State Of Mwo
#41
Posted 17 November 2013 - 04:41 AM
Same names and groups over and over again. That is how the game is at this point. PUG games offer a bit of variation in name lists, but even there you begin to notice certain names and groups more and more. I have no idea what PGI really wants to do with this IP. Turning it to another generic FPS shooter with Mech flavor and milking the last drop of moolah from the players with endless implementations of stuff? I do not have much faith in CW either. PGI making something better than not even WoT can do with it's huge resources of people and money?
The fun has left the game. I bought packages and whatnot and have a laugh with mates on TS. But that does not carry you if the game is same poop and gets stale. I like Battle Tech and Mechs a lot, but gravitating to other games with my limited playing time. Nice stuff just around the corner.
#42
Posted 17 November 2013 - 05:25 AM
Novakaine, on 16 November 2013 - 09:16 PM, said:
2. Lobbies would allow for new player training and retention will out the frustration dying in 3 minutes and not learning to fight and pilot a mech.
3. Private lobbies would allow for inter-faction training and rivalries.
4. Lobbies would take some pressure off of PGI and their game development cycle.
5. Lobbies would give the player base something to do until community warfare finally emerges.
6. Lobbies would allow the player base to set goals and have a sense of accomplishment besides the endless grind.
7. Lobbies does not have to be a permanent feature, only until CW emerges.
^^^This!
Of the general bafflement of MWO's state, the lobby issue is one of the most mind blowing. Like you say, it would generate so much life span for the game, because people could just curl up in their leagues, while waiting PGI to get CW done, instead of getting frustrated with the pugs or at the forum.
With lobbies, we can have our own matches. I'm still dreaming of the possibility of not only hosting your own games but also being able to change settings. For example, the link in my Sig would fix information warfare by basically only changing some numbers. Would take half an hour and the game would be SO much better...
#43
Posted 17 November 2013 - 05:28 AM
#44
Posted 17 November 2013 - 07:01 AM
Vassago Rain, on 16 November 2013 - 10:43 PM, said:
In my guild, out of 55 regular MWO players, 27 effectively quit on august 22nd, and only 10 of those 27 did any drops since. Since the locust release, 0 of those 10 have done any drops.
Out of the remaining 28, only 6 are interested in playing the game this month.
We feel your pain out of an effective 96+ members, we are lucky to field a 4 man any given night.
Jeebus to show how zealous we were about this game we practiced 3 nights a week.
Hell one member of or group sprung for patches for all of us - that's real cash money.
Yeah I'm one of the few still hyped by the game but good gravy PGI your island is sinking.
Don't be Atlantis
#45
Posted 17 November 2013 - 07:09 AM
#46
Posted 17 November 2013 - 07:20 AM
I honestly believe that this game would have been doing ok, even with all of PGIs various mistakes, if they had CW and UI2.0 ready at launch, and both elements were developed to an acceptable standard.
People are leaving this game because they're bored. Not because they're pissed off about 3PV or the fact that NARC is still useless. It may be different for some Founders, but I do think that the majority of ex-players would still be around if we had CW and UI 2.0 at launch.
#47
Posted 17 November 2013 - 07:29 AM
CW was promised to the founders, then promised to the Phenoix, and is still 6+ months away. All we heard after 6 months silence was a single post at launch that was great but apparently we will not hear anything for another 6 months.
Meanwhile, same weapons, same game mode, same same same with nothing compelling to bring people back. This is why they have retention issues (not 3rd person, tutorial or other such excuses).
Give me a lobby and the community would play ISW, LMS, and a bunch of other things. They could have easily given us that 1 year ago. The game would at least have players. Like everyone else, I am lucky to get 3 games per week because there is simply no reason to play. It is the same game I played back in May 2013.
Edited by Chemie, 17 November 2013 - 07:29 AM.
#48
Posted 17 November 2013 - 07:50 AM
Only recently activated it because I accepted the fact that this game is never going to get better and I wanted to get some benefit out of the Founder package before the game folds. If I didn't use up the premium time I'd feel even more ripped off.
Had been waiting for CW and the game to be balanced before activating, but meh. Don't care any more at this point.
Edited by PanchoTortilla, 17 November 2013 - 07:53 AM.
