5th incase we need to run back. There is nothing wrong with that. I've also beenin games where both sides are capping and someone asks for a "CAP TRUCE" and both teams comply. Shooting a team mate or DC'ing in a fit is something a spoild little brat does when things aren't going his way.

Oh, 600+ damage in my Jenner isn't a rare thing. Also 0 kills-12 assists and even 4kills 4 assists.

im apologizing if i sound to aggressive i lost my cool i just really like to have a few nice games in the weekend and 70% of my games was abouth:
1-4 minute waiting for loading screen. 2 minit walking with 8 guys shooting only 1 wandering atlas or non.
Than the game ends loading screen...
Or our team winning already destroying 6 enemy mech than some one from our team capping at the peak of the battle and usually that person made less than 50 damage its the second day haveing these games yes its makes me furious.

On the other hand the capping system is unbalanced in almost any way. The maps isnt balanced for this game mode. Who stars the cap usually wins there isnt enough time to stop it. Capping happens when its not necessary.
Its not me who tells others how to play.
But 1 or 3 person decide than forces 21 -23 other player to they play style. dont you think its a lot less fair ?
If a lance specializing in this in most chases we can do absolutely nothing about it in a public game. I dont mind capping if its just and fair to other players. It can make a game really exiting. But sadly PPL abuse the system.
On top there are no real objectives yet so winning is not a must we not fighting for territories on well balanced maps for a not one sided capture system.
and there are no XP and CB benefits to it. So why some one do this if not just to make others angry? Or they haven't acquired any other skill to force a win. I didnt mind poptarts, 6 ppcs, splatcats, swayback, wolfpacs LRMs good strategys premade teams or disconects ...
i like challenges. Thats why im in the FRR so i can test my skill against OP Clan mechs the soonest.
But i do mind unnecessary capping or 2 mech deliberately destroying his own team out of boredom.

when players feel they wasted 2/3 of the time they want to play with waiting its defiantly not good for them and to the game.
And if my presence not change the outcome of the game at all and i feel cheated, why would i stay ? isnt it better to just leave that mach?

Edited by Flying Judgement, 16 November 2013 - 07:45 PM.


#14 Bartholomew bartholomew

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Posted 16 November 2013 - 08:19 PM

I am curious why all the complaining for a feature they say is coming over a method of winning you say you do not use. TDM is coming. But also CW with goal based matches. You might want to learn to play more than kill whatever crosses your sights.

Unless you are just going to be a permanent pugger...

#15 Fabe

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Posted 16 November 2013 - 08:27 PM

View PostBartholomew bartholomew, on 16 November 2013 - 08:19 PM, said:

I am curious why all the complaining for a feature they say is coming over a method of winning you say you do not use. TDM is coming. But also CW with goal based matches. You might want to learn to play more than kill whatever crosses your sights.

Unless you are just going to be a permanent pugger...

I'm really hoping for a deathmatch only pug mode so the 'blow stuff up' crowd won't have to take part in CW which will hopefully have more depth to it then just blowing stuff up. I would hate to be in a objective based CW scenario only to lose it because someone decided that capturing a point was boring and didn't care about the team wining only their kill count.

#16 Davers

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Posted 16 November 2013 - 08:32 PM

Seems like there are more of these posts since they announced TDM...

#17 Flying Judgement

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Posted 16 November 2013 - 08:34 PM

View PostFabe, on 16 November 2013 - 08:27 PM, said:

I'm really hoping for a deathmatch only pug mode so the 'blow stuff up' crowd won't have to take part in CW which will hopefully have more depth to it then just blowing stuff up. I would hate to be in a objective based CW scenario only to lose it because someone decided that capturing a point was boring and didn't care about the team wining only their kill count.

you see in this scenario i have nothing against capping but it really need to some time adjustments and possibly the drop ship mode .
but in a lot of cases the whole team rolls and dies because 3 ppl try to cap instead of joining the flank with an obvious success. Cap is a dobbed aged sword you take away fighting power and meet shield.
But the thing is there is no CW base objective in the game atm. No one focusing on base defense in a pug game.
Its an obvious exploit without benefit.
the real question what ppl want to have by the end of a game? and what do they get Now at the end.
from 24 player how many had fun or getting closer to buy a new mech or opening pilot skills.
sadly we not fighting over a cool planet with a mech factory on top. if winning have more value than destroying mechs no one going to care how to win as long as they can keep that factory.
However its not the case ;) Wining have absolutely no value.
Have you ever played a mechwarrior title where not fight mechs turrets planes tank but running to empty basses instead?
i know its a balancing issue what havent been resolved yet

Edited by Flying Judgement, 16 November 2013 - 11:00 PM.


#18 Sandpit

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Posted 16 November 2013 - 09:39 PM

"Mooooooooooooooooooooooooooooooooooooooooooooom, Billy won't play the game how I want him too!"
"Is he cheating son?"

"Well no, not really"
"Well, what is he doing?"

"Well he's beating me!"
"......."

"Mom?"
"It's ok honey I'll tell him to play nice and let you win sometimes."

"Thanks mom!"
"You're welcome honey, everyone should have an easy button that forces everyone else to conform to their personal idea of fun"

"You're the best mom!"
"Here's your cheesy poofs Eric"

#19 anonymous161

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Posted 16 November 2013 - 09:45 PM

Bah locust dont do {Scrap} they can only cap which is the most boring thing to do in this game. All they do is BLEHHH!!!!! I've never been beaten by one, and have never felt threatened by them.

Wait [redacted] is a bad word??? In what language?

Edited by Egomane, 19 November 2013 - 07:10 AM.
Wrong question: The real question is: Why did you feel the need to circumvent the wordfilter?


#20 Urdasein

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Posted 16 November 2013 - 10:23 PM

Quote

I am curious why all the complaining for a feature they say is coming over a method of winning you say you do not use.


You are totally right.

Right now, i'm removing dust from my spider, putting cap accelerator and then ruining the fun of other players. If players complain about cap-warrior online, i will tell them to start a topic here ;)

It's true, anyone thinking capstuff is boring should begin to ruin the game with lights playing objectives. AT the end, devs will be forced to do something or let the game die.





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