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State Of Mwo


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#321 DaZur

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Posted 18 November 2013 - 08:57 AM

View PostMister Blastman, on 18 November 2013 - 08:49 AM, said:

Drugs and alcohol are stupid crutches, period. Straight edge for life!

No..no..no... You got it wrong. Drugs are the crutch... Alcohol is the gateway to said crutch.

If your going to admonish us, at least get the facts straight! ;)

View PostKinLuu, on 18 November 2013 - 08:53 AM, said:


Fear not!

There already is help, no need to wait for the SC release.

Just google caverject. (warning NSFW)

Naw...

I'm "old school"... 2 popsicle sticks and some duct-tape and I'm golden. :D

#322 Creovex

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Posted 18 November 2013 - 09:02 AM

View PostPanchoTortilla, on 17 November 2013 - 07:50 AM, said:

The only reason I still log in is because I still have Founder's premium time ticking down. After that's gone so am I.

Only recently activated it because I accepted the fact that this game is never going to get better and I wanted to get some benefit out of the Founder package before the game folds. If I didn't use up the premium time I'd feel even more ripped off.

Had been waiting for CW and the game to be balanced before activating, but meh. Don't care any more at this point.


You too huh? I am burning it out and gone. Unless magic happens, I am gone in 70.31 days...

#323 Joseph Mallan

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Posted 18 November 2013 - 09:04 AM

View PostCreovex, on 18 November 2013 - 09:02 AM, said:


You too huh? I am burning it out and gone. Unless magic happens, I am gone in 70.31 days...

I'm holding mine till the actual game begins. I am no wasting it on something this incomplete.

Edited by Joseph Mallan, 18 November 2013 - 09:05 AM.


#324 MadcatX

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Posted 18 November 2013 - 09:05 AM

View PostDaZur, on 18 November 2013 - 08:57 AM, said:

[/size]
No..no..no... You got it wrong. Drugs are the crutch... Alcohol is the gateway to said crutch.

If your going to admonish us, at least get the facts straight! ;)



Going OT for a sec: as soon as I saw that, I immediately thought of John Goodman's character in the movie Flight: "Don't touch the merch!!!!!"

#325 Kotzi

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Posted 18 November 2013 - 09:21 AM

View PostJoseph Mallan, on 18 November 2013 - 08:46 AM, said:

It doesn't affect them... but it does reinforce them.

That doesn't even make sense.

#326 Joseph Mallan

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Posted 18 November 2013 - 09:23 AM

View PostKotzi, on 18 November 2013 - 09:21 AM, said:

That doesn't even make sense.

Doesn't it?

Once your control range is established, all data you collect will either prove your initial results(thus not change) or disprove them, in which case the control range is shifted and more data will reinforce or refute the data. If data proves control, then the range tightens. So more data collected doesn't necessarily affect results much.

After establishing the original control limits on a job, I collected samples every 1,000 parts. After the 10th sample (10,000 parts) my results hardly changed. I made Millions of this part per week. All my samples after so long only proved I had a stable process.

Edited by Joseph Mallan, 18 November 2013 - 09:47 AM.


#327 Roadbeer

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Posted 18 November 2013 - 09:25 AM

View PostMister Blastman, on 18 November 2013 - 08:49 AM, said:


Drugs and alcohol are stupid crutches, period. Straight edge for life!



No wonder you're so tense.

#328 DaZur

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Posted 18 November 2013 - 09:29 AM

View PostKotzi, on 18 November 2013 - 09:21 AM, said:

That doesn't even make sense.

I believe" what Joseph is implying is that a statistical anomaly, if true, maintains and gains veracity with the inclusion of additional data if the average does not change.

#329 Roadbeer

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Posted 18 November 2013 - 09:31 AM

Wait, I just realized that MHW hasn't chimed in with Premades effecting the state of MWO, and actively seek out new players to crush their spirits.

This won't be a proper "State of MWO" thread until he makes an appearance.

#330 DaZur

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Posted 18 November 2013 - 09:31 AM

View PostRoadbeer, on 18 November 2013 - 09:25 AM, said:


No wonder you're so tense.

Tense?! I'm guessing he's using caverject... ;)

#331 Roadbeer

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Posted 18 November 2013 - 09:46 AM

Apparently it's a Sunday half-time thing.

Think of it as a "Week in Review" for the terminally impatient.

#332 MadcatX

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Posted 18 November 2013 - 09:47 AM

Sorry Destined, I believe we've just, completely run out of things to talk about.

#333 Joseph Mallan

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Posted 18 November 2013 - 09:49 AM

View PostMadcatX, on 18 November 2013 - 09:47 AM, said:

Sorry Destined, I believe we've just, completely run out of things to talk about.

six months ago. ;)

#334 DaZur

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Posted 18 November 2013 - 09:56 AM

View PostDestined, on 18 November 2013 - 09:42 AM, said:

You guys- why do we go through this every single time... mod is dissapoint.