#49
Posted 17 November 2013 - 07:58 AM
#50
Posted 17 November 2013 - 08:56 AM
War's never been so much fun.
#51
Posted 17 November 2013 - 09:16 AM
Chemie, on 17 November 2013 - 07:29 AM, said:
CW was promised to the founders, then promised to the Phenoix, and is still 6+ months away. All we heard after 6 months silence was a single post at launch that was great but apparently we will not hear anything for another 6 months.
Meanwhile, same weapons, same game mode, same same same with nothing compelling to bring people back. This is why they have retention issues (not 3rd person, tutorial or other such excuses).
Give me a lobby and the community would play ISW, LMS, and a bunch of other things. They could have easily given us that 1 year ago. The game would at least have players. Like everyone else, I am lucky to get 3 games per week because there is simply no reason to play. It is the same game I played back in May 2013.
Im with you on it all. I remember playing with Chemie back in June of 2012 and the game hasnt changed since then. SIgh...
#52
Posted 17 November 2013 - 09:21 AM
I appreciate everyone's feedback so I can rule out the "is it just me" idea.
It would be kinda cool for PGI or whoever is running this to weigh in on this thread.
#53
Posted 17 November 2013 - 10:05 AM
#54
Posted 17 November 2013 - 10:18 AM
Anjian, on 17 November 2013 - 01:05 AM, said:
Despite all the honest improvements made in the game, I am quite put off how the game somehow feels like it doesn't fit together, like its made by every group around it that doesn't talk to each other or follow a cohesive vision, like everything is being done without testing, and every patch is about things trying to fix mistakes of the past, while continuing to make new ones like they never learn. I play other games and I don't get this pissed off, frustrated, they should fire the creators/developers feeling that I do with MWO. I think I may play a few games here and there, master the mechs I have already started (I don't believe in finishing half way), but if you ask me if I were to spend a lot of money on a package again, my answer is probably somewhere nearer to NO right now. Compared to that, last July, I popped for the Overlord package within 24 hours after it was announced.
I linger the forums, looking for news that somehow, things will change.
Depends if you mean a record number of total accounts, or of players who are actually active and playing in the last few weeks. The number of total accounts can only go up over time as new players sign up, or as people create multiple accounts to farm cadet bonuses (this is a strange thing to do, but no joke I've heard of people doing it just to try a new mech).
As for active players you can get some idea from the forum population. If we imagine that the number of players in game and in forum are correlated we can see that the all time high of players in game came after phoenix launched with about ~6000 simulatneous forum logins. Back in open beta pre august I would often see 2500 or so during primetime saturday and sunday.
This week I'm seeing ~1300. Right this moment we are at 1155.
This suggests that active players have fallen off by more than 50% since closed beta, and despite the giant spike of phoenix it has fallen off by >80% in just a month.
The game badly needs community warfare if it is going to hold any significant audience.
edit> FYI you can calculate how many players were online in open beta - I do so here> http://mwomercs.com/...75#entry2717775
Average players online in open beta ~1623 give or take a hundred.
If this is correlated 1:1 with the forum population of 2500, this means 1155 forum population is about 750 players these days. That would explain why you run into the same groups over and over again and why even dropping solo can take minutes to find a match.
Edited by Tolkien, 17 November 2013 - 10:21 AM.
#55
Posted 17 November 2013 - 10:27 AM
#56
Posted 17 November 2013 - 10:32 AM
xXOoppsXx, on 17 November 2013 - 10:27 AM, said:
Thanks for the kind words. They make it hard to aggregate enough numbers to do the calculations, but the infographic said more than they expected when combined with Paul's statement of 'average match length 8.4 minutes'.
I don't think this game is dead, but so many opportunities and so much goodwill has been wasted. I hope it will recover.
#57
Posted 17 November 2013 - 10:47 AM
#59
Posted 17 November 2013 - 11:07 AM
Vassago Rain, on 17 November 2013 - 03:55 AM, said:
I won't be here in 2015, Vinson. Don't know about you.
I'm going to hold you to that
Tolkien, on 17 November 2013 - 10:18 AM, said:
This could also suggest that less people come to these forums to post since there is less issues than during closed beta.
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