If I have to answer you honestly... JOSEPH AND ROADBEER MADE ME DO IT!

​I swear, I was just playing MW:O and attempting to be a valuable contributor to the forum intelligencia and BAM! THEY dragged me right into the filth without so much as as a thank-you...

I'm a victim... I swear! ;)

Edited by DaZur, 18 November 2013 - 09:57 AM.


#335 Dimento Graven

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Posted 18 November 2013 - 09:57 AM

My thoughts on the 'state of the game' are as follows (and no I didn't read all 17 pages of this thread to see if someone already posted similar thoughts):

I play every day. There's a small core of my merc group that play multiple times per week, and a smaller core that play ever day.

While in game I'm about 50% pure pug, 50% pre-made groups, and as such I see the following dynamic:

This game still has a moderately sized core of players like myself who have been playing at least since the beginning of open beta if not from further back, and a LOT of newer, lesser experienced players.

The result is that the MM is failing because you have a chunk (20% maybe?) of high ELO players and then the rest of everyone else.

These high ELO players when MM fails to separate them, or compensate for them, beat the livin' {Scrap} out of the newer, lower, ELO players, making this game 'feel' untenable for the 'average' new player. Hence all those threads.

Since the inception of economic recession (a means to encourage premium time purchase, and MC 'mech purchases), it has slowed down 'new player' progression significantly. It's no longer reasonable for the 'new' player to purchase and outfit a new 'mech every few days as it was in the past. No the new players I see coming into my 'merc unit are about 1 new, completely outfitted, 'mech per week on average (though there are few that play A LOT and can do better than that rate), so it's taking A LOT longer for the 'new' player to find that 'sweet spot' 'mech that fits their play style.

Slowing down player progression for new players while having a small, but still sizable, core of vets active in the game causes 'noob' frustration, and the occasional "MM failure"/"## number of losses in a row"/"pre-mades ruin everything" frustration for the pure solo/pug veterans (hence the large number of threads to that affect).

PLUS, on top of that the various nerfs in game making some default designs complicated and overly unintuitive (re: ghost heat, and gauss delays) causes extreme frustration for the noobs, and annoyance to the vets.

Over all, PGI needs to implement some content with REAL depth. New 'mechs are not 'depth' (though I like having new 'mechs). New maps certainly help (and I love them), but they don't have sufficient depth to hold long term interest. I understand that CW is a HUGE undertaking, however, ultimately if you want a "step towards" CW that adds depth then for F's sake, ADD MORE GAME MODES...

The two game modes have been worn thread bare, ESPECIALLY with the semi controversial means of winning assault (by standing on a square and capturing). You would think that an obvious and extremely necessary step on the way to implementing full blown CW would be MORE game modes, game modes that could be introduced AHEAD of full CW release. You would certainly think that PGI would want more than a few hours testing on the Public Test servers, and certainly want more than what their own QA/testing staff could provide.

New maps+new mechs+NEW GAME MODES gives some feeling of depth, and certainly would buy PGI more the necessary goodwill and player patience to wait another YEAR for the ALREADY LATE CW.

#336 Joseph Mallan

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Posted 18 November 2013 - 09:59 AM

View PostDaZur, on 18 November 2013 - 09:56 AM, said:

If I have to answer you honestly... JOSEPH AND ROADBEER MADE ME DO IT!

​I swear, I was just playing MW:O and attempting to be a valuable contributor to the forum intelligencia and BAM! THEY dragged me right into the filth without so much as as a thank-you...

I'm a victim... I swear! ;)
:D
Thank You.

Edited by Joseph Mallan, 18 November 2013 - 10:01 AM.


#337 Ransack

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Posted 18 November 2013 - 10:00 AM

View PostDestined, on 18 November 2013 - 09:42 AM, said:

You guys- why do we go through this every single time... mod is dissapoint.


You know, that's a good question to ask the Dev team. We seem to be back in a silence is golden phase which annoys people.

#338 DaZur

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Posted 18 November 2013 - 10:11 AM

View PostJoseph Mallan, on 18 November 2013 - 09:59 AM, said:

:D
Thank You.

No malice intended... My response goes back to my teen years. When I got called out for anything I took all my friends with me.

I get lonely and making everyone complicit is the surest way to keep the party going. ;)

#339 DeathofSelf

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Posted 18 November 2013 - 10:20 AM

http://mwomercs.com/...empires-online/

#340 Tolkien

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Posted 18 November 2013 - 11:09 AM

View PostDeathofSelf, on 18 November 2013 - 10:20 AM, said:



There are important differences between MWO and AOE:O. That's a very good presentation by the way, very candid, but one of the problems those guys had was that they could not email their user base to announce new content. Think about how big of a disadvantage that is to anyone trying to re-engage a former player.

Thankfully MWO can reach out and let us know when/if community warfare shows up.



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